I don't recall NWN actually having "gibbing" the way the BG games do. Rather, I think the violence setting just controls how much "blood splatter" you see coming out from enemies when you hit them.
^Ohhh! Thanks dude I just assumed there was gibbing because of Baldur’s Gate(Jade Empire had great gibbing as well). But I swear I saw a video of someone playing Neverwinter nights and he gibbed a couple enemies Shame if it’s not there, I feel like exploding enemies is kind of a tradition. Anywho still loving the game, NWN was basically the only old Bioware game I didn’t play so I figured it was time
It does? Huh. Could you describe what the gibbing looks like and what are the conditions needed for it to trigger? Because I'm fairly certain I also had the violence setting turned up and I never saw anything particularly unusual. (Of course, I mostly play as a spellcaster so I'm guessing most death animations would lean towards enemies burning/frozen/soul ripped out of their body than from pure violence. :P)
It does? Huh. Could you describe what the gibbing looks like and what are the conditions needed for it to trigger? Because I'm fairly certain I also had the violence setting turned up and I never saw anything particularly unusual. (Of course, I mostly play as a spellcaster so I'm guessing most death animations would lean towards enemies burning/frozen/soul ripped out of their body than from pure violence. :P)
Gibbing looks like a body chunking effect. It been a long , long time since we talk about gibbing. I think it was on the old forum, so I even had to go back and do some testing to remember some of it. If you want to see it in action guaranteed do this.
1.Make a test module with some weak monster, like goblins. Put the goblins across the area to give you time to have your test character grab a great sword.
2. Set you game difficulty setting to easy.
3. Set you violence level to special.
So on easy/special violence you gib all of them.
From what I tried to find on the net I read in one forum it was if they have less than -10 HPs when you kill them, but this was after just a quick search, not trying to find more info on the old forums.
I think at the higher difficulty levels the rules change, like must be a critical hit and I think that why I made a scripted version that did not rely on the difficulty setting. If anyone at beamdog want to give us all the break down of gib effect that be great. @Zaxares
If you having a hard to time let me know and I make video showing it off.
Comments
Gibbing looks like a body chunking effect. It been a long , long time since we talk about gibbing. I think it was on the old forum, so I even had to go back and do some testing to remember some of it. If you want to see it in action guaranteed do this.
1.Make a test module with some weak monster, like goblins. Put the goblins across the area to give you time to have your test character grab a great sword.
2. Set you game difficulty setting to easy.
3. Set you violence level to special.
So on easy/special violence you gib all of them.
From what I tried to find on the net I read in one forum it was if they have less than -10 HPs when you kill them, but this was after just a quick search, not trying to find more info on the old forums.
I think at the higher difficulty levels the rules change, like must be a critical hit and I think that why I made a scripted version that did not rely on the difficulty setting. If anyone at beamdog want to give us all the break down of gib effect that be great.
@Zaxares
If you having a hard to time let me know and I make video showing it off.