What are the best weapons to use for Two-Weapon Style?
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Both what weapon type and if there are any specific magical items you might suggest.
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Longswords: if not weak enchantment (+3 only) it could be Blackrazor its still very good weapon. Angurvadal probably. In Early Game Daystar
Hammers: Crom faeyr
Axes: Axe of Unyielding
Maces: Storm Star
Katanas: Celestial Fury in Early Game, Hindo later
Scimitars: Spectral Brand
Depend of your playstyle and what you like you can choose from plenty good weapons from each. Those r most valuable and powerful tho.
In Left Hand you can use Belm +2 which is Scimitar, it adds 1 extra attack per round. With it equipped you r able to have 5 attacks/round core.
In Addition you can use Gauntlets of Extraordinary Specialization : +0,5 attack/round +2 dmg, +1THAC0
You can Switch em with Bracers of Binding Strike which make you deadly with Improved Haste once/day with quite long duration
Those things r basics you should know. All rest is just personalising depend of what class you play and what enemy you face in the exact moment.
Off Hand - Mace of Disruption, Defender of easthaven, belm, crom fayer
Dont overlook melfs minute meteors for early and mid game punch. Hits everything, goes through most things, can get to 10 attacks per round easily, can cast and attack in the same round.
Also for an absurd power gaming fantasy Black Blade of Disaster is good for a laugh. Almost always more trouble than it’s worth, but fun to role play.
Axe of unyielding +5 is an excellent main hand weapon, that can vorpal-kill enemies instantly. Flail of ages is also great in the main hand for extra elemental damage and slow. Celestial Fury and Blackrazor are wicked, too. They only have +3 enchantment but that is enough for %99 of the monsters. Only a few monsters require +4 or higher to hit.
In conclusion, it is wise to put your deadliest weapon to your main hand.
These are good for off-hand: These give passive bonuses that are very useful:
Defender of Easthaven (damage resistance)
Belm/Kundane (extra attack goes to main hand, these weapons have weak enchantment otherwise)
Crom Faeyr (for 25 strength that gives bonus +14 damage. This is not a bad main hand weapon either.)
Weapons that give charm/horror/domination immunities like the Peridan dragonslayer sword, Equalizer, etc.
And, in terms of damage, that axe is pretty lackluster. 1d8+5 with no elemental bonus is the bare minimum, outshined by all sorts of weapons. It doesn't even deal more damage than the axes (Stonefire, Frostreaver) you could pick up in chapter 2.
Now, as an off-hand weapon? Improvements to AC and Con are great, and the regeneration is even better.
If I had a character dual-wielding the Axe of the Unyielding and Crom Faeyr, I'd probably put the hammer in the main hand. It just does a lot more damage, when you include the elemental portion.
Most enemies do not have a save vs death of 2 even in tob, especially drows and mage type characters are very suspectible to failing save vs. death. (And IIRC, vorpal effect works through stoneskins) If a mage ally adds greater malison to a crowd, then even a save vs death of 2 becomes a %50 chance of failure. (-8 to save means the enemy must roll a 10 or higher to survive) It is fun to chunk enemies left and right with that set-up.
One drawback is, if your character wielding a vorpal weapon becomes confused or dire charmed, he becomes a very dangerous threat for the party. Can kill mage npcs permanently. Ofcourse, come tob, Korgan hardly ever fails a save against confusion, but still...
Chromatic orb offers +6 bonus to enemy saves, so if an enemy has a save of 7, he always succeeds. Because even a roll of 1 becomes 7 with that save. There is no critical failure for the saving throw in bg2.
Sorry for nitpicking when you are spot-on on the rest, but off-hands get attacks from IH/GWW. Someone smarter than me even checked the order of attacks in an old thread, it was like MH/MH/OH/MH/OH + MH/MH/OH/MH/OH or something similar.
This and having it early in soa make it a strong MH choice as it has also good dmg and multiple elemental damage to disrupt casting.