“Best” builds for HOTU companions
Dharius
Member Posts: 665
I’m interested in how to get the best out of the companions, particularly Deekin, Nathyrra and Valen, in terms of levelling. Of these, especially Nathyrra because she appears to have three classes to progress in, but:
* when I last used Nathyrra I think I couldn’t give her rogue levels?
* When I levelled her up in Wizard, her intelligence didn't increase, which made it pointless.
However this was a very long time ago...and things might have changed with the updates.
I know Aribeth can only level up in one class, dependent on your dialogue choices.
Sharwyn and Tomi both have two classes, but we don’t get to use them for long unfortunately....
Deekin I always keep as a straight bard, but I could be using him wrongly.
I’d really appreciate your feedback, especially in Nathyrra: how is she is best used, and in what classes/levels? Thanks
* when I last used Nathyrra I think I couldn’t give her rogue levels?
* When I levelled her up in Wizard, her intelligence didn't increase, which made it pointless.
However this was a very long time ago...and things might have changed with the updates.
I know Aribeth can only level up in one class, dependent on your dialogue choices.
Sharwyn and Tomi both have two classes, but we don’t get to use them for long unfortunately....
Deekin I always keep as a straight bard, but I could be using him wrongly.
I’d really appreciate your feedback, especially in Nathyrra: how is she is best used, and in what classes/levels? Thanks
0
Comments
I've never really used Deekin much, but depending on how you want to use him, making him stay as a pure Bard is perfectly fine. Giving him some levels in RDD will help boost his AC and resistances, which can be helpful in keeping him alive in a fight, and from a RP perspective, I think Deekin WANTS to become a RDD, so why not indulge him?
Nathyrra I find is slow to react but with more spells she has more means to protect herself, if your worried about her INT than you could give her the +6 Helm of Intellect which is found along the Chapter 1 main quest, give her 2 good light weapons and she'll contribute.
All the companion's need full party control so we can LVL them ourselves.
As for Nathy I’ll see if I can maximise rogue levels, and minimise Wizard levels (my main character is a necromancer). I hope so
I'll just have to memorise more Horrid Wilting ?.
Best Part of Icestorm is it doesn't allow for a saving throw, anyone can use it ?.
I also like the Robe of Vecna which is available early on and gives Spell Penetration on everything. Very useful piece of kit that, and it looks very necromancerish too.
It works on many spells but it's best used on low duration one's, spells like Mage Armor that last 1 hour per LVL are waisted as they last more than long enough already, now spells that only last 6 seconds per LVL that's useful.