Thac0 query
![elephantpie](https://forums.beamdog.com/applications/dashboard/design/images/defaulticon.png)
Hi there,
My first post here, so apologies if this has been asked/answered elsewhere already...
I've just started a new game of PT:EE, having not played the game since the PC version years ago. My memory of thac0 rules might be a bit rusty, but I'm confused by the combat data I'm getting in the first room of the mortuary.
As I understood it, the to-hit value was calculated by rolling d20, and seeing if the number reached your thac0, adding the enemy's AC to your roll. The thing is, I've been scoring "Hit" with some really terrible rolls - rolling a 3 with the nameless one, or a 4 with morte. TNO doesn't have any obvious modifiers (roll is listed as "3+0 = 3. Hit"), and thac0 is listed as 18. Does this mean that the AC of the zombie workers is something really insane, like 15? I always thought that no armour was AC10...
My only thought was that this might be an invisible product of the new version's difficulty settings, with the system bumping rolls up by 5 or so? Or perhaps I've forgotten how this whole thing works!
Any pointers appreciated.
Cheers!
My first post here, so apologies if this has been asked/answered elsewhere already...
I've just started a new game of PT:EE, having not played the game since the PC version years ago. My memory of thac0 rules might be a bit rusty, but I'm confused by the combat data I'm getting in the first room of the mortuary.
As I understood it, the to-hit value was calculated by rolling d20, and seeing if the number reached your thac0, adding the enemy's AC to your roll. The thing is, I've been scoring "Hit" with some really terrible rolls - rolling a 3 with the nameless one, or a 4 with morte. TNO doesn't have any obvious modifiers (roll is listed as "3+0 = 3. Hit"), and thac0 is listed as 18. Does this mean that the AC of the zombie workers is something really insane, like 15? I always thought that no armour was AC10...
My only thought was that this might be an invisible product of the new version's difficulty settings, with the system bumping rolls up by 5 or so? Or perhaps I've forgotten how this whole thing works!
Any pointers appreciated.
Cheers!
0
Comments
I haven't gotten around to playing PST:EE yet, but the difficulty may indeed be factoring in somewhere. I think if you're playing on "Story" difficulty, you get a ton of bonuses (to the point where it's practically impossible to lose fights).
Playing on default difficulty setting (slider at 3/5), so wouldn't expect story mode buffer on this? But I only tried the first two rooms of the Mortuary, so perhaps there's a mini tutorial mode going on in the background that will ease off after the opening sequences.
Guess there's no AC ceiling at 10 then. Those poor zombie workers - five points worse than no armour at all. Sheesh.
which means even if a mage was dual wielding with weapons that it wasn't proficient with with 3 STR could still hit a rat without needing natural 20s to do it ( just need a 12 in the main hand and 16 in the off hand )