Fighter/mage single weapon or two handed this time ?
Danacm
Member Posts: 951
Hi folks!
I play a lots of time, but rarely do another weapon style than dual wield. But now i try something different, and wanna play a new fighter/mage (keepering to fighter/invoker) with either single weapon oe two handed.
What should be better ?
Use long sword, bastard sword etc
Or two handed, staffs halberds ?
Give me advise!
I play a lots of time, but rarely do another weapon style than dual wield. But now i try something different, and wanna play a new fighter/mage (keepering to fighter/invoker) with either single weapon oe two handed.
What should be better ?
Use long sword, bastard sword etc
Or two handed, staffs halberds ?
Give me advise!
0
Comments
Also I don't like having more than one frontliner without a shield up (too much buffing and healing) so for me it depends on whether I want my f/m as secondary frontliner (sword and shield) or as an opportunistic damage dealer that darts in from behind the tank(s) (two-handed or dual wield).
that told i think that 1H weapons have some advantages:
1. using a shield (sword and shield pip is not needed as it protect only more against ranged attacks that in bg2 are not an issue and there are 2 shields that are perfect to counter them). a shield give more ac when you want to tank better, but mainly some shields, like the shield of harmony or the one you get in the firkraag dungeon, give protections against nasty things, like mind effects and fire.
2. you can DW and the more apr give a better damage output then the more damage from a 2H weapon in most cases. exceptions can be the staff of the ram, the impaler and the end game halberd, but you should have 2 pips for it anyway at the point of the game you will finally get it as is in end TOB.
3. while DW you can equip an OH weapon that gives some protection or other benefit, like the sword that make immune to fear, a speed weapon, or the equalizer for some enemies. if you decide to build crom it is an other perfect OH weapon, but imo is worth only for some party builds, as it cost 3 str items and in some cases you get more from less str, but more toons with enhanced str. ie in a party with anomen and aerie that can boost str and maybe with a F9->M charname i would probably do it as the clerics van boost str with spells, in a party with mazzi, valygar, jaheira and a frontliner charname i would probably opt for more str items.
the advantages of the 2H weapon are:
1. you can fight behind a tank as you have a longer reach, if that is your intended style.
2. when you use GWW is better to use the most damaging weapon possible.
3. when you use that halberd, vorpal effect with no save, and GWW you have a great chance that the vorpal effect happens in that 10 attacks (if ever an enemy survives to 10 attacks anyway.
as the points 2 and 3 of the 2H weapon analysis are late game issues, you need more then 3M xp to have the first GWW and the vorpal halberd comes even later, i suggest you to focus on single hand weapon and put at least 2 pips in DW, choosing at least a couple of weapon styles, then start to put pips in halberd, as there are very good ones even before the vorpal one, so you have 2 pips in it by the moment you have enough GWW/day in your pocket.
very good weapons to specialize in are flail (foa, with a very powerful slowing effect and elemental damges and defender), axe, so you have also a returning ranged weapon that get str bonus, dagger (returning ones ranged give you +1 apr, both ranged and mlee in MH, that gives +2apr if you have OH kundane or belm for 10 apr when improved hasted), and long sword.
i would not invest in bastard sword as a good one comes only late in the game and for soa you would be stuck with an inferior weapon compared to the alternatives, the first good bastard swords are found in the underdark and many players don't know how to get the good one and miss it.
EDIT: as this thread is in the bg2 section i have assumed that you start in bg2, starting in bg changes the things, but, not so much, you possibly have only to invest points in halberd early and then go for the route i suggest with just 2 pips delay.
So considering your answers, and because i dont want to use shields with my f/m so i think the two handed will be my way.
Two handed sword or halberd better for flanking ? I know the options available but really never used two handers other than carsomyr.
they all have the same reach so they all are good for flanking or fighting from behind a tank.
you have enough pips to use the best weapon in every situation, ie you can prefer added elemental damage for disruption, protection from mind effects or just go for the most damaging one depending on the enemies that you are fighting, why to self limit yourself to a weapon type only?
Gotta say I am having a lot of fun with them.. currently using Silver Sword and Dragons Breath (bugged? Doesn't kill trolls despite element damage)
Getting ravager next time I play, as that's where I'm at.. and also spending pips on axe to get the vorpal axe as well.. so gonna run around with 3 vorpal weapons.. though I guess silver sword will be retired once I get ravager.
In any case, they're fun to use.. and certainly not bad.
the problem is that it comes so late in the game that does not really change the things, as at that point a character is so strong that winning easier few battles does not make the difference.
[grumble to self] I've no idea why people think turning Bladesinger into a Bard is a good idea; aside from the fact it's clearly a fighter/mage kit in 2e, it messes up vanilla Bards. Somebody make a proper Bladesinger kit for once please...
And i think the two handers will be my way, because when i used dual wield i always use the one handed weapons, but now i can use the never used staffs, halberds