How to get rid of Jaheira
velehal
Member Posts: 299
What do you think is the most admissible way to get rid of Jaheira when you are playing good character in BG2?
1) Rescue her from the cell, get her out of Irenicus´dungeon and remove her from the party. This is the most natural solution, but I hate the dialogue with her when she is complaing that you are leaving her.
2) Pretend that she is not there (she was not in my party in BGI) and ignore her.
3) Save her and "let" her die during the escape from the dungeon. With SCS and restricted resting it is easy. I also play with the tightening restrictions for druids multiclasses from The Tweaks Anthology so she can´t use metal armors, shields except bucklers and helmets. Accordingly her defensive stats are weak.
1) Rescue her from the cell, get her out of Irenicus´dungeon and remove her from the party. This is the most natural solution, but I hate the dialogue with her when she is complaing that you are leaving her.
2) Pretend that she is not there (she was not in my party in BGI) and ignore her.
3) Save her and "let" her die during the escape from the dungeon. With SCS and restricted resting it is easy. I also play with the tightening restrictions for druids multiclasses from The Tweaks Anthology so she can´t use metal armors, shields except bucklers and helmets. Accordingly her defensive stats are weak.
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Alternatively #4: pretend she is a stranger. I ignore the actual dialogues that come up and separate from her on friendly terms after getting her out of the dungeon.
Also, @jsaving , Fighter/Druid is just a really weird class combination with not a lot of synergy... You can wear Full Plate, but you also don't really want to front line since your spells are going to be more relevant later on. You don't get level 7 spells until 3m experience, and you only get one until 6m experience. (!!!) There's Ironskins, I suppose, but getting her AC low enough for those to matter is really difficult. She's fine until mid-SoA, I'd say, when Fire Elementals are still stupid broken and she has 6th level spells roughly on time, but she's significantly weaker by the Underdark until like mid ToB, when she actually has enough fighter HLAs to become relevant again.
True, she will never be as accomplished a fighter as a pure-class fighter, and there isn't the same synergy as there is with the fighter/cleric or fighter/mage, but she is still a solid NPC in BG2. It's BG1 where I find myself wondering why she came along, and she didn't in my current run. (My PC never spoke to them at the FAI)
Anyway, if you want to ditch Jaheira within the flow of the story, you can always just let her go off on her own to deal with Ployer after she gets cursed. That might seem cruel, but at that point you're on a tight timeline story-wise and Imoen needs your help more than Jaheira does.
Edit: Make sure you either break the romance or are playing a female Charname though or it can take much longer...
In BG1 best option is to change her into Totemic Druid single class (very useful summons).
In BG2 if you don't want to romance her - realese her from the cage and say goodbye.
If you don't want to hear the dialogue of her complaining when you remove her from the party you can take her into a building and leave her there while the rest of the party goes back outside. You can then kick her out and so long as you never go back into the building she won't be able to talk to you. At least you used to be able to do it in original BG and I assume it hasn't changed with the EE versions.
Nope, that still works. You can also accomplish the same thing by putting her in a room and closing the door. (I've always felt it was weird that NPCs can only open doors when you tell them to, but whatever) However, there is one additional wrinkle - you can never sleep in that building again either. This typically isn't an issue, since you can't sleep in random buildings anyway, but if you are silly enough to do this in De'Arnise Keep or a tavern/inn, it can crop up.
Aerie comes the closest but is limited in her APR and lack of fighter HLA, and she doesn't have the high level druid summons/insect spells (more than makes up for it in other ways obviously). Cernd can do some of it, but can't cast while in Greater Werewolf form and doesn't have the fighter HLA/apr or ability to raise dead.
As far as the question of why a good aligned protagonist would drop her at some point - she's just lost her husband, maybe taking time off rather than seeking vengeance might be a sufficient reason from a good aligned character's point of view - just drop her off at the tavern/base and 'convince' her to take a break like a good RL boss might.
Probably best to not let her wander into the Sea’s Bounty on her own
i personally find her very strong, probably not so much in the OP setting, no metal armor, helm and proper shield make her much less tanky.
sure she needs a lot of xp, in a full party to get those 6M takes forever, but she is really useful and powerful even before that moment, also before the 3m xp point.
boomerang dagger, later firetooth MH and belm OH and an improved haste and she has a very long lasting GWW way sooner then the moment your fighters or herself get HLA, insect plague, iron skin, wonderous recall, should i tell more?
when she is casting from the back the returning dagger, that has bow like apr and gets str dmg bonus let her do damage any way, as she can probably manage to throw in 2-4 attacks depending on how she is hasted and how long takes to cast her spell. and with a sling and dmg and thac0 of launcher and bullet enchantment stacking she is perfect against foe that need high level of enchantment or is immune to magical weapons like rakshasas.
but is perfectly possible to play also without her, and i agree that with some play styles and party compositions is not the strongest option, i drop in only to agree with the ones that see her true power and find her a really useful and powerful npc.
Sometimes the hardest choices require the strongest wills...
if this is a good way to RP a good character i suppose that that system works...
So how about cutting her loose at Waukeen's Promenade like a big boy or girl and being done with it? You got her out of the dungeon, so from a "good" player's perspective, you have done your good deed of the day already. Besides, doesn't she only leave permanently if you drop her past a certain point in her personal quest?
it is actually possible to play without that ring, the 2 +2 protection rings (very easy to pickpocket to terminsel) and the druid only item she gets at the end, that your thief or bard can use as he gets uai.
but the more you progress in her quest the less rp sense has to drop her.
she make a hard choice, to side at your side instead of the faction she is belonging, i don't see how is possible to rp a good charname and drop her at that point, if it has to be done is earlier, living without that ring, or probably never.
doing it early, like in the promenade, is not evil, while to tell her in the dungeon to find her way alone is at least rude.
she feels a kind of relation with charname that is beyond the others npc's relations, imoen apart, and had received a task from gorion, but is possible that charname, even if good aligned, does not feel the same.
so to tell her "sorry jah, i feel that i have to go trough all this alone, i am sorry for what happened to your husband, but find your way, in mine you have no place. i free you from the obligation gorion gave to you" is not an evil thing, but it has to be done as soon as you are out of the chateau irenicus, before she makes choices that bring her to betray the harpers.
if we want to rp, other way is only a game, lines of code and pixels on a screen, every one is free to play it in the way he likes, using jaheira to get items (that he can also get trough EEkeeper and easily mod to be 10 time more powerful if he likes so), slaughtering every beggar in town, getting wellyn's bear and stuffing it in some container so the pour baby gost will never find his final rest and on and over.
but then please let's not pretend that a good charname is role played...
and @Blackbɨrd already made the joke of proposing instead an evil way.
once is funny, twice is possibly repetitive and lacks of creativity
shame on me for doing it
But usually, I keep her even if sometimes in BG1 I dropped her. In my current playthrough (another halfling swashie, Reinette Swiftfoot, NG as well), I dropped Khalid and Jaheira after we arrived in Nashkel. During the ambush of Neira, Khalid got confused and slayed a poor servant in the inn. Afterwards, both Khalid and Jaheira started to complain about the act. A bit of hypocrisy to be honest, no ? My charname was a bit upset, not to say furious, and proposed to part ways. Surely we will meet later soon, I think in SoD.
I have to admit that for me halflings are still like in Tolkien's book. There is an interesting site on the web where they speak about how the halfling changed during the different editions of AD&D. I think I am still stuck with the typical "pot-belly florid"character... maybe because I played AD&D mainly in the 80s ...
https://roguish.wordpress.com/2018/05/20/halflings-through-the-ages-and-dd-editions/