Playing NWN:EE with modified character stats.....
NeveroddoreveN
Member Posts: 193
A quick question - how many of you who play Neverwinter Nights: Enhanced Edition alter your character's stats before playing the Official Campaign? When it comes to increasing your characters stats, where do you draw the line before playing that character? What discretion do you use with all of this?
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For modules that require high-level characters, I occasionally use Pretty Good Character Creator and/or Leto.
There are some insane combat modules on the Vault which might benefit from improved stats.
For myself, I will usually boost my character's stats a little to match my tastes, but still staying within the 3.X ruleset limits. (For instance, I might create a Human Wizard with Str 12, Dex 16, Con 14, Int 18, Wis 14 and Cha 16, which would be beyond the legal limits of point buy, but are still within the legal rules for a Human character in 3.X.)
Has it? I didn't see that mentioned in the patch notes. I only saw the option to decide how many points you have to spend to get higher ability scores. If there is an option to actually set the amount of points you get to start with, please point it out to me so I can play with it!
Which gives the builders two levers.
First, they could for example, increase the point buy to 32 points (high-powered) or decrease it to 25 (standard).
And they could reduce the minimum ability scores to 3 and then add 30 points (8-3=5 X 6 ability scores) to the first decision.
In that way, players have to make the tough decisions about which scores can be low, i.e. Charisma 3. However if a builder allows that then they should ensure that there are suitable Charisma checks (persuade, intimidate, etc.) to make that choice an impactful one.
Personally, I prefer to allows scores of 3-19 because (A) 19 is no different than 18 in that both give a +4 and (B) I like giving players real, strategic trade-offs to make. But I also try to design for as many skills as possible as well as use Ability Score checks when there isn't a clear skill to use. I also treat characters with an Intelligence of 9 or less as illiterate and henchman won't associate with a PC unless the PC's charisma is equal to or greater than that of the henchman. I also set the maximum number of henchman to 3 modified by lower charisma scores.
Then I choose a set of custom fighting animations from Alternate Combat Animations. Big fan of these. Also adjust the armor to my liking. Even if my barbarian is wearing full plate, I prefer it to look like light armor at best.
A couple tweaks like those can add alot fo flavor.