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Join the Battle: Axis & Allies 1942 Online

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
Hello friends!

Today, strategy players from around the world take to Steam to test their wits in the early access release of Axis & Allies 1942 Online.

This brand new chapter in Beamdog's journey could never have happened without support from all of you - Thank You!

We still have huge love for D&D, but we're very excited to release something new. We've had a blast developing this game and we hope you enjoy the results.

We'll be adding features and fixes over the next little while in Early Access, but fans of the iconic board game can enter the fray now!

- Beamdog Team

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"For us it's really about connecting with the love of the games— what people remember and what people cherish about playing those games." Trent Oster, Beamdog CEO

https://www.youtube.com/watch?v=FSzN37SNGEo&feature=youtu.be

To new players:

We made tutorials! The setup and rules are automated— and you can practice against AI before taking on multiplayer.

To veteran Axis & Allies players:

Our game adapts the rules of Axis & Allies 1942 Second Edition. Play your favorite game on the go!

Play the iconic boardgame - online!

- Battle in single player or multiplayer
- Play with friends around the world
- Test out strategies against AI
- Get started with our fun tutorials
- Hotseat play for 2 to 5 players
- Keep informed with the war diaries
- Asynchronous play & defense profiles
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Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Check out an introductory video by DadsGamingAddiction - a good rundown on how to play:

    https://www.youtube.com/watch?v=MJFdRO2iIJI
  • BladesBlades Member Posts: 167
    Sorry if this was already asked elsewhere.... is there plans for future variants with alternate starting points or more troop types? Elite infantry, Artillery, Cruiser, etc....
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    The game is an adaptation of Axis & Allies: 1942 Second Edition, and has "1942" in its title, so other editions - under this game - are unlikely. At this time, the optional rules from the rulebook for 1942 are not available, but we're interested in the community feedback regarding that.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    edited August 2019
    Attention, commanders! We will be deploying a hot fix to Axis & Allies 1942 Online later today to address the main concerns of online multiplayer stability and the gameplay speed.

    A short outage is planned for this patch at 1pm PDT today. Login to the game will be unavailable during the update.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Patch #2: Bug Fixes & A New Starting Condition!

    Today we're launching our second full patch for Axis & Allies 1942 Online. Thank you to all the avid strategists down in the trenches sending us feedback on our Early Access game!

    Check out the full list of fixes and new features, including AI speed control, streamlined combat, and a brand new starting condition based on Larry Harris' Gencon 3.0 Variant for Axis & Allies 1942 Second Edition.

    We've scheduled a brief outage at 2:30pm PDT to perform the update.

    The patch includes:
    - AI ACTION SPEED CONTROLS
    - STARTING CONDITIONS: LARRY HARRIS VARIANT
    - STREAMLINED COMBAT BOARD EXPERIENCE
    - OBSERVER MODE IMPROVEMENTS
    - GAME LOBBY AND CREATE GAME IMPROVEMENTS
    - SKIP THE BEAMDOG INTRO VIDEO
    - MAC TOUCHPAD CONTROLS
    - 30 OTHER BUG FIXES & IMPROVEMENTS

    Check out https://steamcommunity.com/games/898920/announcements/detail/1612772870290885247
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    This week, our producer Cody Ouimet shared a retrospective / development update on Axis & Allies 1942 Online.

    The update includes:

    - A few of Cody's favorite war stories ( a.k.a. funny screenshots)
    - A frank discussion of our server issues
    - A peek into some future features we're working on

    Read the full update here!
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Today we're dropping the fourth patch for Axis & Allies 1942 Online. Thanks to our community for sharing their great feedback as we continue through early access development!

    There will be a brief outage from 10 - 11 a.m. PT on October 2, 2019 to implement the patch.

    Read on for patch #4 details!
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Patch #5 & Dev Letter released

    You asked, we listened. Matchmaking, Ladders, Redesigned Map Arrows, and many other exciting new features have come to Axis & Allies 1942 Online today!

    Learn more in the new Developer Update from Beamdog Producer Cody Ouimet:

    https://steamcommunity.com/games/898920/announcements/detail/1617282814883057746

    https://steamcommunity.com/games/898920/announcements/detail/1617282814882108891
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Axis & Allies 1942 Online Survey

    Help us make Axis & Allies 1942 Online as good as it can be!

    Take our short survey on Axis & Allies 1942 Online. As a bonus, we’ll draw 3 winners from the survey responses!

    Prize: Pick any Beamdog Steam Key

    Survey Details> https://www.beamdog.com/news/axis-allies-1942-online-survey/
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Patch #6 for Axis & Allies 1942 Online arrives today! Thanks for all your feedback— we've made a few adjustments we think you'll like.

    Check out the patch notes here.

    Axis & Allies 1942 Online will be unavailable from 9am-1pm PT while we update the game!
  • gamer1354gamer1354 Member Posts: 1
    any chance you would plan to expand on other axis and allies games? im still apart of a large community that enjoyed axis and allies rts for the online multiplayer but sadly it has died along with gamespy
  • fetito666fetito666 Member, Mobile Tester Posts: 204
    I just bought this on Steam in order to support Beamdog! I just hope that we will get an RPG soon!
  • kanisathakanisatha Member Posts: 1,308
    Any idea when this game will leave Early Access?
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    kanisatha wrote: »
    Any idea when this game will leave Early Access?

    No exact date yet. We're still developing it, incorporating the community feedback.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Patch #7 for #Axis & Allies 1942 Online arrives today.

    The patch includes AI strategy improvements, UI updates, bug fixes & new features. Try it out & let us know what you think!

    Check out the patch notes here.

    There will be a brief outage between 1-2pm PT.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    A Hot Fix has come to Axis & Allies 1942 Online today! This should solve a few issues with transports and ranked matches. Details.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Axis & Allies 1942 Online just celebrated six months in Early Access!

    We’ve heard from Axis & Allies fans all around the globe: your cheers, your woes, your bug reports, and your feedback. We’re hugely grateful to everyone helping us make this game the best way to play Axis & Allies (beyond the tabletop). Thank you!

    Of course, our launch wasn’t without challenges. Since July, our team launched an aggressive assault on bugs, and bolstered server infrastructure to defend against crashes. They've also added major features to the core game, including:

    Ranked Games
    Player Profiles
    New Starting Variant
    Smarter AI
    UI Updates
    Slicker Visuals
    and more!

    Although the work is far from over, we’re proud of our progress to date.

    Check out our retrospective on development progress so far & Patch 8 notes:

    http://bit.ly/6mo-Retro
  • HuskerHusker Member Posts: 3
    just a suggestion - maybe during non combat - you could show the units in the snow area at the top - really non combat movement and unit placement are the same thing (could be same phase - but this would be a rule "order" change). With the board game the units you bought were always right next to the board so when stacking it was never you forgot what you bought - also placement and non combat - no one would complain if you changed a non combat during placement - it's really the same move - you choose to say "placement" (no one ever did) - so a done with non combat now place was never a different step in the actual game.
    I love the game btw - great works - the movement arrows and stack counts when moving have really grown on me - game has a ton of thought and "new" things to it - which is nice - been a lot of features in this title in the past and they've been fun - great to see you push it a new direction even though I miss a few of the crazy features in the original CD based game even (I'm an old dude). Thanks for the works again. Also a key to cycle through unused units in non combat and combat - or at least air units - so at end of combat movement you can make sure you used all the places, etc by clicking a key. Common item in games - you've done the 99% hard part by making a selected unit pretty awesome :)
  • HuskerHusker Member Posts: 3
    note on bug that causes it to stall when entering combat - from what I can see - when I do an undo and then finish my move, it never starts combat - even when I go to main menu and back - it still fails after the move - i have to reload the game - just some notes on this bug - I'm sure others see it - it happens when making a combat move, then undoing a move and making more moves - seems to get an out of sync type of situation - not a show stopper at all - wanted to give some details I saw
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    We know what's happening there: It's only client/server if you see a message in the upper right. There is another issue at play that basically reads like the server disconnect should, but is unrelated - the action queue that's set up when you're doing your moves isn't clearing out/processing. Which is why a restart of the game works but going to the menu doesn't.

    We'll handle it.
  • orkdorkorkdork Unconfirmed, Member Posts: 1
    Interesting game, gonna check it out!
  • HuskerHusker Member Posts: 3
    just a request - an animated game replay? I've had a couple mean games where they went more then 30 rounds, would be unreal to reload and have it got thru the phases with the arrows and stacks, etc etc - animated on a timer
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Attention, generals! Patch #9 for Axis & Allies 1942 Online releases today!

    ?Bug Fixes
    ?️Improved Server Stability

    Check out full details here.
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