Haiass mod for EET
![Henanigan](https://forums.beamdog.com/applications/dashboard/design/images/defaulticon.png)
I wanted to try out the Haiass mod by Auda / Immortality (http://www.shsforums.net/files/file/777-haiass-el-lobo-v-23/) and updated it for EET. Also added a quick fix for the annoying area transition bug where you and Haiass would get stuck at the same coordinates; not extensively tested but seems to work fine.
The modder has not been active since 2012, as far as I could tell, but let me know if I need to take my version down and I'll do so.
[Edit: see a few posts down for update]
The modder has not been active since 2012, as far as I could tell, but let me know if I need to take my version down and I'll do so.
[Edit: see a few posts down for update]
Post edited by Henanigan on
0
Comments
Your package uses the same version number as the current version, which is not good.
The way to go would be:
-try contacting the author(s)
-post in the original thread
-make a real update including all supported games as before and new version number
-contact SHS staff and we can update the SHS download.
Thank you for your work on this little mod!
Just in case: Here is a tutorial how to mod for several different platforms at once: Crossing the Great Divide
If in doubt, open a thread in the Modding Q&A Section. There are no stupid questions in IE modding, and a lot of helpful people around.
The mod author indicates here that others have his permission to update the mod.
Updates to my 'interim' version:
– tp2 file updated for EE support (BGEE / BG2EE / EET)
– cpmvars added for BG1 areas (some duplicated scripts retained for other reasons, e.g. hai1.baf)
– for EE: workaround added for area transition bug where protagonist and Haiass may stop responding due to spawning at the same coordinates
– for all versions: BWFixPack patch incorporated (jugue.baf)
– language folders rearranged to avoid some clutter (cosmetic)
– long-standing translation error corrected in English readme ("Valley Mines, next to the house of the pastor" should read "Imnesvale, next to the house of the minister")
– UTF-8 support added using HANDLE_CHARSETS; also, TRA files updated for EE (usability section; setup / game split)
– chapter 1 cutscene updated: Haiass now tags along as expected when you leave Candlekeep, but gets distracted by a squirrel in the woods (which saves his life); part continuity fix, part bug fix for area transition from cutscene