Bug - Fighter Stronghold Quest does not progress
Ploughed_Jester
Member Posts: 93
I've spoken to the majordomo many times, rested a good 50 times in a row, and still nothing. Not sure why this bug still exists. Made a save to maintain a baseline, then tried several fixes listed throughout the site including adjusting the KPRUNNERSPAWN to 0 in the EEKeeper, as well as trying (separately) adjusting the KPPLOTTIME to 1, then tried a high number, then 0... all with no effect.
It's really rather annoying. Are there any known solutions that I am missing?
It's really rather annoying. Are there any known solutions that I am missing?
0
Comments
What does seem to work reliably on this one? Manually spawning the runner (KPRUNNER) with the in-game console. Then talk to him; it seems he doesn't actively seek you out, which makes him easy to miss and likely causes this to bug out so often.
As for the in game time, I've also just let it run... like... for a loooooooooooong time. Left it running for 4 consecutive days realtime, checking every few hours to make sure to move past companion dialogue. No change.
SetPrivateProfileString('Program Options','Debug Mode','1')
CreateCreature("<string>")
doesnt work with KPRUNNER in place of string. Tried it with and without the carrots and quotes in every combination. It says it's (a nil value)
Posting so others can benefit
C:SetGlobalTimer("KPTaxTime","GLOBAL",SEVEN_DAYS)
C:SetGlobalTimer("KPPlotTime","GLOBAL",SEVEN_DAYS)
C:SetGlobal("KeepPlot","GLOBAL",1)
how the fighter stronghold is supposed to work, is that as soon as you are done talking to the domo every 7 days ( sometimes i find its 2 weeks ) you can either come in and speak to him or a messenger will come and get you
for these days, this is game days, so if you want, you can rest/travel scum until the week or 2 goes by and this will count ( i was fixing another forum member's romance and i was rest scumming and his fighter stronghold was going off )
also, if you have any mods installed, its very possible it could be causing these issues as well, you would be amazed at how often mods are the culprit to these things
but anyway, try the above first, see if that gets things going, and if not, give us a copy of your save file, and i will tinker around with it, and see what needs to be done to fix it
The "CluaConsole:" portion is for users of the original BG games. For EE users, use "C:" instead.
... just in case anyone else finds this.