Sequencers - monster's not saving twice?
MWO
Member Posts: 214
Hello!
I've noticed that enemies does not save twice vs spells placed in sequencers as shown below. Does anyone know why this is so? Thanks in advance!
I've noticed that enemies does not save twice vs spells placed in sequencers as shown below. Does anyone know why this is so? Thanks in advance!
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im not sure that is 100% what is happening, i've tested it myself and got this;
so by the looks of it, they do make seperate saves, i think the reason why you only see "the one" save is because they failed the first or second time? i tried using it on illaser but i would only ever get the one save, which would make me think that she passes at least once, which is weird since she is immune so why does she even need to make it in the first place?
so then i further investigated and i see that at least with spell sequencer it hits 3 times;
although i did notice that sometimes it looked like it only hit twice, so perhaps its in the scripting of the spell itself?
but still if i had to guess if you only see one save its because they failed
okay, did even more testing with spell trigger and got even more bizarre results;
but once she failed, it went through all 3 times
so with that, i have nothing, i have no clue why sometimes all the spells go through, or only one goes through, sometimes even if they pass they will go through, sometimes if they pass they don't, so i dont know
https://forums.beamdog.com/discussion/comment/1069167/#Comment_1069167
It's the same spell in a minor sequencer. But in one example, the monster get hit by the spell twice, in the other only once.
This is very inconsistent, and I urge the developer to mind these facts. It's clearly some sort of bug.
The only thing that seem to be somewhat consistent is using the same damaging spells without any saves (!!!!), e.g. magic missile or melf's acid arrow. Web and such spells also seem to be working.
Cheers!
i also think the engine itself is to blame, because contingencies have the same problem, even though you can have contingencies set to "on hit" if you attack said creature fast enough sometimes it won't go off
That doesn't explain my screenshots, does it?