Bow preferences
Dharius
Member Posts: 665
So, I’m starting a new game using a fighter type through the trilogy i.e. bg1 then SOD then bg2 and was wondering...
A) would you choose to specialise in shortbows rather than longbows, or vice versa, given the general differences and the types of magic weapon that turn up?
similarly would you choose light crossbows rather than heavy? This is less important because they have the same weapon proficiency slot.
Thanks!
A) would you choose to specialise in shortbows rather than longbows, or vice versa, given the general differences and the types of magic weapon that turn up?
similarly would you choose light crossbows rather than heavy? This is less important because they have the same weapon proficiency slot.
Thanks!
2
Comments
The best bows and crossbows in BG1, with one of each available normally:
- Composite Longbow +1. 2 APR, attack +2, damage +3, requires Str 18. Can be bought in Beregost.
- Longbow +2. 2 APR, attack +3, damage +2. Drops in the chapter 3 boss fight at the bandit camp.
- Shortbow +2. 2 APR, attack +2, damage +2. Drops from Marek in chapter 5.
- Light crossbow of speed +1. 2 APR, attack +1, damage +1. Can be bought in Beregost.
- Heavy crossbow of accuracy +2. 1 APR, attack +5, damage +2. Drops from Dabron Sashenstar in chapter 5, if you killed his brother back in the cloakwood.
If you can use them, longbows beat shortbows in BG1. They're a little better, and available earlier. The crossbows are more debatable; that attack bonus is important, especially since bolts of lightning and bolts of biting don't come with attack bonuses.
SOD: I don't have it, and don't know.
BG2: Here, the auto-ammo weapons rule. Not only do they allow you to hit enemies that require high weapon enchantment levels, but the phantom ammo damage stacks with normal ammo. Also, enchantment bonus is no longer added to bow, arrow, or bolt damage, greatly weakening most weapons here. Some notable weapons in each category:
- Tuigan Bow +1. 3 APR, attack +1, damage +1. Shortbow, drops from the Beastmaster at the CC.
- Tansheron's Bow. 2 APR, attack +3, damage +1d6. Auto-ammo shortbow, bought in Trademeet.
- Bow of Gesen. 2 APR, attack +4, damage +1d8+2. Auto-ammo shortbow, crafted in chapter 6.
- Darkfire Bow +5. 2 APR, attack +5, damage +0, 1/day Improved Haste, minor resists. The "ultimate" shortbow crafted in ToB, and not worth using.
- Elven Court Bow +3. 2 APR, attack +4, damage +0. Longbow, found in de'Arnise Keep - and it demonstrates the problem with bows.
- Ripper +2. 2 APR, attack +3, damage +3. Longbow, requires Str 19, bought from Ribald. The most damaging longbow in the game, and it does less damage than Tansheron's on average.
- Taralash +5. 2 APR, attack +6, damage +0, move speed +2. The "ultimate" longbow crafted in ToB, and it still doesn't have a damage bonus.
- Light crossbow of speed +1. 2 APR, attack +1, damage +1. Bought from Bernard.
- Firetooth +4: 1 APR, attack +6, damage +1d8+4+2. Auto-ammo light crossbow, bought at Watcher's Keep.
- Firetooth +5: 1 APR, attack +7, damage +1d8+5+2. Auto-ammo light crossbow, crafted in ToB. Of the three items that use the same upgrade component, this is the only worthwhile one.
- Giant Hair Crossbow +3: 1 APR, attack +3, damage +5. Heavy crossbow, bought from Ribald, and nowhere near the damage you get from Firetooth.
- Drow crossbow of speed +3: 2 APR, attack +3, damage +3. Light crossbow, usable only in the underdark.
Since the game designers didn't provide any auto-ammo longbows or heavy crossbows, and the two speed weapons are a shortbow and a light crossbow, the light versions of the weapons win. Some enemies require +3 to hit, and there are no +3 arrows, bolts, or bullets in SoA unless you delve into Watcher's Keep. Then there are no +4 arrows or bolts at all, and a few enemies require +4 to hit. Auto-ammo weapons (or slings with +4 bullets) are your only option there as an archer.
https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak#latest
It tweak the bows and crossbows to use the higher enchantment from arrow or bow or crossbow or bolt.
The Tuigan Bow and the Light Crossbow of Speed (the latter is also in BG1) add 1 APR to their bow type's normal base attacks, or two when used with Improved Haste, which makes them very good as well. And both are available right at, or very near, the beginning of Chapter 2.
Generally, bows offer more choices of arrows than xbows offer with bolts. Arrows of detonation, acid, dispel etc are always good. Bolts of biting is my personal favorite, but overall arrows are generally just better on average.
On a side note (though not sure if you're interested), if you are playing a fighter all the way through the saga and focusing on archery, perhaps you should consider going down the Archer route. The added damage from levels in that class helps you stay competitive in BG2 as well when ranged weapons starts to fall short at the later stages. An Archer ranger can still equip speed weapons to do well in melee with warrior THAC0, HLA's and STR boosts and has enough pips to GM two ranged weapons if you want it or splice in a pip here and there such as sling to use the +5 version for hard to hit enemies or dagger to equip ie firetooth in the mainhand with ie belm/kundane in the offhand for maxing out APR etc.
The absolute most damaging combo is Fire Tooth Crossbow + Scorcher Ammunition (Scorcher Ammunition hits twice), but you need the Big Metal Unit for that and you're nearly at the end of ToB at that point.