What is your favorite +AC belt in SoD?
Nerva
Member Posts: 133
There's three belts that give AC bonuses vs specific types of attacks, and I was curious how people rank them.
Besides voting for their overall favorite, since it is probably common to have all three in the party's inventory, I'm also wondering which ones are better for certain classes or front/back row in the formation? I would think, for example, that +3 missile/piercing is better for characters in the rear who are hopefully less likely to be hit by melee weapons than by missile weapons, so I give those to my mages. But for front-line fighters, I assume it comes down to whether crushing or slashing attacks are more common in the game. I would also think that the particular characters' armor bonuses are another factor -- plate, for example, is worst against crushing, so it would make sense to pair +crushing with that.
Besides voting for their overall favorite, since it is probably common to have all three in the party's inventory, I'm also wondering which ones are better for certain classes or front/back row in the formation? I would think, for example, that +3 missile/piercing is better for characters in the rear who are hopefully less likely to be hit by melee weapons than by missile weapons, so I give those to my mages. But for front-line fighters, I assume it comes down to whether crushing or slashing attacks are more common in the game. I would also think that the particular characters' armor bonuses are another factor -- plate, for example, is worst against crushing, so it would make sense to pair +crushing with that.
- What is your favorite +AC belt in SoD?22 votes
- Elves' Bane (+3 missile/piercing AC)45.45%
- Destroyer of the Hills (+4 crushing AC)40.91%
- Golden Girdle of Urnst (+3 slashing AC)13.64%
Post edited by Nerva on
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Comments
If I recall a few of the animals are weird that way too.
For example, this is the fighter I am currently running, who is pretty well protected against all eventualities:
Interestingly, Beamdog changed the backstories for these belts (at least the ones you find in SOD as opposed to ones you imported) so that they become more generic in history, similarly for Rings of Protection and Gauntlets of Weaponskill. Not sure why.