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[v1.31] Helga, a Dwarven Priestess of Haela Brightaxe for BG:EE and SoD

SkitiaSkitia Member Posts: 216
edited October 21 in BG:EE Mods


Ye can find yerself away from the battlefield for decades, but the memories never leave ye.

Raising me three children has been me pride, but battle is my calling, and there be no finer foe than the ogres scattered across this land. Haela Brightaxe call is for us to dispense of such monsters before they threaten my kin, and the chaos of these times gives me full cause to leave retirement and return to the bloodshed.

I'd rather die with a hammer in me hand than idle and bored with children who have left the nest and are eager to ignore mother's prattling of wisdom. I plan to remind them of my legacy I have laid as a priestess. Ye would be wise to have me.

General Information

This mod adds a new joinable NPC to the game: Helga, a dwarf priestess.

She can be found south of Beregost on the road, surrounded by a few fallen ogres. She will join any party, though if your reputation falls too low she will leave. Her starting level will vary pending on the players at time of recruitment.

STR: 18
DEX: 14
CON: 13
INT: 10
WIS: 16
CHA: 11
Total: 82

Proficiencies: Two Handed Weapon Style (1), Warhammer (1)
Alignment: Chaotic Neutral

Kit Information

Helga's Kit comes with the following abilities:

-May Cast Hurl Stone Once Per Day. Gains one use at level one and an additional use every five levels thereafter.

HURL STONE: The priest creates a magical stone the size of their palm, which flies out of their hand and into the intended target. The stone does 1d6 direct magic damage per five levels with no save, although it does not bypass magic resistance. If the creature fails a save vs spell, they are also knocked down for two rounds.

-May Cast Flamebolt Once Per Day. Gains one use at level one and an additional use every ten levels thereafter.

FLAME BOLT: The priest calls forth a holy two-handed blade of flame named after Haela Brightaxe's favored weapon. The caster is treated as if a fighter with mastery level of proficiency in the weapon. The blade does 1d10+1 damage, +1 fire damage, with a THACO bonus of 1. These are all improved by one every ten levels. The blade acts at a speed factor of nine and lasts for five rounds, plus five more every ten levels.

General Questions:

Q: Is this compatible with EET?

A: Yes.

Q: Will there be a BG2 Portion?

A: After I finish all of the planned NPCs for BG1, I will work on their BG2 content. This is vaguely scheduled to be done in October.

Q: Is this character romanceable?

A: No, nor will there be any added in future content.[/spoiler]

Q: Why a dwarf NPC?

A: There aren't any female dwarves recruit able in the Baldur's Gate Saga, and there aren't any mods I know with one either, bar Glam's excellent NPC pack, though that only covers BG:EE. So this mod will give this race and gender coverage for the entire saga.


I am very happy to receive feedback. Please post in the forum thread where this mod was uploaded, so I can implement ideas and criticism accordingly. Stylistically this mod is designed to be a lighter NPC mod, with a quest, banters, dialogue, but I have no issues adding in more content where requested.

Other Mods:

v1.0: Initial Release
v1.1: Minor update: Fixed Helga's weapons.
v1.2: Fixed Baeloth Banter.
v1.3: Fixed Experience Bug in SoD
v1.31: Fixed Kit Spells potentially causing a crash.

Post edited by Skitia on


  • SkitiaSkitia Member Posts: 216
    ETAs are really hard to follow through on, but here is the fourth NPC. Please let me know if there are any bugs or it doesn't install. I nearly slipped and forgot to include some needed fixes before publishing this.

    As noted in Feedback, this NPC is designed to be a little lighter in content for those who don't want too much custom content. She has all of the same NPC features as my others, though a few less conversations and no romance.

    My last NPC should be done by August 31st, if I have better luck with ETAs. Her install will include all of the other characters of mine as well, so there won't be any need to download five different mods.

    This five-in-one will be hosted on the popular download sites, and if I finish making it from scratch, my own website just for mods.

  • megamike15megamike15 Member Posts: 1,898
    having a 5 in one pack download will be great. will make it easier to install your mods and cross mod would also be simpler.

    not sure how much of a hassle this will cause for bg 2 as it's a longer game with way more interjections and talks and banters that have to be written compared to bg 1 and sod.

  • SkitiaSkitia Member Posts: 216
    Technically BG2 has less banters than BG1, but a lot more interjections.

    It may be a bit of a hassle but I still plan on doing them all in one for BG2 as well. It's more important as their approval system requires easier methods of interweaving them in each other's stories and quests, and they have some knowledge of each other's identities as well.

    Also I forgot to mention it, but Helga's SoD location is with the dwarves of Dumathoin. Finishing the dwarf quest is necessary to keep her in the party, else she'll leave upon exit of the cave and go back to the dwarves.

  • RaduzielRaduziel Member Posts: 4,715
    edited August 10
    I've pushed DoF's Helga's files. They can be found here . This is not an official release yet.

    Those will give to Helga DoF's version of the Luckmaiden of Haela.

    Congrats for the release, @Skitia and thanks for this partnership :)

    Post edited by Raduziel on
  • jyljyl Member Posts: 9
    hello this mod doesn't work with 'french' installation ,i have Bgee +Sod...

  • SkitiaSkitia Member Posts: 216
    There is no French installation. The only language is English at the moment.

  • OlvynChuruOlvynChuru Member Posts: 2,348
    I found a bug: Helga's starting shield is not a normal medium shield. It is actually the Shield of the Order +4 from Throne of Bhaal; Beamdog brought it over from BG2 and left it unused, but left its icon, name and description the same as a normal medium shield.

    In Helga's CRE file, replace the SHLD32 item with SHLD14.

    Also, her starting warhammer is not a normal warhammer; it's an item from the Candlekeep party combat tutorial (the one where the five NPCs temporarily join). It's one of the items that would disappear if you left the tutorial with it.

    If this bothers you, you could replace the TTHAMM1 item with HAMM01.

  • SkitiaSkitia Member Posts: 216
    edited August 22
    I'll fix both in an update this weekend, thanks.

  • SkitiaSkitia Member Posts: 216
    Updated to 1.1

    -Fixed both weapon changes OlvynChuru pointed out.

  • RaduzielRaduziel Member Posts: 4,715
    edited September 7
    @Skitia Error installing version 1.1
    ERROR locating resource for 'CHAIN3'
    Resource [BBAELOTH.DLG] not found in KEY file:
    ERROR: preprocessing APPEND_EARLY [tb#_compile_eval_buffer/Helga/dialogue/X3HelgaB.d]: Failure("resource [BBAELOTH.DLG] not found for 'CHAIN3'")
    Stopping installation because of error.

    BGEE + SoD v2.5.17.0 (Steam version with Modmerge installed).

    Edit: I think the correct file would be BDBAELOT.DLG

    Edit2: Yup, changing BBAELOTH to BDBAELOT in X3HelgaB.d allowed me to successfully install the mod.

  • ZaghoulZaghoul Member, Moderator Posts: 4,013
    Hmm, strange. Mine installed OK on the Beamdog version 2.5.

  • SkitiaSkitia Member Posts: 216
    edited September 7
    It actually is supposed to be BBAELOTH and definitely NOT BDBaelot. For some reason I didn't include the Baeloth fix in this mod, if you already had it, or had any of my other three mods, it would work (Thus Zaghoul had no issues). If you don't have it, you get the error. I'll upload it so the mod includes the patch regardless soon.

  • SkitiaSkitia Member Posts: 216
    I did update this to 1.2 silently some time ago, but mostly wanted to share progress on my fifth and final NPC mod for BG:EE.

    Recorder's Quest work is about 25% done, and her interjections maybe 80% done, and she maybe only has %10 of her talks done. Most of her SoD content on the other hand is finished, excluding talks, and she has all of her banters done.

    Once this is done all my work will be shifted to the sequel.

    I've also been working on my own site to host these mods. The site version will most likely include group and single installations, while all future releases and updates elsewhere will just be grouped when I finish Recorder.

    You can see a preview of my work so far below, this is being coded from scratch rather than using any builder or Wordpress, so is challenging but also very enjoyable.


  • ilduderinoilduderino Member Posts: 325
    Hi, was wondering what Recorder’s alignment is? Thanks!

  • SkitiaSkitia Member Posts: 216
    Neutral Good. I've debated a lawful alignment since all of my other characters are non-lawful, but her current characterization fits NG the best, so presently, her sheet has her at NG.

  • ilduderinoilduderino Member Posts: 325
    edited September 27
    Woo hoo, great thanks 👍

    Would be cool to also know her stats, she looks fun and I like the kit concept.

    Would also be fun to know which of your npcs are planned as BG2 romances, if any. Thanks!

    Post edited by ilduderino on
  • SkitiaSkitia Member Posts: 216
    • Strength: 10
    • Dexterity: 18
    • Constitution: 11
    • Intelligence: 17
    • Wisdom: 16
    • Charisma: 15
    I may toy with them a bit but this is the ball park for them.

    Each of them have a romance except Helga in BG2.

    Recorder also has a few cross-mod banters I've made with AionZ with Aura as well in BG1

  • ZaghoulZaghoul Member, Moderator Posts: 4,013
    BGEE Helga works just fine, but I've run into a problem when recruiting her in SoD. In SoD she starts at 7th level with 7th level Hit Points, but her actual experience is listed as '0/ next level 110,000'. This in effect only gives her 1st level spells to cast. I am thinking she should level up as well given my PC's EXP but she does not.
    Any ideas?

    I'm running Beamdog BGEE & SoD 2.5

  • SkitiaSkitia Member Posts: 216
    I'll fix that in an update this week so her experience is like my other NPCs, thanks for letting me know.

  • SkitiaSkitia Member Posts: 216
    I'll try to get the Helga fix in today, I forgot to do this.

    Permitted no distractions, my fifth NPC should be done this month as well.

  • SkitiaSkitia Member Posts: 216
    Just uploaded Version 1.3, the experience bug is fixed in this version (Upon update it should correctly set her experience.)

  • zelurkerzelurker Member Posts: 120
    edited October 19
    Got a crash with Helga : not long after recruiting her, 1st camp in the wilds, a talk with her about cooking, the game crashes as soon as I click on "end dialog"... It's with version 1.3.
    It's a surprising level 1 character, her sword makes her very powerful, but since she is a priest it won't scale with her level and so it will probably become harder and harder... but anyway it's fun to have her at least for now, except for the crash, of course !

    Sleeping in a tavern is a good workaround : you still get the dialog about the food, but this time it doesn't crash the game.

    Post edited by zelurker on
  • SkitiaSkitia Member Posts: 216
    I'll test this and see what is wrong, thanks for the bug report.

    Yeah the magic sword only scales every ten levels. It's probably powerful at the beginning of each of the first three installments/ending of ToB but in the middle of any of them it can be replaced with any other weapon, especially given it only lasts so long in duration.

  • zelurkerzelurker Member Posts: 120
    After all I needed to go back to a previous save to test something else in my team and this time I got the crash related to this dialog about food in the tavern ! Which means I can't sleep !
    Oh well, I'll wait to see if you find a solution...

  • prochyprochy Member Posts: 12
    Great mod! Love your work and can't wait for Recorder.

    There is small issue with crossmod dialogue with Kale, @5 (~Eh, well, you got me there too.~) is missing in .tra file, which causes installation to fial in case Kale is already installed.

  • SkitiaSkitia Member Posts: 216
    edited October 20
    Working on the rest issue, I think it is a memory leak issue. I can replicate it sometimes, and sometimes it works fine, while reinstalling also fixes it sometimes.

    And I think the crossmod bug is actually a bug with Kale, going to fix that with him.

  • SkitiaSkitia Member Posts: 216
    edited October 20

    Kale is updated, so for your crossmod dialogue issue, using Kale 1.31 should fix it. Helga doesn't use .tra files except for her journal, so I'm assuming Kale is at fault.

    For the Helga rest issue:
    1: Rest at any point after installing this mod before having Helga in the party.
    2: Remove Helga from party (Tell her to wait in the area so you don't have to find her), rest, then re-recruit her.

    I'd actually recommend doing this for any new mod installed (Step 1 anyway), it seems to prevent a lot of oddities from happening in the engine in general.

    As for mod-progress, I'm not sure if the site will be ready when Recorder is, but making some good work so far.


    Post edited by Skitia on
  • zelurkerzelurker Member Posts: 120
    I think the issue might be related to some mod I installed after beginning this game, but which was not directly related to Helga ! Maybe it changed more stuff than what I anticipated, anyway I finally decided to restart again (must be at least the 3rd time I restart before nashkel's mines !) and this time I couldn't reproduce the crash...
    Too bad the ee version didn't add at least some optional stuff to prevent these crashes or at least to get some info about exactly what's going on...
    Anyway sorry for the inconvenience, I really didn't think it was because of a mod installation... !

  • prochyprochy Member Posts: 12
    Thank you for fast fix... can't really try now as I already started game. For me working fix was adding the line to Helga/Tra/English/Setup-English.tra file, thats why I thought it was realted to that.

    @zelurker, @Skitia
    Have the same issue with crashing when trying to sleep, also moded game.
    Found it is related to her FLAMEBOLT innate abality (after removing it, things seem to work without any issues).

  • SkitiaSkitia Member Posts: 216
    I'll look at her flamebolt ability, otherwise I'd try my above fix for resting.

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