Is Finishing Icewind Dale Possible While Adhering to PnP Level Caps?
Sidonius
Member Posts: 24
Hi all,
This is a bit of an odd question, and I wouldn't be surprised if no one had actually tested it, but I was curious:
Is it possible to beat Icewind Dale while adhering the level caps laid out in the 2nd Edition Player's Handbook? 2nd Ed. level caps mean that only humans can progress beyond level 15, halfling fighters can only reach level 9, etc.
This was generally not a popular part of the PnP game for most cRPGers, and I understand why. It's a deliberate handicap, and Icewind Dale, along with Baldur's Gate, wasn't really designed with this limitation in mind.
Still, for whatever reason, I've had a hankering to play Icewind Dale as a late '90s era tabletop campaign...and that means abiding by the level caps, in addition to the racial class restrictions.
For reference, the only DnD computer adaptation I know of that enforced level caps were the 1st Edition Gold Box games (Pool of Radiance, et al), and the feedback from that community is mixed. Some insist an all-human party is mandatory to finish the series' high-level challenges, while others claim to have had no special difficulty going through with a party of demihumans.
In any case, any and all thoughts on the matter are appreciated! If I'm the first the attempt a level-cap run, I'll let you know how it turns out!
This is a bit of an odd question, and I wouldn't be surprised if no one had actually tested it, but I was curious:
Is it possible to beat Icewind Dale while adhering the level caps laid out in the 2nd Edition Player's Handbook? 2nd Ed. level caps mean that only humans can progress beyond level 15, halfling fighters can only reach level 9, etc.
This was generally not a popular part of the PnP game for most cRPGers, and I understand why. It's a deliberate handicap, and Icewind Dale, along with Baldur's Gate, wasn't really designed with this limitation in mind.
Still, for whatever reason, I've had a hankering to play Icewind Dale as a late '90s era tabletop campaign...and that means abiding by the level caps, in addition to the racial class restrictions.
For reference, the only DnD computer adaptation I know of that enforced level caps were the 1st Edition Gold Box games (Pool of Radiance, et al), and the feedback from that community is mixed. Some insist an all-human party is mandatory to finish the series' high-level challenges, while others claim to have had no special difficulty going through with a party of demihumans.
In any case, any and all thoughts on the matter are appreciated! If I'm the first the attempt a level-cap run, I'll let you know how it turns out!
1
Comments
https://people.wku.edu/charles.plemons/ad&d/races/class.html
Something like +3 to max level if you have 18 in the main stat for the class
An example bunch of human no-hopers:
9 10 12 11 10 3 (clearly not the leader!)
14 6 12 17 11 6 (brains of the group)
11 9 15 11 14 12 (A cleric perhaps?)
14 11 14 6 14 5 (I may be stupid, but I know what love is)
9 12 11 9 14 8
16 10 13 11 16 10 (Amongst this bunch the clear stand-out... eldest brother or sister perhaps)
For the full horror use Scales of Balance's ability modifiers so that Charisma 3 really shows its full potential .
Well, unless you want to play the neighborhood watch getting together to fight evil, I'd say it's much more likely that a party of adventurers would be a little more min/maxed than that!