Something has been bugging me for a while since I've started playing the EE versions of BG2 - but I'm unsure if it's a genuine recollection, or a fabrication from my alchol sodden brain.
I'm positive I recall an additional level of detail in many of the underdark quests
Specifically I'm sure the game used to track how much Solaufein "liked" you based on answers that you gave in conversation (typically any/wis/cha checks) and use that "like" counter to decide which interactons he would offer in some of the later quests
For example, if you correctly identified what Phaere called the Eye Tyrants(?) as Beholders (wis check) Soluafein would like you more
and if you correclty identified what Solaufen called Devourers as Illithids (int check) then Soluafein would like you more
Later in the Ust Natha quests the game would check how much Solaufein liked you to decide if he trusted you enough to do the Svirfneblin quest alone (meaning you could avoid killing them and take the helmets peacefully) or if he insisted on accompaning you (meaning you were forced to kill them)
All of this content seems to be cut from the EE version of the game. Some of the questions dont seem to be asked, and Solaufein always seems to trust you to do the Svirfneblin quest alone now.
Of course the scripts in this game always were unreliable as hell, so it's possible this is actually just a bug.
Does anyone else recall this? am I going slightly mad? none of the walkthroughs seem to mention these checks any more but I'm positive...