Wand Of Sleep
Pingwin
Member Posts: 262
Is there a restriction on the level of creatures that can be affected by the Wand Of Sleep?
I never usually bother with it but I noticed that it's description, unlike the Sleep spell, doesn't mention only affecting level 3 and below critters, and it has a different save (wands for the wand vs death with a -3 penalty for the spell) so I figured that it might be useful later on in the game when the spell has become useless and bought the wand from high hedge.
As far as I can see though, the wand has no effect on powerful opponents, can't see any save rolls in the log so presumably it has the same restrictions as the spell.
I never usually bother with it but I noticed that it's description, unlike the Sleep spell, doesn't mention only affecting level 3 and below critters, and it has a different save (wands for the wand vs death with a -3 penalty for the spell) so I figured that it might be useful later on in the game when the spell has become useless and bought the wand from high hedge.
As far as I can see though, the wand has no effect on powerful opponents, can't see any save rolls in the log so presumably it has the same restrictions as the spell.
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Comments
Actually the ingame descriptions are correct.
Even Ankhegs can be affected, which makes low level xp farming that more safe.
I find it very useful throughout BG1 until the endgame and through parts of SoD. It is useless in SoA.
Any literate character can use the wand so fighters and thieves can pop off a charge before engaging while your casters do something else.
dopplegangers only have 4 hit dice, so it should work on them as well
The description states 5HD or better, not 4, so I believe Sarevok57 should be right. However, that would probably be limited to ordinary doppelgangers, not greater ones, which means that even in BG1 the opportunities for using it are fairly slim.
That said, I can't seem to find an official figure on how many hit dice creatures have.
You can see the levels (HD) of creatures in EEKeeper or Near Infinity.
Gibberlings, kobolds, xvarts, hobgoblins, bandits, half-ogres, ogres, ankhegs... all those encounters are made so easy when you have that wand in hand... it's a great comfort of mind if your sole character is a non-fighter type.
Of course later in BG I rarely use it, but do usually keep it on a cleric or thief just in case.
- you can get hurt by fire damage if you're not careful
- RP wise, it does not feel the same walking around throwing fire bombs or sending everyone to sleep
My solo clerics like to carry both