I am having difficulties with custom portraits in Baldur's Gate Enhanced Edition. If I go to 'C:\Users' there are only three folders there: 'Default', 'Public' and '(my name)'. No "Documents" folder at all. And within those three folders there are various folders for many games and programs (including saved games for such, though these seem scattered inconsistently throughout) but nowhere in any of those three folders are any folders for ANY of the 'Enhanced Edition' games from Beamdog that I own (and I own them all through GOG).
I have still been able to use my custom portraits because of EE Keeper, which seems to use the 'Portraits' folder I placed within the main 'C:\Gog games\Baldur's Gate - Enhanced Edition' folder. Also within game, for my main/created PC I can change her appearance to use a custom portrait but clicking the 'Custom' button within game does nothing at all (save for giving me a brief instruction on using custom portraits) but a great number of custom portraits do appear within the select-able portraits, though these for the most part do not contain the customs within the 'Portraits' folder I created for BG EE.
Sorry about my confusing mess of a post. Any help is appreciated.
The path is C:\Users\(username)\Documents\Baldur's Gate - Enhanced Edition\portraits
In the latest version, the custom button only shows instruction. The custom portraits are at the end of the selectable portraits (I know this is misleading and not very user friendly).
The path is C:\Users\(username)\Documents\Baldur's Gate - Enhanced Edition\portraits
In the latest version, the custom button only shows instruction. The custom portraits are at the end of the selectable portraits (I know this is misleading and not very user friendly).
That is the problem. There is NO "Documents" folder at all on my Windows 10 x64 machine and the "Users" folder contains only the three files (see my first post), none of which are "Documents" and none of which contain ANY folders relevant to 'Documents' or Beam,dog or any of the 'EE' games I own.
EDIT - Never mind...I am an idiot. I am probably still used to older, better Windows OSes and so was trying to navigate via the clickable folders themselves. I was not thinking there might be a separate tab on the opposite side of the screen called "Documents".
You should also see Documents under "This PC" in the file explorer.
If you're synced to OneDrive it will be C:\Users\(name)\OneDrive\Documents. But it can be anything, because you can customize which folder to use as your Documents library.
I put my portraits in the override folder, it works better with my mods.
After a year or so away from the game I just did a fresh install on my MacBook Pro. I am using EET, like I did previously. Anyhow, my custom portraits aren't showing up and I am stumped. I have been playing the series off and on since BG was released in the 90s. I have been using the EE versions for a several years and several installs with custom portraits no problem. My only hiccup was when I first moved to EE I had to save them in a different size and naming convention.
They are named like this (same as in the past):
MELTH06L.bmp
MELTH06M.bmp
They are BMP.
They are 210x330.
They are 24 bit.
They are in Documents\Baldur's Gate - Enhanced Edition Trilogy\portraits.
They worked previously. So, I am not sure what is up.
I havent seen this Custom Portrait problem posted anywhere else
Some of my custom 210x330 L-sized portraits showed a blank image in-game (EE), even though they had consistent capitalisation, L final character, 24-bit bitmap, =<7 chars etc per OP.
NearInfinity wouldnt open them; it said they had -330 height (ie. negative).
[Solution]
Batch convert in Irfanview to (same format) 24bit BMP. Checked NearInfinity would open them.
Placed in Documents\...\Portraits
PS. SaveAs from BMP to BMP in Paint didnt resolve. Batch conversions with Gimp looked OK in windows but opened blue in-game
I'm having some trouble in IWDEE. I think it's really cool how the default portraits have a zoomed-in-on-the-face crop for the medium version, but when I use a custom portrait I can't do this! I either have to use lelandl.bmp for the sidebar or lelandm.bmp for the character sheet. I guess I'll go with the medium versions in the meantime since I see the sidebar a bit more than the sheets, but it's still pretty annoying.
The Enhanced Editions are finicky about portrait filenames, so there are more rules:* Large portrait files always end with an L
* Small portrait files always end with an M
* Filename can’t be longer than 7 (seven) characters (including the L or M size letter)
* Avoid special characters (underlines are okay, though)
Due to a bug in the EEs, filenames can't be longer than 7, instead of 8 characters.
It appears that arbitrary 8-characters filenames like
Mage0001.bmp
work just fine.
It's only when you want to use separate large and small portraits, then the filenames must be 7 characters or less and the last character must be L or M.
At least that's the behavior I see on BG2:EE v2.6 on Linux.
Did this change in v2.6?
Sorry for the late response, @ineth but I already had this in 2.5. Additionally, the L and M needs to be uppercase on Windows as well, lowercase m/l is read as individual portraits.
I am wanting to replay BG after many years so bought BGEE and am having a problem with my custom portraits I haven't seen addressed here.
My custom portraits are showing up fine in the character creation page, and on the character page, but not on the sidebar.
Adding L, M or S (or none of them) to the end of the filename doesn't seem to make a difference. When I create a separate, resized .bmp file for the small image on the sidebar (with the bigger image ending L, and the smaller one ending M or S), it just shows up as a separate (low-res) option during the character creation, and nothing appears on the sidebar during gamplay.
I’m replaying BG1 and 2 EE prior to BG3.
I’ve created a custom portrait for my character, popped it in the portraits folder - all good.
Created a custom portrait for Dorn (DORNL.bmp, DORNM. bmp and DORNS.bmp - all 24 bit and the correct sizes). Put the files in the Override folder, restarted the game and the Dorn portrait doesn’t use the new one.
The game is a Steam install on the F: drive. Does the game expect the install to be on the C: drive as I am a bit stumped as to what the issue is?
I’m replaying BG1 and 2 EE prior to BG3.
I’ve created a custom portrait for my character, popped it in the portraits folder - all good.
Created a custom portrait for Dorn (DORNL.bmp, DORNM. bmp and DORNS.bmp - all 24 bit and the correct sizes). Put the files in the Override folder, restarted the game and the Dorn portrait doesn’t use the new one.
The game is a Steam install on the F: drive. Does the game expect the install to be on the C: drive as I am a bit stumped as to what the issue is?
Thanks
Andy
Strange.
The "override" folder where you put in the 3 .bmp were was located?
It seem indeed a path problem if naming, format and size are correct.
I don't have steam versions of BGEE/BG2EE (but with IWDEE on steam no problem), buth disabling steam cloud worths a try.
You could also try putting the three files in an "override" folder created in
C:\Users\Zorro\Documents\Baldur's Gate II - Enhanced Edition
your documents folder, something like: "\Documents\Baldur's Gate II - Enhanced Edition\override"
It should not.
Try disabling steam cloud and creating a new "override" folder in your document/ baldur's gate folder, it's the one where "baldur.lua" is located.
Comments
The path is C:\Users\(username)\Documents\Baldur's Gate - Enhanced Edition\portraits
In the latest version, the custom button only shows instruction. The custom portraits are at the end of the selectable portraits (I know this is misleading and not very user friendly).
That is the problem. There is NO "Documents" folder at all on my Windows 10 x64 machine and the "Users" folder contains only the three files (see my first post), none of which are "Documents" and none of which contain ANY folders relevant to 'Documents' or Beam,dog or any of the 'EE' games I own.
EDIT - Never mind...I am an idiot. I am probably still used to older, better Windows OSes and so was trying to navigate via the clickable folders themselves. I was not thinking there might be a separate tab on the opposite side of the screen called "Documents".
You can also use %userprofile%\Documents\Baldur's Gate - Enhanced Edition\portraits
If you're synced to OneDrive it will be C:\Users\(name)\OneDrive\Documents. But it can be anything, because you can customize which folder to use as your Documents library.
I put my portraits in the override folder, it works better with my mods.
They are named like this (same as in the past):
MELTH06L.bmp
MELTH06M.bmp
They are BMP.
They are 210x330.
They are 24 bit.
They are in Documents\Baldur's Gate - Enhanced Edition Trilogy\portraits.
They worked previously. So, I am not sure what is up.
Some of my custom 210x330 L-sized portraits showed a blank image in-game (EE), even though they had consistent capitalisation, L final character, 24-bit bitmap, =<7 chars etc per OP.
NearInfinity wouldnt open them; it said they had -330 height (ie. negative).
[Solution]
Batch convert in Irfanview to (same format) 24bit BMP. Checked NearInfinity would open them.
Placed in Documents\...\Portraits
PS. SaveAs from BMP to BMP in Paint didnt resolve. Batch conversions with Gimp looked OK in windows but opened blue in-game
It appears that arbitrary 8-characters filenames like work just fine.
It's only when you want to use separate large and small portraits, then the filenames must be 7 characters or less and the last character must be L or M.
At least that's the behavior I see on BG2:EE v2.6 on Linux.
Did this change in v2.6?
My custom portraits are showing up fine in the character creation page, and on the character page, but not on the sidebar.
Adding L, M or S (or none of them) to the end of the filename doesn't seem to make a difference. When I create a separate, resized .bmp file for the small image on the sidebar (with the bigger image ending L, and the smaller one ending M or S), it just shows up as a separate (low-res) option during the character creation, and nothing appears on the sidebar during gamplay.
Any thoughts?
I’ve created a custom portrait for my character, popped it in the portraits folder - all good.
Created a custom portrait for Dorn (DORNL.bmp, DORNM. bmp and DORNS.bmp - all 24 bit and the correct sizes). Put the files in the Override folder, restarted the game and the Dorn portrait doesn’t use the new one.
The game is a Steam install on the F: drive. Does the game expect the install to be on the C: drive as I am a bit stumped as to what the issue is?
Thanks
Andy
Strange.
The "override" folder where you put in the 3 .bmp were was located?
It seem indeed a path problem if naming, format and size are correct.
I don't have steam versions of BGEE/BG2EE (but with IWDEE on steam no problem), buth disabling steam cloud worths a try.
You could also try putting the three files in an "override" folder created in
C:\Users\Zorro\Documents\Baldur's Gate II - Enhanced Edition
your documents folder, something like: "\Documents\Baldur's Gate II - Enhanced Edition\override"
The filepath for the override folder is
F:\Games\Baldur’s Gate\Override
Looking at it now, I’m wondering if the apostrophe and space in Baldur’s Gate could be problematic.
Try disabling steam cloud and creating a new "override" folder in your document/ baldur's gate folder, it's the one where "baldur.lua" is located.
Do you use any UI mods?