Using EEKeeper to mod SoD save game
W_Gorionson
Member Posts: 15
I saw I could access a SoD save game by copying it into the BG1 save folder, moding it and copying it back, but EEKeeper gives a message about items that are not in the database and that they will be lost if EEkeeper modifies the save game. I listed the inventories in the UI before and after the saves and everything seems to be there, but I am worried that a critical plot item I'm not seeing will be lost if I continue. Is the EEkeeper warning message accurate or should I be wary of using it to mod a SoD save? Thanks.
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