New Premium Module: Tyrants of the Moonsea! Read More
Is there any use in going over 100% in any Thief skills?
I guess Find Traps could make you find the traps faster and Pickpocket could lift up your chances of a succesful attempt when stealing something but what about Lockpick and Disarm Trap? Are there any locks and/or traps that actually need above 100% in their respective skills to be dealt with? Also, does the Knock spell open a lock of any level or is there a cap to it?