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[SPOILERS] A Few Questions About The Story Of Dulag's Tower

NoloirNoloir Member, Mobile Tester Posts: 377
In the 4th Dungeon basement the Doppelganger Statue speaks of "the tentacles" inciting them the raid the tower. Are theses "tentacles" the Illithid? Was this the original story from before the enhanced editions? Was The Demon Knight working with the Illithid (in BG2 Demon Knights are suspiciously introduced after the Illithid portion of the saga.)? Did the Illithid plan to use the tower as a base to attack Baldur's Gate, as we see in the upcoming game?

Comments

  • ZaxaresZaxares Member Posts: 892
    Yep, the instigators of the plot against Durlag were illithids even way back before the EE. Despite that you never see any signs of the illithids themselves in Durlag's Tower; as is usual, they prefer to operate from behind the scenes behind two or even three layers of proxy soldiers/dominated thralls.

    ThacoBellilduderinoNoloirJuliusBorisov
  • ThacoBellThacoBell Member Posts: 10,299
    The demon knight is not associated the illithids. Like you, he came much later for his own reasons.

    ilduderinoNoloirJuliusBorisov
  • NoloirNoloir Member, Mobile Tester Posts: 377
    Zaxares wrote: »
    Yep, the instigators of the plot against Durlag were illithids even way back before the EE. Despite that you never see any signs of the illithids themselves in Durlag's Tower; as is usual, they prefer to operate from behind the scenes behind two or even three layers of proxy soldiers/dominated thralls.

    It's amazing how much attention to detail Wizards of the Coast have to pick up from this concept 2 decades later and apply it to their 3rd entry into the series.

  • MaurvirMaurvir Member Posts: 495
    Illithids have always been the "Illuminati" of the Forgotten Realms. They rarely, if ever, act directly, but instead act only through intermediaries. The events leading up to BG3 must be grave indeed if the many tentacled ones are acting directly.

    However, Durlag's tower has a problem. How did all those other folks get through the seals if your party had to break them? The seals don't seem to be self-resealing, so... I mean, I get that there needed to be some challenges along the way, but for two specific individuals to be at the lowest level, the door from the first sub-basement should have already been open and the warders defeated. Beyond that, traps are strongly hinted at through littered corpses. Whose corpses are they, and how did they get down there?

    That said, Durlag's Tower was probably the single best part of ToSC, and really BG1 in general.

    JuliusBorisovNoloirAerakar
  • ThacoBellThacoBell Member Posts: 10,299
    @Maurvir One of the surviving members of the expedition at the end says there was an alternate path through that collapsed behind them. It seems handwavy at first, but really, how many buildings only have one entrance/exit?

    Noloir
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 20,202
    These are in-game references to illithids:

    In the end, alone and victorious, he was powerless to stop the fleeing illithids. Fearful they'd return, Durlag hired the finest craftfolk he could find and began to rebuild his tower and the tor beneath as an elaborate succession of traps, magical wards, secret passages, sliding prison chambers, and triggered weapons.


    Durlag's Tower
    Fenrus Boulon has told us that Durlag's Tower was built by a famous dwarven hero name Durlag Trollkiller. The wealth that he amassed was coveted by a group of mindflayers, who used doppelgangers to kill and replace Durlag's family. The hero killed the beasts but was driven mad in the process. He entrapped the Tower and disappeared within its depths.


    Instead, doppelgangers, organized and aided by foul mind flayers, slew and impersonated Durlag's companions. After the shocked dwarf discovered the first impersonation, he was attacked by all the others and spent a terror-filled tenday frantically fighting through his own fortress, chased by monsters who wore familiar forms but sought his death.

    NoloirThacoBellAerakarZaxares
  • NoloirNoloir Member, Mobile Tester Posts: 377
    Maurvir wrote: »
    Illithids have always been the "Illuminati" of the Forgotten Realms. They rarely, if ever, act directly, but instead act only through intermediaries. The events leading up to BG3 must be grave indeed if the many tentacled ones are acting directly.

    However, Durlag's tower has a problem. How did all those other folks get through the seals if your party had to break them? The seals don't seem to be self-resealing, so... I mean, I get that there needed to be some challenges along the way, but for two specific individuals to be at the lowest level, the door from the first sub-basement should have already been open and the warders defeated. Beyond that, traps are strongly hinted at through littered corpses. Whose corpses are they, and how did they get down there?

    That said, Durlag's Tower was probably the single best part of ToSC, and really BG1 in general.

    Easily my favorite. Completed a no reload soloed with a half-elf F/M/T on insane mode and it was a blast! The amazing aspect about the tower is that it can be used to defeat itself on every level. It's brilliantly designed.

    Aerakar
  • NoloirNoloir Member, Mobile Tester Posts: 377
    ThacoBell wrote: »
    @Maurvir One of the surviving members of the expedition at the end says there was an alternate path through that collapsed behind them. It seems handwavy at first, but really, how many buildings only have one entrance/exit?

    Not that hard to believe. On the 4th floor towards the throne room there's a trap where the walls close unexpectedly and can potentially crush the unsuspecting. Maybe the set off a trap of this nature but instead of re-opening as it does for <charname>, for gameplay reasons, it remained shut.

  • ThacoBellThacoBell Member Posts: 10,299
    I remember watching my dad play (I didn't pick the game up myself for awhile), and he got real nervous as soon as Illithids were mentioned. He told me what they were and that there was no way a party at his level could handle one. I love that this dungeon could freak out a 1e vet with just a few sentences.

    JuliusBorisovAerakarZaxaresNoloir
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