Any news on the patch in development and upcoming enhancements?
Gerad_Vizaga
Member Posts: 14
Hi,
Is there any news on the patch that was updated and put back into development, that Beamdog announced several weeks ago? Any word on when that will be released into production?
Also, there hasn't been an August update from Beamdog talking about the upcoming enhancements, like the shader/renderer. I recall Julius saying there would be an August update, but I haven't seen it.
Any updates would be appreciated.
Thanks.
Is there any news on the patch that was updated and put back into development, that Beamdog announced several weeks ago? Any word on when that will be released into production?
Also, there hasn't been an August update from Beamdog talking about the upcoming enhancements, like the shader/renderer. I recall Julius saying there would be an August update, but I haven't seen it.
Any updates would be appreciated.
Thanks.
0
Comments
Sorry about no August update, turned out everyone in the office were extremely busy (and still are).
It is pretty safe to say they are a development shop that will be always busy.
They will be busy in October , they will be busy in November.
That isn't a excuse for beamdog's bad communication though. Publicity and customer aftercare are top priorities even in the heftiest of workflows.
We will move to a monthly q and a.
We will move to a blog.
We won’t do anything.
TR
Q: how is the development of x coming along?
A: Ongoing
Month after month isn’t helpful.
Q: how is the development of x coming along?
A: Last month we were at 20 percent, now we are at 21%?
At least we can “guestemate “another 79 months until it is done.
So when I hear that they went from 20% to 25% in a month I feel good.
https://steamcommunity.com/games/704450/announcements/detail/1590258046928531978
I'd love to see more updates for NWN too, but considering that I myself bought NWN:EE when it was on offer, I'm happy just to get to play an old favourite game on modern systems. Fingers crossed eventually we'll get this patch, but it'll come when it comes.
What NWN EE really needs to take off is a new module that showcases the new renderer and makes the game look brand new. We've already seen it can look great.
Logically the game should take off again since there's no competition for a similar modular and multiplayer experience, right?
TR
Indeed. XD I tried to do a bit of creative work in there as well back when it first came out, but I found it extremely dense to try and get into, with a much steeper learning curve. It seems that I wasn't the only one, because by the time I'd finished Storm of Zehir, there STILL wasn't a lot of custom modules out, and so I dropped NWN2 and moved on to another game. NWN2 had a lot of promise in its own way, but I think the lack of good custom community content really hindered it from becoming a proper successor to NWN1.
If they fix the NWN 1 graphics engine and we get new content for it I think 1 will be a superior game to 2 in every way.
If you have trouble with the UI being stuck in windowed mode, which a lot of people are having (also, trouble with the mouse pointer not being the in the right place) here is a fix:
ctrl+shift+f12 to access the new UI-->config-->graphics.window section, select exclusive in the Window Mode pull down menu.
Press ctrl+shift+f12 again to make the the new config UI disappear.
I hope that helps. That's what fixed it for me.
I reported this as a bug in a development build a while back, so it could've been avoided, but alas they decided to blame it on my computer. At least now I can tell everyone how to fix it since they helped me do that much.
No TrueType fonts yet? Agh. And still no way to shift the dialogue window over? Or is there in the config there? I see some UI height sliders but can't seem to make them do much.
2020 maybe?
Hopefully the console ports bring in some money to fund more work.
From the patch notes: "The game now defaults to windowed mode (instead of exclusive fullscreen) on new installs. A debug UI for advanced users to showcase experimental new features and UI scenes has been implemented (Ctrl+Shift+F12 to access). The debug UI offers access to the full new configuration system."
Thanks for the feedback. To get access to fullscreen mode:
Workaround: Alt-Enter
Workaround: settings.tml or debug UI, set window-mode, click Apply.
(Only Alt+Enter Seems to allow “Screen Edge Camera Turning”)
Yeah, the TTF were delayed. We had to release the stable patch quickly, faster than we wanted, to make possible crossplay between the console version and the PC version. We're currently evaluating all the feedback to the patch we're getting.
If you encounter an issue please be sure to report it on our Issue Tracker here: https://beamdog.atlassian.net/servicedesk/customer/portals