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[v1.15] Skitia's NPCs For BG2:EE and EET

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  • ThrasymachusThrasymachus Member Posts: 974
    edited December 28
    I have been thinking about trying some of these companions for a run through the tetralogy (BG-SoD-SoA-ToB) for a few years now. But I also have noticed that they have revised during that time (with future revisions mentioned).

    So I was wondering: What is the current status of these companions? Which ones are now “complete” ?

    Sorry if I missed a post/update that explains this. Thanks!
    Post edited by Thrasymachus on
  • Belegur01Belegur01 Member Posts: 11
    I have Recorder in my party at the moment, and am trying to generate the lovetalk at local variable 30.
    There's mention of having previously been in the body of a ferret.
    I can't seem to find a way to get the dialogue, since there's one script condition which is not set by anything else
    "X3RebFerretTransform","GLOBAL",2
  • TrouveurTrouveur Member Posts: 1,018
    I have been thinking about trying some of these companions for a run through the tetralogy (BG-SoD-SoA-ToB) for a few years now. But I also have noticed that they have revised during that time (with future revisions mentioned).

    So I was wondering: What is the current status of these companions? Which ones are now “complete” ?

    Sorry if I missed a post/update that explains this. Thanks!
    Kale BG1 have been updated recently. Others revisions are still in the work, but even in their current states, all NPC are playable and enjoyable during all the saga.
    Don't forget to install both the BG1 separate mods and the BG2 mod to have the NPC in all the parts.
  • SkitiaSkitia Member Posts: 1,128
    Did a small update:
    -Updated SkitiaNPCs to use the correct variablename so her final love talk can fire if conditions are met. (Thanks Belegur01 for reporting)
    -Changed one of Vienxay's personal quest outcomes to allow her to get a Return to Evermeet ending.
  • ThrasymachusThrasymachus Member Posts: 974
    Trouveur wrote: »
    Kale BG1 have been updated recently. Others revisions are still in the work, but even in their current states, all NPC are playable and enjoyable during all the saga.
    Don't forget to install both the BG1 separate mods and the BG2 mod to have the NPC in all the parts.

    Thanks for the reply.

    Given how much time playing through the entire series takes, I'd prefer to use the "final" versions of the companions, if possible. Hence my question about whether any of the companions are now in (more or less) their "final" form. It sounds like that's not the case, which is fine, as there are plenty of other mods out there that I have yet to play and I'm fine checking in on these again later. B)
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