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[MOD] Ninde NPC for BGII v3.0 now available for EET

GwendolyneGwendolyne Member Posts: 461
edited March 2020 in BGII:EE Mods
Ninde NPC has been updated and is now available for Mac Os X and Linux games (in the same package).
Version 3.0 is ToB, BGT, BG2;EE and EET compatible.


Read the Readme

SHS Download Center

SHS official GitHub alternate download center


As EET compatibility has not been tested in game, this version is still a pre-release. Please report any bug in this topic.


Change log:

  • Added ninde.ini metadata file to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Components: added `DESIGNATED` numbers and "ninde_npc_for_bg2" `LABEL`.
  • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
  • Commented code as much as possible.
  • Replaced `GAME_IS` conditions with variables checks to speed up install time.
  • Added missing `HANDLE_CHARSETS` function to convert string entries for EE games (to prepare for possible translations).
  • Added EET compatibility.
  • ToB: Summoning Ninde via fate spirit will be deactivated if Ninde was in the party during ToB transition.
  • Fixed the "Ninde not appearing in Crooked Crane 1st Floor" bug.
  • Fixed typos in .d and .baf files:
    • questd.d: Replaced !StateCheck("Korgann",CD_STATE_NOTVALID) with !StateCheck("Korgan",CD_STATE_NOTVALID).
    • lk#ni25d.baf and lk#nind.baf: Replaced !StateCheck("Myself",CD_STATE_NOTVALID) with !StateCheck(Myself,CD_STATE_NOTVALID).
    • lk#nindj.d: Replaced InParty("Imoen") with InParty("Imoen2").
  • Added "Continue()" to the script blocks that are patched via `EXTEND_TOP`.
  • Fixed Ninde portraits in EE games.
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
  • Ankh of Ascension (lk#nankh.itm):
    • Fixed item description: added missing weight (1).
    • Added missing opcodes for a full Immunity to Poison: op#173 (Poison Resistance Modifier = 100), op#169 (Immunity Special Effect Icon = 6 Poisoned) and op#267 (Protection from Display Specific String: 14017 Poison - 14662 Poisoned).
    • Added missing opcodes for a full Immunity to Disease: op#169 (Immunity Special Effect Icon = 7 Diseased), op#267 (Protection from Display Specific String: 39752 Stricken by a foul disease - 54337 Diseased).
    • Added missing opcodes or a full Immunity to Level Drain: op#267 (Protection from Display Specific String: 41495 One Level Drained - 40968 Two Levels Drained - 40969 Three Levels Drained - 40979 Four Levels Drained - 41616 Five Levels Drained) and op#169 (Immunity Special Effect Icon = 59 Energy Drain).
    • Added missing DS value: opcode #282 (Script: Scripting State Modifier): parameter1 = 1 - parameter2 = 2 [158 SCRIPTINGSTATE3 aka LEVEL_DRAIN_IMMUNITY].
    • EE and ToBEx compatibility: added Item Creature Exclusion (item_use.2da).
  • lk#nindp.tra: Replaced "<<placeholder>>" entry with a more accurate one.
  • Fixed a typo in lk#nindj.tra causing CTD (replaced "naïve" with "naive", thanks @nullset !) and a few others in tra files.
  • Traified lk#nicut.baf.
  • Updated deprecated modding tools links.
  • Re-formated, updated and renamed readme file to ninde-readme-english.html and moved it into new readme folder.
  • Removed useless files and folders (backup, executables and bgee).
  • Reorganized mod architecture tree: created folders to sort files according to their types.
  • Updated OggDec to v1.9.7 and sox to v14.4.1.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.
Post edited by Gwendolyne on

Comments

  • jasteyjastey Member Posts: 2,780
    Thanks for the update!
  • CaedwyrCaedwyr Member Posts: 176
    Does the 3.0 release include @ggallegher Ninde voiceset from here?
  • GwendolyneGwendolyne Member Posts: 461
    No. As already said, Ninde has no voiced dialogs.
  • CaedwyrCaedwyr Member Posts: 176
    I worded that incorrectly. It's a Soundset for when she is selected. Looking at the mod folders, I don't see any such audio, so that answers the questions for any others who might be wondering.
  • SamhainSamhain Member Posts: 6
    I am currently in the Underdark with Ninde and she has all of a sudden approached me with dialog options and no matter what I do she keeps on approaching me which makes it difficult to continue with the game as I am in a state of constant dialog mode. Any idea what's wrong? :smile:
  • trebuszętrebuszę Member Posts: 47
    edited December 2022
    Shes one of my favorite NPC mods by now. Shame she's still voiceless. Here's the pack that been previously uploaded on the forum. Just throw it to override folder anyone, turn off the subtitle under the sound options and its all good. This voice is pretty cool, she will sounds kind but in sarcastic way. Ninde is really fine mod with pretty... fine romance ;)

    Post edited by trebuszę on
  • trebuszętrebuszę Member Posts: 47
    I let myself dual-class her in to mage/necromancer to fulfill the need of thief-party-member. She works fine this way, suits her character well.

    tgj7yz5nckld.png
  • amendaraamendara Member Posts: 16
    Yes, whoever wrote Ninde then left the gaming scene (back in 2008?) was one hell of a good writer.

    Still my favorite BG2 NPC.
  • trebuszętrebuszę Member Posts: 47
    Ninde's co-writer Rhaella made some other great mods that are worth trying if you haven't yet.
    Also there's Kivan for BG2 by Domi, which is a different story i know, but in terms of quality it's pretty much amazing stuff :)
  • amendaraamendara Member Posts: 16
    Yes, I have enjoyed all of Rhaella and Domi's excellent writing too. Domi's Coran Romance is a particular favourite.
  • IseweinIsewein Member Posts: 570
    Deva really is a stellar character writer, and Rhaella deserves all the more credit for imitating her tone so well for the ToB portion of the mod. I recommend trying Ninde together with Adrian and Kivan, they work really well together thematically and in terms of crossmod banter.
  • amendaraamendara Member Posts: 16
    Oo thanks for that, I could also imagine Isra having some peppery talks with Ninde. Ninde, Adrian, Isra and Kivan might be a rather fun party.
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