GreedFall
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,758
in Off-Topic
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They're the folks that did Bound By Flames though. A game I personally was rather fond of. The Technomancer on the other hand was more a love/hate relationship.
Everyone's comparing it to dragon age, but which one? If it's Inquisition, then I'm definitely out, the combat in those games has just gotten worse with every iteration. They went from great tactical RPG combat in the first one, to tired MMO style garbage.
https://www.rpgwatch.com/#42986
But, I'm more interested in hearing people's actual opinions on it at this point. What I'm hearing hasn't exactly made me enthused about getting it. At least since it's a lot shorter it won't have my biggest complaint about DA:I, that the game had 120+ hours of content, but maybe 20 hours of it were remotely good.
Jebus, I just watched a combat video and it's lame lock and target style combat for ranged. Can you free aim fire arms, or is that all lock and target like magic? Is the melee any good, or is it just pointless hack and slash like DA:I? The more I'm seeing the less enthused I get.
The combat is its true bread and butter. I'd say it is more difficult than DAI but less taxing than Dark Souls. Especially the beefy beast bosses require you to kite. A lot! The melee magic skills are quite enjoyable. Not really a fan of their implementation of firearms though.
The greatest issue of its combat however are the repetive NPC lines. Kurt's “Move away, things are going to get dicey!“ remark is especially getting on the nerves. Imagine hearing this lines about three times per minute each and every battle to get a foretaste of this audio horror.
Also, the crafting system is nicely fleshed out.
My greatest beef with the title probably is the lack of nonhumans. Even the ingame human ethnics are just copy paste of real life. The merchants being French, the Bridge Allience being Arabian, the seafaring folks only ethnic identity being their Maori face tattoos and the Islanders are Gaelic through and through. I find their world building to be a lackluster at best.
It looks like you don't have direct control of your party? Is this correct? How does the party system work?
Worth noting is that you can't switch out said NPC's if you have their companion quests toggled as active.
Unfortunately there are no free aim but i will not stop playing just because of that.
The good
The bad
Things that are just my preference