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Kamigoroshi wrote: »
To some it is far too dialogue heavy: the prologue along is a good two hours of just talking if you do all of the ambassador sidequests. Which in itself isn't really surprising, given that you are supposed to be a diplomat of a large merchant organisation.
The combat is its true bread and butter. I'd say it is more difficult than DAI but less taxing than Dark Souls. Especially the beefy beast bosses require you to kite. A lot! The melee magic skills are quite enjoyable. Not really a fan of their implementation of firearms though.
The greatest issue of its combat however are the repetive NPC lines. Kurt's “Move away, things are going to get dicey!“ remark is especially getting on the nerves. Imagine hearing this lines about three times per minute each and every battle to get a foretaste of this audio horror.
Also, the crafting system is nicely fleshed out.
My greatest beef with the title probably is the lack of nonhumans. Even the ingame human ethnics are just copy paste of real life. The merchants being French, the Bridge Allience being Arabian, the seafaring folks only ethnic identity being their Maori face tattoos and the Islanders are Gaelic through and through. I find their world building to be a lackluster at best.
kanisatha wrote: »
It looks like you don't have direct control of your party? Is this correct? How does the party system work?
DrHappyAngry wrote: »
Jebus, I just watched a combat video and it's lame lock and target style combat for ranged. Can you free aim fire arms, or is that all lock and target like magic? Is the melee any good, or is it just pointless hack and slash like DA:I? The more I'm seeing the less enthused I get.