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  • GwendolyneGwendolyne Member Posts: 461
    edited October 2021
    The Jerry Zinger Show has been updated and is now available with macOS and Linux support.

    This mod allows the PC and his companions to view (and take part in) the live talk show of Jerry Zinger, well known Amnish celebrity!

    Version 5.0 is ToB, BGT, BG2:EE and EET compatible, and comes with an updated Russian translation.



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    Change log:
    • Added jz.ini metadata file to support AL|EN's "Project Infinity".
    • Added dynamic installation order syntax and global `LABELS` to support AL|EN's "Project Infinity".
    • Renamed Setup-JZ.tp2 -> jz.tp2 to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
    • Commented code as much as possible.
    • Added native EET compatibility:
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Added `ADD_JOURNAL` function for EE games.
      • Rewrote install procedure to use WeiDU's built-in `HANDLE_AUDIO` function.
      • Provided alternative TIS and PVRZ files EE games (used Tipun's function to find free PVRZ-files indexes on EE-games).
      • Provided wbm movie file for the EE games.
    • Replaced deprecated old-school `DECOMPILE_DLG_TO_D` plus `COMPILE_D_TO_DLG` and `DECOMPILE_BCS_TO_BAF` plus `COMPILE_BAF_TO_BCS` processes with more accurate `DECOMPILE_AND_PATCH` command.
    • Fixed barkeeper name incorrectly displayed when hovering over it bug.
    • Fixed typos (Gwendolyne).
    • Updated Russian translation (by Austin).
    • Updated deprecated modding tools links.
    • Re-formated, updated and renamed readme file to "jz-readme-english.html", then moved it into new "readme" folder.
    • Lower cased files.
    • Included Linux and macOS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Updated OggDec to v1.9.7 and added sox v14.4.1 for mac
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.
    Post edited by Gwendolyne on
  • GwendolyneGwendolyne Member Posts: 461
    edited October 2021
    The Luxley Family has been updated and is now available with macOS and Linux support.

    This mod introduces two joinable NPCs, Sebastian and Andrei Luxley, to your game. Sebastian is a Chaotic Neutral playwright with a rather idiosyncratic sense of humour who appears to take great delight in showing his cousin Andrei the world outside their family home. Andrei is a polite, Lawful Neutral young monk with a strong sense of self who has led a rather sheltered life until now. Throughout your journey with them, you will discover that their family is not all that meets the eye. You may have to make some tough decisions - and the path you choose will have repercussions

    Version 2.0.0 is ToB, BGT, BG2:EE and EET compatible.



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    Change log:
    • Added luxleysoa.ini metadata file to support AL|EN's "Project Infinity".
    • Added dynamic installation order syntax and global `LABELS` to support AL|EN's "Project Infinity".
    • Renamed Setup-LuxleySoa.tp2 -> luxleysoa.tp2 to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
    • Commented code as much as possible.
    • Added native EET compatibility:
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Converted inventory BAMs to EE: This feature attempts to modify original inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
      • Added `ADD_JOURNAL` entries.
      • Provided NPCs portraits for EE games.
      • Rewrote install procedure to use WeiDU's built-in `HANDLE_AUDIO` function, and converted music files to acm.
      • Provided alternative TIS and PVRZ files EE games (used Tipun's function to find free PVRZ-files indexes on EE-games).
      • Removed useless audio decoding and tiz unpacking `AT_NOW` and `AT_UNINSTALL` batch processes.
      • `ADD_KIT` process: added missing lower kit strref and WeiDU `fl#add_kit_ee` function for EE games
    • "Portraits for non-joinable NPCs" optional component: Does not overwrite joinable NPCs portraits anymore.
    • fhlseb.baf: Fixed wrong Gavin romance active variable (set to `B!GavRA`, was `B!GavinRomanceActive`).
    • Moved extended scripts into new scriptsext[.i] to avoid compiling useless baf files.
      bfhlseb.d: Fixed the dialogue teasing Aerie not ending bug.
    • Sebastian and Andrei soundsets: harmonized string references and removed duplicated ones (due to typos).
    • Added a more robust workaround than BWP Fixpack cmorgan's ToBEx compatible ADD_KIT fix to fix Sebastian creature file installation issue with classic games if TobEx is not installed and more than 256 kits are installed. I know, pretty rare case, but who knows... ;)
    • Cleaned up old ids entries patch replaced with more recent BG2 Fixpack one.
    • Updated setup.tra file for compatibility with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function requirements, which automatically removes items usability restrictions for EE games.
    • Proofread strrefs (Gwendolyne).
    • TRAified the mod. Feel free to provide me with translations. I will include them as soon as possible.
    • Updated deprecated modding tools links.
    • Re-formated, updated and renamed readme file to "luxleysoa-readme-english.html", then moved it into new "readme" folder.
    • Removed useless "backup" folder.
    • Lower cased files.
    • Included Linux and macOS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Updated OggDec to v1.9.7 and added sox v14.4.1 for mac
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.
    Post edited by Gwendolyne on
  • GwendolyneGwendolyne Member Posts: 461
    edited October 2021
    The Neera Expansion mod for BG:EE (from K'aeloree) has been updated.

    This mod adds a series of dialogues to the lovely elven wild mage Neera, in an effort to help flesh her out and give the game a little more content for those who've played through it a half-million times. For the romantically inclined, it also adds a number of flirts that you can initiate if you force-talk her.

    Two tweak components make Neera and Rasaad same-sex romanceable

    Version 1.3.0 comes with native EET compatibility.



    Readme

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    SHS Download Center

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    Change log:
    • Added Dynamic Installation Syntax and global `LABELS` to support AL|EN's "Project Infinity".
    • Added native EET compatibility (thanks K4thos).
    • Reformated readme file.
    • Updated WeiDU installer to v247.
    Post edited by Gwendolyne on
  • GwendolyneGwendolyne Member Posts: 461
    edited October 2021
    The Silver Star NPC mod (from Davide Carta and Seifer) has been updated and is now available with macOS and Linux support.

    This mod adds an elven neutral evil assassin who can first join the party in Irenicus' lovely underground hole. Silver Star is partially insane (*we don't want to say mad*), and has some childhood complex: for example, she has a true obsession for sweet little lambs... She is chronically poisoned, which explains her high tolerance to poison and her low constitution. She is a remorseless killer, when in a normal mood, and does some evil things, like gambling, blackmailing, killing, stealing and so on... She has crude and cruel dialogues, and banters with NPCs in SoA, but not in ToB.

    Version 2.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible, and provides updated Russian translation.



    Readme

    Visit the Mod Forum

    SHS official GitHub alternate download center



    Change log:
    • Added star.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
    • Moved star.tp2 into mod top folder to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added `VERSION` keyword.
    • Replaced deprecated `AT_INTERACTIVE_EXIT` command with `README` keyword.
    • Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
    • Commented code as much as possible.
    • Added native EET compatibility:
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Added `ADD_JOURNAL` entries.
      • Provided NPCs portraits for EE games.
      • ADD_KIT` process: fixed lower kit strref, and added WeiDU `fl#add_kit_ee` function for EE games.
    • starhl.2da: Removed one extra column entry.
    • d#silver.baf: fixed wrong hard-coded strref entries and merged difix#1.baf into it instead of extending it after compilation.
    • Decompiled bcs files and compiled scripts with their appropriated tra file when relevant. Removed useless duplicated script files.
    • Included all BWP Fixpack fixes:
    • Proofread strrefs (Gwendolyne).
    • Proofread Russian translation (Austin).
    • Fully TRAified the mod (some lines were not traified in tp2 file).
    • Re-formated, updated and renamed readme file to "star-readme-english.html", then moved it into new "readme" folder.
    • Removed useless "backup" folder.
    • Lower cased files.
    • Included Linux and macOS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.
    Post edited by Gwendolyne on
  • GwendolyneGwendolyne Member Posts: 461
    edited October 2021
    IEP Extended Banters has been updated to v5.8.

    The goal of this mod is to ensure that each Bioware NPC gets their fair share of banters with each other. We also intend to expand on friendships and relationships between the various NPCs; the friendship between Mazzy and Aerie, for example, or the peculiar relationship between Jaheira and Viconia. Currently, the mod includes banters mainly for Shadows of Amn, with two for ToB (between Minsc and Aerie).

    Version 5.8 comes with a Spanish translation by Magis365 and minor improvements.



    Readme

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    SHS Download Center

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    Change log:
    • Added Dynamic Installation Syntax and global `LABELS` to support AL|EN's "Project Infinity".
    • Added Spanish translation (thanks Magis365).
    • Updated French and German WeiDU prompts.
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    Post edited by Gwendolyne on
  • GwendolyneGwendolyne Member Posts: 461
    edited October 2021
    Saradas Magic for BG2 has been updated to v2.0.0 and is now available with macOS and Linux support.

    This mod introduces a new NPC, Saradas the archmage, who interacts in various ways with the Bhaalspawn's group. In Shadows of Amn, he is a non-playable NPC that offers many services to the Bhaalspawn's group. You can find him in the temple of Lathander, in the Temple District of Athkatla. In addition to having several exclusive dialogues that take place as the plot takes shape, his store is worth the visit.

    In addition, Saradas is an artifacts collector. If you find any ancient artifact, you can bring it to him, and he will enchant it for you, granting magic properties to the item.

    In Throne of Bhaal Saradas is finally a recruitable NPC! You can summon him through the Fate Spirit in your pocket plane. He is a human Priest of Lathander dual-classed to Mage.

    Version 2.0.0 offers a backward native classic BG2:ToB compatibility, is EET compatible, and includes many fixes.



    Readme

    Visit the Mod Forum

    SHS Download Center

    SHS official GitHub alternate download center



    Change log:
    • Added saradas_magic_2.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added `VERSION` and `README` keywords.
    • Added `REQUIRE_PREDICATE` condition to avoid installing the mod in inaccurate games.
    • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
    • Commented code as much as possible.
    • Added a brand new optional sub-component to set an alternate appearance for Saradas (as a mage, not a monk).
    • Added native EET compatibility (thanks Austin!):
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Added chapters continuity for EET games.
      • Added `EET_NPC_TRANSITION` function.
      • Provided accurate sized NPC portraits for EE games.
    • Added backward native classic BG2:ToB compatibility (thanks Austin and Gwendolyne!):
      • Restored items usability restriction flags in description for classic games and automatically removed them for EE games with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
      • Fixed `Face()` and `LeaveAreaLUA` actions using dir.ids in EE games, and crashing classical games.
      • Solved the wrong `WIZARD_IMPROVED_ALACRITY` entry in classic spell.ids (misspelled `WIZARD_IMPROVED_ALUCRITY`) that was crashing installation in a way that does not break other mods compatibility.
      • Solved the missing `DRAGON_DISCIPLE` entry in classic kit.ids that was crashing installation in a way that does not break other mods' compatibility (in case they restore this kit).
      • Provided NPC portraits for original games (patched {i]!sedwina.spl[/i] in classic games).
    • Many items updates:
      • Fixed items descriptions.
      • Fixed items classes and kits restriction flags, and appended tooltip.2da whenever relevant.
      • Added EE and ToBEx Toggle critical hit aversion item flag (BIT25) whenever relevant.
      • Added 1PP compatibility to harmonize colors items with EE games and classic 1PP modded games.
    • Proofread strrefs (Gwendolyne).
    • Renamed "english.tra" file to "setup.tra" for consistency.
    • Fully TRAified the mod (some lines in tp2 and some .d files were not traified).
    • Added a brand new "saradas_magic_2-readme-english.html" file, with videos. ;)
    • Lower cased files.
    • Reorganized mod architecture tree: created folders to sort files according to their types.
    • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.

    Post edited by Gwendolyne on
  • GwendolyneGwendolyne Member Posts: 461
    edited October 2021
    Valygar Friendship has been updated to v1.5.

    One of the things many find sorely lacking in the Bioware NPCs are the more complex relationships presented by modern NPC mods--especially in regard to "friendships", the relationships NPCs have with the PC when not romancing them.

    This mod adds a series of dialogues with Valygar.

    Version 1.5 comes with a Spanish translation by Magis365 and minor improvements.



    Readme

    Visit the Mod Forum

    SHS Download Center

    SHS official GitHub alternate download center



    Change log:
    • Added Dynamic Installation Syntax and global `LABELS` to support AL|EN's "Project Infinity".
    • Added Spanish translation (thanks Magis365).
    • Fixed a few typos in English strrefs.
    • Reformatted readme file and moved it into new "readme" folder.
    • Updated WeiDU installer to v247.
    Post edited by Gwendolyne on
  • GwendolyneGwendolyne Member Posts: 461
    edited October 2021
    The Arnel's Nalia Romance Revision mod (from Arnel) has been updated to v2.0.0 and is now available with macOS and Linux support.

    This mod adds a complete romance with Nalia, including the tree of life dialogs, beloved one in danger, Nalia's abduction by Bodhi, and other love related quests. It also adds some new quests and character interactions. Having Minsc in the party is recommended... ;)

    Version 2.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible (thanks tipun, Austin, and Gwendolyne), provides updated Russian translation, and comes with many bug fixes.



    Readme

    Visit the Mod Forum

    SHS Download Center

    SHS official GitHub alternate download center



    Change log:
    • Added luvnalia_2.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
    • Renamed setup-luvnalia.tp2 -> luvnalia.tp2 and moved it to mod top folder to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added `VERSION` flag.
    • Replaced `AT_INTERACTIVE_EXIT` deprecated command with `README`.
    • Added Immutability concept.
    • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
    • Added `REQUIRE_PREDICATE` conditions to avoid installing the mod in inaccurate games.
    • Added component `DESIGNATED` number and "arnel_nalia_romance" `LABEL`.
    • Added native BG2:EE and EET compatibility.
    • Commented code as much as possible.
    • Fixed the bug interrupting the dialog when Isaea proposes a duel and Minsc is in the group.
    • Fixed the Isaea's guards not leaving the keep after wedding bugs (here).
    • Fixed the bug where Isaea did not kidnap Nalia in some cases (if NaliaRomanceActive variable was set to 1 or 2).
    • badbadai.baf and badbadog.baf: Included BWP Fixpack Lollorian's replacements patch (replaced `!Dead(Myself)` with `!StateCheck(Myself,STATE_REALLY_DEAD)`).
    • AR2904.bcs patching: Included BWP Fixpack compatibility issues with "BG2 Fixpack".
    • BG2:EE compatibility: Replaced script patching with `GET_SCRIPT_BLOCK` WeiDU function (courtesy of Argent77).
    • Hardcoded items' names.
    • Added missing journal entries.
    • Fixed typos.
    • Split setup.tra files into separate thematic files for more comfortable readability.
    • Updated and renamed readme file to luvnalia-readme-english.html, then moved it into new "readme" folder.
    • Removed useless files and "backup" folder.
    • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
    • Lower cased files.
    • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.

    Post edited by Gwendolyne on
  • GwendolyneGwendolyne Member Posts: 461
    Beyond the Law (from Zyraen) has been updated to v2.0.0 and is now available with macOS and Linux support.

    This mod introduces two joinable NPCs, Kova and Kiyone, to your game:
    • Kova is a Chaotic Good Half-Elf mage/thief with an unsavory background and good heart (or so he claims).
    • Kiyone is a Lawful Good Half-Elf female, law-enforcing, impartial (or so she claims) archer.

    They will only show up if:
    • Your character is of either good or neutral alignment.
    • Your character's reputation rises above 12, and you are still in Chapter 2.

    Beyond the Law looks into proving one man's innocence against the odds, and highlights the unlikely yet strong bond formed between the two people, so different yet so much alike.
    BtL also examines many of our concepts of good & evil, right & wrong, justice & forgiveness, courage & despair, means & ends, and most importantly, perhaps, what it means to really live, and to find a purpose in that, amidst this journey of self-discovery between these two NPCs.

    Version 2.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible (thanks Austin and Gwendolyne), and comes with many bug fixess.



    Readme

    Visit the Mod Forum

    SHS Download Center

    SHS official GitHub alternate download center



    Change log:
    • Added btl.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
    • Renamed setup-BTL.tp2 -> btl.tp2 and moved it to mod top folder to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added `VERSION` flag.
    • Added `README` command.
    • Replaced `AT_INTERACTIVE_EXIT` deprecated command with `README`.
    • Added Immutability concept.
    • Replaced `REQUIRE_FILE` with `REQUIRE_PREDICATE` condition to avoid installing the mod in inaccurate games.
    • Externalized tp2 code into specific components .tpa libraries for more comfortable readability and maintenance.
    • Commented code as much as possible.
    • Grouped original and vanilla sound sets for Kiyone into two main `SUBCOMPONENTS`.
    • Included optional "*Portraits for minor non-joinable BTL NPCs*" component into main component, as two portraits really don't deserve a dedicated component! ;)
    • Added native EET compatibility (thanks Austin and Gwendoyne):
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Rewrote sound sets installation procedure to use WeiDU's built-in `HANDLE_AUDIO` function.
      • Added `ADD_JOURNAL` entries.
      • Added chapters continuity for EET games.
      • Removed items usability restriction flags in description for EE games with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
      • Added special item usability restrictions (EE games) with `GW_ITEM_RESTRICT_USABILITY_EE` WeiDU function.
      • Provided accurate sized NPC portraits for EE games, and renamed large portraits in epilogue files.
    • Included all BWP Fixpack fixes:
    • Appended tooltip.2da whenever relevant.
    • Fixed items descriptions and typos.
    • Split setup.tra files into separate thematic files for more comfortable readability.
    • Completed mod traification.
    • Re-formated, updated and renamed readme file to btl-readme-english.html, then moved it into new "readme" folder.
    • Removed useless files and "backup" folder.
    • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
    • Lower cased files.
    • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Updated OggDec to v1.9.7 and added sox v14.4.1 for mac.
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.
  • GwendolyneGwendolyne Member Posts: 461
    edited October 2021
    Kiara Zaiya NPCs (from Alan M.C., Seifer and Jesara) has been updated to v2.0.0 and is now available with macOS and Linux support.

    This mod introduces two joinable NPCs, Zaiya and Kiara, to your game. Zaiya is a Chaotic Good half-elven wild mage, and Kiara is a Neutral Evil human monk. Zaiya can be found inside the slaver ship (Slums District) and will join your party only if your character is of either good or neutral alignment. This is essential to the game!!! You can't start evil!! Don't cheat, bugs will lurk around if you do!<br>
    Kiara will join the party after you resolve some specific quests AND ZAIYA IS STILL IN YOUR PARTY - AND ALIVE -.


    Version 2.0.0 is ToB, BGT, BG2:EE and EET compatible (thanks Austin and Gwendolyne), comes with a full Russian translation (Arcanecoast Team) and includes many fixes.


    ADULT CONTENT: Note that this mod contains some love scenes between the main character and Kiara, and some sex jokes. I would categorize none of these as adult material, though it may hurt the sensibility of some of you. If you object to it, DO NOT PLAY THE MOD. ;)


    Note: This mod was first released at FWS and has been officially mirrored at La Couronne de Cuivre when it was not actively maintained. If you might encounter issues to download it at SHS GitHub account, you could still download it at this French forum!



    Readme

    Visit the Mod Forum

    La Couronne de Cuivre Download Center

    SHS official GitHub alternate download center



    Change log:
    • Added kiara-zaiya.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
    • Renamed Setup-Kiara-Zaiya.tp2 -> kiara-zaiya.tp2 and moved it into top mod folder to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added Immutability concept.
    • Replaced `REQUIRE_FILE` condition with `REQUIRE_PREDICATE` to avoid installing the mod in inaccurate games.
    • Added components `DESIGNATED` numbers.
    • Externalized tp2 code into specific components .tpa libraries for more comfortable readability and maintenance.
    • Commented code as much as possible.
    • Grouped custom and vanilla sound sets into two main `SUBCOMPONENTS`.
    • Added native EE and EET compatibility (thanks Austin and Gwendolyne!):
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Added chapters continuity for EET games.
      • Added `ADD_JOURNAL` entries.
      • Rewrote sound sets installation procedure to use WeiDU's built-in `HANDLE_AUDIO` function, and converted music file to .acm.
      • Provided accurate sized NPC portraits for EE games.
    • Updated outdated Detectable Spells v2.3 with less intrusive v4.0.1 that does not overwrite files anymore; and does not install it if it has been already installed.
    • Included all BWP Fixpack fixes:
      • Lollorian's patched "ar0807.are" (Crypt) instead of overwriting it.
      • micbaldur's Zaiya epilogue fix: fixed a typo in "zai6200.baf" causing one of Zaiya's epilogues not to show up.
      • The Divine Sword (amaswd.itm): Nightfarer's item description fix.
      • Lollorian's patched Revised Suldanessalar: patched "ar2807.are", "uddeath.bcs", "demsuc.bcs", "suscene1.baf" and "suscene3.baf" instead of overwriting them.
      • Fixed Ninja-To +1 wrong immunity to poison assignments: moved them from melee header to global effects.
      • Gwendolyne's fixes for better 'Revised Suldalanessar' component compatibility: Replaced `ALTER_AREA_ACTOR` function with old school coding to insure compatibility with oBG2 (actor's name is Nizidramanii'yt in oBG2 and Black Dragon in EE games); used REGEXP in `DECOMPILE_AND_PATCH` commands to insure compatibility with EE games.
    • Removed action, trigger and spell .ids files overwriting and patching as ToB has been set as a prerequisite.
    • Removed pdialog.2da appending for BG2 without ToB games (not supported).
    • kzninja.baf: fixed typos.
    • Rewrote .bcs appending process (originally coded with so bad practice).
    • Added Continue() action when appending are .bcs files with `EXTEND_TOP` command.
    • Spells installation: removed useless `SAY NAME2` patches.
    • dialogs.tra files: modified Lovetalks cutscenes entry to avoid duplicated strrefs entries with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
    • Bracers: protectors (kzbrac1.itm): Added missing restriction flags (only usable by monks).
    • The Divine Sword (amaswd.itm):
      • Hard-coded general name and description.
      • Added missing Beast master kits restriction flags.
      • Fixed wrong Immunity to Divination spells duration (restored right 1 hour duration: 300. Was one day: 7200!).
    • Added EE and ToBEx Toggle critical hit aversion item flag (BIT25) whenever relevant.
    • Fixed items classes and kits restriction flags, and appended tooltip.2da whenever relevant.
    • Fixed items descriptions.
    • Restored items usability restriction flags in descriptions for classic games and automatically removed them for EE games with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
    • Hard-coded general items names and description whenever relevant.
    • Integrated custom sound sets in the mod package.
    • Added full Russian translation (earlier some lines remained in English, updated by Arcanecoast Team).
    • Proofread English tra files and updated French translation (Gwendolyne).
    • TRAIfied last missing tp2 strrefs.
    • Re-formated, updated and renamed readme file to "kiara-zaiya-readme-english.html", then moved it into new "readme" folder.
    • Removed useless "backup" folder.
    • Reorganized mod architecture tree: created folders to sort files according to their types.
    • Lower cased files.
    • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Updated OggDec to v1.9.7 and added sox v14.4.1 for mac.
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.
  • GwendolyneGwendolyne Member Posts: 461
    Trovador REO (from Riojano2002) has been updated to v2.5.0 and is now available with macOS and Linux support.

    Volo is not the only one who knows stories worth telling. There are many troubadours and bards who travel all over Faerûn risking their lives in order to brighten up the taverns we visit.

    This mod adds a very special troubadour, who, for a few gold pieces, will tell you unheard stories and even the origins of certain characters, such as the mysterious Riojano, or Artemis Entreri. You can find him in Waukeen Promenade. It also adds a shop with curious objects.
    ⚠️ It is available in Spanish only.

    Version 2.5.0 is BG2, ToB, BGT, BG2:EE and EET compatible (thanks Austin and Gwendolyne), and comes with a few bug fixes.


    Note: This mod was first released at Clan REO and has been officially mirrored at Spellhold Studios Clan REO mirror by Ancalagon el Negro.



    Readme

    Visit the Mod Forum

    SHS Download Center

    SHS official GitHub alternate download center



    Change log:
    • Added trovador.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
    • Renamed setup-trovador.tp2 -> trovador.tp2, and moved it into mod top folder to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added `README` command.
    • Added Immutability concept.
    • Added component `DESIGNATED` number and "trovador_reo" `LABEL`.
    • Added `REQUIRE_PREDICATE` condition to avoid installing the mod in inaccurate games.
    • Added native EET compatibility (thanks Austin and Gwendolyne!):
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Removed items' usability restriction flags in description for EE games with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
      • Added special item usability restrictions (EE games) with `GW_ITEM_RESTRICT_USABILITY_EE` WeiDU function.
      • Added immunity for opponents immune to poison or to sleep effects (op#324) in EE games.
      • Provided accurate sized NPC portraits for EE games.
    • Appended "tooltip.2da" whenever relevant.
    • Fixed items classes and kits restriction flags, removed useless abilities, fixed wrong effects values and icons...
    • Hardcoded items' general names and descriptions (good news for translators!).
    • Fixed items descriptions (added missing weight, restriction flags values...).
    • Split setup.tra files into separate thematic files for more comfortable readability.
    • Completed mod traification.
    • Translated, updated, and renamed readme file to trovador-readme-english.txt, then moved it into new "readme" folder.
    • Removed useless files and "backup" folder.
    • Lower cased files.
    • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.
  • _DD__DD_ Member Posts: 43
    Hi, I'm not finding the Xulaye NPC on the github mirror. Was it removed?
  • GwendolyneGwendolyne Member Posts: 461
    My mistake. I forgot to upload it. Will be done in a couple of days. But you can DL it here.
  • _DD__DD_ Member Posts: 43
    Thank you, I wasn't sure if that version was the more up-to-date one.
  • GwendolyneGwendolyne Member Posts: 461
    edited March 2022
    The Expanded Thief Stronghold (from Gebhard Blucher) has been updated to v3.0.0 and is now available with macOS and Linux support.

    This mod expands the thief stronghold to make it more interesting by adding new quests and importing Narlen Darkwalk and Black Lilly from the Baldur's Gate Shadow Thieves guild into Athkatla.

    Version 3.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible (thanks Gwendolyne), comes with French (JohnBob) and Italian (ilot) translations, and includes a few fixes.




    Readme

    Visit the Mod Forum

    SHS Download Center

    SHS official GitHub alternate download center



    Change log:
    • Added gbthfkp.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added Immutability concept.
    • Replaced `REQUIRE_PREDICATE` conditions to avoid installing the mod in inaccurate games.
    • Added component `DESIGNATED` number and "ts_expanded_thief_stronghold_main" `LABEL`.
    • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
    • Commented code as much as possible.
    • Added native EET compatibility (thanks Austin and Gwendolyne!):
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Restored items' usability restriction flags in descriptions for original games and removed them for EE games with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
      • Provided accurate sized NPC portraits for EE games.
    • Replaced old portraits with PPE ones to insure compatibility with EE games (it was impossible to resize the original ones), and gave Kumuzu his PPE portrait.
    • Replaced .wav sound clips with .ogg files, rewrote their installation procedure with WeiDU's built-in `HANDLE_AUDIO` function, and provided localized missing sound clips only when needed.
    • Script files: removed OnCreation() action from blocks that have a `LOCALS/GLOBAL` associated with them.
    • Spells installation: removed useless `SAY NAME2` patches.
    • Included BWP Vlad's Timer problem fix here and here.
    • Modernized area patching with homemade `GW_ALTER_AREA_ENTRANCE` and `GW_ALTER_AREA_REGION` WeiDU functions.
    • Sword of Olidammara +4 (ts5loot1.itm):
      • Fixed wrong effects probability (15 %, was 5%).
      • Fixed wrong portrait icon (Confused, was Charmed).
    • Hard-coded general items names and descriptions whenever relevant.
    • Moved installation messages from gwthfkp.tra file to setup.tra file for more comfortable readability.
    • Added foreign languages WeiDU prompts when available.
    • Added French translation (by JohnBob).
    • Added Italian translation (by ilot).
    • Proofread English strrefs (Gwendolyne).
    • Reformatted, updated and renamed readme file to "expanded_thief_stronghold-readme-english.html", then moved it into new "readme" folder.
    • Moved useless files into new "legacy" folder, and removed useless "backup" folder.
    • Lower cased files.
    • Included Linux and macOS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Added OggDec to v1.9.7 and added sox v14.4.1 for mac.
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    • Updated WeiDU installer to v249.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.
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