[SOLVED] Effect to gain health with every successful hit
RazielLewach
Member Posts: 20
Hi! Here my tests.
This can make something like "heals X hit points" or "heals XDY Hit Points" for each successful hit? It would be awesome but I don't know how to... what to put in Resource and how?
This can make something like "heals X hit points" or "heals XDY Hit Points" for each successful hit? It would be awesome but I don't know how to... what to put in Resource and how?
Post edited by RazielLewach on
1
Comments
For a healing effect you have two choices, you can either do a health drain effect (like Larloch's minor drain), or you can make it simply heal the wielder. For the former you need to use Opcode 12 (Damage) and tick 'Drain HP to caster.' For the latter, use Opcode 17 (Current HP bonus). Hope this helps!
To do that, you'll need to create a new .eff file for the effect. You can't do this with EEKeeper; you will need to download NearInfinity. NearInfinity is a program like EEKeeper, but it is more advanced: it lets you modify any kind of file in the game and create new files.
Once you've gotten NearInfinity started, select from this menu to create a new .eff file:
Then you can modify the numbers of the effect just like you can in EEKeeper. Here's an effect which heals 1d4 hit points to the caster.
Finally, in the Set Melee Effect you gave your character, set the Resource 0 slot to the filename of the .eff file you created (e.g. if your file is called RLHEAL.EFF, then set Resource 0 to RLHEAL)