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Forgotten Realms Chronology (Novels & Games UPDATED!) Pt1

I made a post like this a few years ago, but since then, I've made new discoveries, and I want to share them all with my fellow D&D fans from both the Beamdog forum and Larian Studios's Baldur's Gate 3 forum! This time instead of just typing in the name of the Forgotten Realms campaign setting set novel, comic book and game, and its release date and what year in the Forgotten Realms it is set in, I will add a few fun facts from them, anda link to the novel, comic book or game so all of you can better understand what I am referring to. So, without further ado, I will start from the very beginning in the Forgotten Realms timeline!

"Evermeet: Island of Elves" (By Elaine Cunningham) ((Release date: March 1999), (In-universe date of novel: From -30000 DR to 1371 DR))

Story synopsis: Serene, beautiful, inviolate. Rich in magic and treasure, to those who hear of its legends it is the ultimate paradise. To the beleagured elves of Toril it is the ultimate refuge. But to many it is the ultimate prize. At the heart of its story is Amlaruil, Queen of All Elves. When Evermeet comes under massive, devastating attack, her sacrifice holds the last hope of saving the elven homeland.

Fun fact: The novel reveals the origins of Lolth and how she became the Spider Queen and made the Drow elves fall to the Underdark,aps,152&sr=8-5

"Realms of the Elves" (Written by various authors) Realm year of story #1 "Traitors" (By Richerd Lee Byers) ((Release date: February 2006), (In-universe date of story: From -25090 DR to -2509 DR))

Story synopsis: In a time when dragons were bringing all of Faerun under their rule, an elf mage named Rhespen Ash, who was a loyal servant to his gold dragon king Orchtrien, the ruler of the city Dawnfire, populated by humans and elves, has suddenly been thrown into a situation where his loyalties are tested when Winterflower, an elf woman who secretly leads a rebellion to liberate all human and elven cities ruled by dragons catches the eye of Rhespen and his king Orchtrien. Rhespen joins Winterflower's rebellion, primarily to save Winterflower from being Orchtrien's mistress all her life, betraying his gold dragon king, but at what cost?;qid=1562627600&s=gateway&sr=8-3

"Realms of the Elves" story #2 "The Staff of Valmaxian" (By Philip Athans) (From -7628 DR to -763 DR)

Story synopsis: In the sun elf realm of Siluvanede, Valmaxian, a young male gold elf experiences difficulties mastering the creation of magical items. Six centuries later, Valmaxian is the most sought-after and pompous magic item crafter, but what most people don't know is that six centuries into the past, his frustration and thirst for magic led him to steal one of his master's scrolls to summon the demon En'Sel'Diren. Valmaxian asked the demon for magic, and En'Sel'Diren agreed to grant it, for a price. How will Valmaxian's pact with En'Sel'Diren affect his life when he marries the granddaughter of his old mentor?

"Sandstorm" (By Cristopher Rowe) ((Release date: March 1st, 2011) (In-universe date of novel: Begins in -6500 DR in Calimshan during the First Era of Skyfire and ends on 1479 DR))

Story synopsis: A hero rises from the ranks of slaves! The genasi control almost all of Calimshan for their djinn overlords--all but a few outposts like the floating Island of the Free, where escaped slaves from Calimport's coliseum run their own brutal games. There, Cephas, a genasi with no memories of his past has spent his entire life fighting. But one day a circus of misfits, lead by the crowlike Corvus Nightfeather appear and free Cephas--and for the first time Cephas can harness his inborn powers and control the ground beneath his feet.

Fun fact: This novel spans from the times before the 1st Edition time frame to the 5th Edition time frame!;qid=1562627638&s=gateway&sr=8-1

"Star of Cursrah" (By Clayton Emery) ((Release date: February 1999), (In-universe date(s) of novel: From -6048 DR to 1369 DR))

Story synopsis: Lurking in the ruins is a horrific tale of greed, power, and revenge. The Protector crawls forth, the shade of a dead city whose rulers refuse to die, and young companions in two distant epochs learn of a dreadful destiny they cannot escape . . . and a deadly threat to all they hold dear.;qid=1562627695&s=gateway&sr=8-1

"The Shield of Weeping Ghosts" of The Citadels series (By James P. Davis) ((Release date: May 6th, 2009), (In-universe date of novel: begins in -946 DR, ends in 1376 DR))

Story synopsis: The past will come back to haunt them... A group of warriors from Rashemen escorts an exiled wizard to a ruined citadel in the City of Weeping Ghosts. Once there, the wizard discovers a barbarian tribe is trying to unlock the secrets of the citadel and the weapon that destroyed it 2,000 years ago.,aps,168&sr=8-1

"Sword Play", "Dangerous Games" and "Mortal Consequences" of The Netheril Trilogy (Written by Clayton Emery) (Realm Year: ((Release dates: May 1996 for "Sword Play", November 1996 for "Dangerous Games", and January 1998 for "Mortal Consequences"), (In-universe dates of novels: -700 DR for Sword Play, Dangerous Games begins on -700 DR after Sword Play but jumps to -339 DR, and Mortal Consequences goes back to -700 DR because the main characters travel through time.)

Sword Play synopsis: Thousands of years before the Age of Elminster, dragons ruled the skies of Faerûn, and elves dominated the huge forests that covered the land. Only in the mighty, magical empire of Netheril was the place where men were a force to be reckoned with. Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend -- and deadly rival -- can devise. The only rule: The tests must offer the subject some chance to survive, however slight. Of course, "playing fair" is a concept as alien to the wizards of Netheril as "mercy." But the subject of their wager, Sunbright Steelshanks, a Barbarian of the Rengarth Tribe, has a mind -- and a will -- of his own. And Candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery

Dangerous Games synopsis: Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men. Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods. Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.

Mortal Consequences synopsis: The Netherese Empire will collapse in five generations. A forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge, and a lost love is found in a most unexpected place. Against a backdrop of war and chaos, the barbarian Sunbright struggles to carve out a niche for himself -- and his people -- in a rapidly changing world.

Link to Sword Play:;qid=1562627786&s=gateway&sr=8-1

Link to Dangerous Games:;qid=1562627856&s=gateway&sr=8-1

Link to Mortal Consequences:;qid=1562627893&s=gateway&sr=8-1

Realms of the Dragons story #1 "Soulbound" (By Paul S. Kemp) ((Release date: August 2004), (In-universe date of story: -646 DR)

Story synopsis: Avnon Des the Seer arose from his meditation one day in Year of the False Hopes, -646 DR, to find himself, his temple and its inhabitants moved from Elgrin Fau, the City of Silver, to the Shadow Plane by Kesson Rel, the first Chosen of the Shadow God. Avnon and his fellow demarchs had marked him as a heretic for drinking from the Chalice and transforming into a creature of shadow, and so Kesson had sought revenge by bringing the temple to the Shadow Plane and soul binding a shadow dragon, Furlinastis, into his service. He orders the dragon to bring one of the priests before him every day and kill them, since Kesson's oaths prevent him from killing the demarchs himself.;qid=1562627985&s=gateway&sr=8-1

Realms of Shadow story #1 "Trial by Ordeal" (By Lisa Smedman) ((Release date: March 2002), (In-universe date of story: -470 DR)

Story synopsis: Lord High Justice Andoris Derathar of Karsus Enclave must solve the mystery of a crime, the theft of a wizards notes concerning the Nether Scrolls, committed by either an enchantress or her shadow double, but neither have any memory of the events.;qid=1562628056&s=gateway&sr=8-7

Realms of Shadow story #2 "Assassin's Shadow" (By Jess Lebow) (-467 DR)

Story synopsis: The Low Netherese raider Cy is recruited by his commander to assassinate Lord Shadow of Shade Enclave. Little does he know that his commander, Lume, has sent countless others like him to accomplish this task before him, and none have succeeded..

Realm of the Dragons story #2 "First Flight" (By Edward Bolme) (-461 DR)

Story synopsis: Bolme describes the story of Serreg, an archwizard under Lady Polaris in Delia, who studied a blight which seemed to hit all the land the floating city passes above.

"Neversfall" of The Citadels series (By Ed Gentry) ((Release date: November 27th, 2007), (In-universe date of novel: -452 DR))

Story synopsis: Neversfall was supposed to be Estagund's stronghold in the wilds of monster-ridden Veldorn, an unassailable citadel to protect the southern lands. Then the regiment holding Neversfall disappeared, leaving no hint of what took them. The replacement forces find themselves attacked from both within and without the fortress's walls. Besieged by monsters and men, a mercenary captain and an elite warrior must work together to discover out who their enemy really is.;qid=1562628107&s=gateway&sr=8-1

"Cormyr: A Novel" (By Ed Greenwood and Jeff Grubb) ((Release date: April 1st, 1998), (In-universe date: Prologue is set in -400 DR))

Story synopsis: Cormyr has been ruled by the Obarskyr family since its inception one and a half millennia prior to the Year of the Gauntlet, 1369 DR. Now its king, Azoun IV, lies on his deathbed, and the vultures are circling, hoping to usurp the throne for their own. Against this crisis of state, the history of the Forest Kingdom unfolds, relating the previously untold story of a nation, its rulers, and its wizards.

Fun fact: This novel spans for thousands of years until 1369 DR, the year when Baldur's Gate 2 Shadows of Amn happens.

Realms of the Arcane story #11 "The Lady and the Shadow" ((Release date: November 1997), (In-universe date of story: -390 DR))

Story synopsis: Alashar is one of many assassins sent against the archwizard Shadow, only she is slightly more successful than most, managing to kill one of the Shadow's simulacra before she is magically paralyzed and sent to his demiplane. But before Shadow utters the final incantation that would send her there, she manages to break out of his spell long enough to drag him along with her. Once there, they must work together to get back to the Prime Material Plane. But can they cooperate?;qid=1562628164&s=gateway&sr=8-1

Realms of War story #1 "Continuum" (Paul S. Kemp) ((Release date: January 8th, 2008), (In-universe date of story: -365 DR))

Story synopsis: Prince Rivalen, son of Telemont Tanthul of Shade Enclave, plots and for power. His brother Brennus has a gift for discovering things, but will he uncover the plot in time?

Realms of Shadow story #3 "Too Long In The Dark" (Written by Paul S. Kemp) (-339 DR, before the events of Dangerous Games of The Netheril Trilogy novels)

Story synopsis: The powerful Netherese archwizard Zossimus is content in his lavish mansion on Shade Enclave, even as the Princes of Shade have straddled it on the border of the Plane of Shadow, leaving the enclave to float in eternal twilight. But as Karsus challenges Mystryl for her divinity and the Weave fails the twelve princes draw upon the Shadow Weave to keep the city flying, pulling it wholly into the dark demiplane. Yet Zossimus' wife despairs of living forever in the dark.

"How the Mighty Are Fallen" a tabletop adventure game (By Dave "Slade" Henson) ((Release date: 1996), (In-universe date of story: -339 DR, before or while Sunbright, the main character of The Netheril Trilogy novels arrives in this time period))

Story synopsis: As the floating cities of Netheril hover peacefully in the air, the winds of intrigue boil all around them. The phaerimm continue to plot the downfall of the Netherese even as Karsus prepares for the casting of his greatest spell. Undead walk the land, driving orcs and humans before them. And somewhere below the greatest nation of Faerûn, the Tarrasque awakens from a long slumber.;qid=1562628343&s=gateway&sr=8-3

"Dangerous Games" novel of the Netheril Trilogy begins and ends in -339 DR

Fun fact: The fall of the ancient city Netheril happens in this novel

Realms of the Arcane story #5 "Even When Sky Cities Fall" (By J. Robert King)

Story synopsis: Josiah is a mage serving in the aerial cavalry of Tith Tilendrothael, a Netherese sky city. He and his unit are attacking Lhaoda, a rival sky city that is approaching Tith hidden in a thunderstorm. During their attack, Lhaoda falls from the sky. Josiah saves an old woman from Lhaoda who claims that the phaerimm trapped their city in the thunderstorm and caused it to fall. When the remains of the cavalry reach Tith, they find that it has also fallen, and the survivors must now make their living on land.

Chapter 2 of "Cormyr: A Novel" (-205 DR)

Chapter 4 of "Cormyr: A Novel" (-75 DR)

Realms of War story #2 "Weasel's Run" (By Lisa Smedman) (-68 DR, -67 DR, and -65 DR)

Story synopsis: This story is about the legend of Weasel, a spriggan from Luiren, and his fight against the servant of Malar known as the Beast.

Chapter 6 of "Cormyr: A Novel" (6 DR)

Chapter 8 of "Cormyr: A Novel" (16 DR)

Chapter 10 of "Cormyr: A Novel" (26 DR)

"Bones of the Beast" web story for Son of Thunder (107 DR)

(I didn't think I would be able to find the link!)

"Elminster: Making of a Mage" (By Ed Greenwood) ((Release date: 1994), (In-universe date of novel: From 212 DR to 241 DR))

Story synopsis: In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic... The One True Spell was a woman, and her name was Mystra - and her kisses were wonderful. It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him and destroys his hometown and parents, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.

Fun fact: Before Elminster met Mystra, he used to hate magic and mages as much as Valygar from Baldur's Gate 2 Shadows of Amn and Throne of Bhaal does.;qid=1562628557&s=gateway&sr=8-4

Best Of The Realms Book 2 story #1 "Not The Most Successful of Feasts" (By Ed Greenwood) (224 DR)

Fun fact: The story starts off with Ed Greenwood reminiscing on how he created the Forgotten Realms when he was a kid years before Dungeons & Dragons existed.;qid=1562628593&s=gateway&sr=8-1

"Elminster in Myth Drannor" (By Ed Greenwood) ((Release date: January 12th, 1998), (In-universe date of novel: From 241 DR to 261 DR))

Story synopsis: It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory. Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will... It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic. crid=1P4268C8GXO6T&keywords=elminster+in+myth+drannor&qid=1562628621&s=gateway&sprefix=Elminster+in+My%2Caps%2C164&sr=8-1

Chapter 12 of "Cormyr: A Novel" (245 DR)

Realms of Magic story #2 "Guenhwyvar" ((Release date: December 1st, 1995), (In-universe date of story: 253 DR))

Guenhwyvar's origin story;qid=1562628658&s=gateway&sr=8-1

Chapter 16 of "Cormyr: A Novel" (432 DR)

"Blackstaff" (By Steven E. Schend) ((Release Date: 2006), (In-universe date of novel: Chapter 1 is set in 464 DR, the rest of the chapters are in 1374 DR))

Story synopsis: Khelben "Blackstaff" Arunsun has lived for centuries and kept more secrets than anyone can imagine. He is more than a wizard, more than the protector of the City of Splendors, and more than human.

When his consciousness is intermingled with that of his young apprentice they will learn more from each other than either expected, and go together to a fate neither could possibly see coming.;qid=1562628719&s=gateway&sr=8-1

Chapter 18 of "Cormyr: A Novel" (629 DR)

"Blood & Magic" game's first campaign: "Howl of Vengeance" (Developed by Tachyon Studios) ((Release date: November 26th, 1996), (In-universe date of game: "Howl of Vengeance" is canonically set sometime during the second year of the Bloodforge Wars, 649 DR))

Fun fact: Aelric the Avenger's faction won

Blood & Magic's second campaign: "Matchmaker Mayhem" (650 DR)

"Cormanthyr: Empire of the Elves" Arcane Age sourcebook (By Steven E. Schend and Kevin Melka) ((Release date: March 24th, 1998), (In-universe date: 650 DR))

Synopsis: Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerûn, and discover marvelous secrets lost to the Realms of the present day.
This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a full-fledged Cormanthyran campaign or a journey back in time some 700 years to see the City of Song at its most glorious.

This 160-page book contains exhaustive details on the history, culture, military, society, and citizens of the forest nation of Cormanthyr. Features include a timeline of elven history in Toril, a rundown of Cormanthyr's ruler and important individuals, plus more information on the city of Myth Drannor at its height as well as on the communities of Semberholme and the Tangled Vale. In addition, a new specialty wizard, the elven dualist, is introduced and detailed.

Also included is a large section that gives the reader knowledge of the elves' magical rites, rituals, and unique magical weapons and items. Features include new and expanded rules on the elves' potent High Magic, moonblades, and the multitude of magics that helped make Myth Drannor the glittering gem of Faerûn that it was.,aps,171&sr=8-1

Blood & Magic's third campaign: "Tartyron Unbound" (652 DR)

Fun fact: Circle of Order were victorious

Blood & Magic's fourth campaign: "Nuts and Bolts" (653 DR)

Blood & Magic's fifth and final campaign: "Harvest of Horrors" (656 DR)

Fun fact: Haradan the Hermit won

"Final Gate" of The Last Mythal trilogy (By Richard Baker) ((Release date: June 13th, 2006) (In-universe date of novel: begins in 666 DR))

Story synopsis: In the hands of an elf high-mage, the fabled mythals are Faerûn's most potent sources of magical power. But in the hands of a demon princess from a forgotten epoch, they're the most powerful weapons imaginable.

"Forsaken House" of The Last Mythal trilogy (By Richard Baker) ((Release date: August 1st, 2004) (In-universe date of novel: begins in 714 DR))

Story synopsis: Ten millennia of hubris, betrayal, failure, and retreat are coming to an end. House Dlardrageth is an ancient cabal of demon-spawned sun elves who burn for vengeance against the elven realms that defeated them long ago. Araevin is an elf mage from Evereska who discovers Dlardrageth’s return and may have to spend his sanity to defeat them.;qid=1572237274&s=books&sr=1-1

"Farthest Reach" of The Last Mythal trilogy (By Richard Baker) ((Release date: June 28th, 2005), (In-universe date of novel: begins 714 DR))

Story synopsis: The fires of hatred, vengeance, lies, and ambition burn in Cormanthor.;qid=1562628784&s=gateway&sr=8-2

"The Lost Library of Cormanthyr" (By Mel Odom) ((Release date: December 17th, 1997), (In-universe date(s) of novel: Half of the story is in 720 DR and the other half is in 1368 DR, the year when the first Baldur's Gate game is set in))

Story synopsis: The Lost Library of Cormanthyr... Is it just a myth? Or does it still stand... somewhere in the most ancient corners of Faerûn?

In the Year of the Banner, 1368 DR, an intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr. crid=2X255FK9XD3AM&keywords=the+lost+library+of+cormanthyr&qid=1562628879&s=gateway&sprefix=The+Lost+Library+of+Cor%2Caps%2C150&sr=8-1

"The Temptation of Elminster" (By Ed Greenwood) ((Release date: 1999), (In-universe date of novel: begins 759 DR, ends in 767 DR))

Story synopsis: How do you tempt an archmage who has everything? From a dark and dusty tomb, Elminster emerges, seeking the guidance of Mystra, and finds only silence. He is drawn into the clutches of the mysterious and sinister Lady of Shadows. The path he takes will lead to a Realm-shaking confrontation where Elminster has to make the most important choice of his long life.

Whatever he decides, the Realms will be forever changed...

The saga of the young Elminster continues! Myth Drannor has fallen, and glorious Cormanthyr lies in ruins. Elminster emerges from the rubble to serve new, human masters. Will the price of wizardly power be the young mage's very soul? crid=2PSDL94KK7JB9&keywords=the+temptation+of+elminster&qid=1562629006&s=gateway&sprefix=The+Temptation+of+Elminster%2Caps%2C150&sr=8-2

The Best Of The Realms Book 2 story #2 "Dark Talons Forbear Thee" (By Ed Greenwood) (16 Flamerule "July 16th" 780 DR)

Realms of Valor story #3 "One Last Drink" (By Christie Golden) ((Release date: January 26th, 1993), (In-universe date of story: 892 DR))

Synopsis: The story of how Jander Sunstar escapes the will of his vampire lord, Cassiar.

Fun fact: This is the very same Jander Sunstar from Baldur's Gate Descent Into Avernus.;qid=1562629101&s=gateway&sr=8-1

Realms of Infamy story #6 "Blood Sport" (By Christie Golden) (893 DR)

Synopsis: Jander Sunstar continues to struggle to live in Faerun while resisting his urges as a vampire. The Shark, a bounty hunter specialized in vampire-slaying, follows Jander Sunstar to Waterdeep, where she hopes to finally kill him.

"The Quiet Place" Realms of Magic story #4 (By Christie Golden) (possibly 895 DR, a few years after "One Last Drink")

Story synopsis: The vampire with a conscience, Jander Sunstar, is given a divine gift but in order to keep his peace of mind, he must risk losing it.

Chapter 20 of "Cormyr: A Novel" (900 DR)

Realms of the Arcane story #8 "The Whispering Crown" (By Ed Greenwood), and The Best Of The Realms book 2 story #3 has the same name, same story (set in Kythorn "June" 902 DR)

Story synopsis: In the year 902 DR, the Lord of Dusklake, in what is today Northern Amn, is slain by a dragon. When the ruler of the neighboring Grand Thentor, Rammast, declares war on the small realm of Dusklake, his young sister Aerindel Summertyn in desperation turns to Mystra for help. She is gifted the power of a magical item, the Whispering Crown, to fend off the attack. What she does not know is that with this power comes a test by the goddess herself.

Realms of War story #3 "The Last Paladin of Ilmater" (By Susan J. Morris) (27 Eleint "September 27th" 902 DR, three months after "The Whispering Crown")

Best Of The Realms book 3 story #1 "The Knights of Samular" ((Release date: May 8th, 2007), (In-universe date of novel's story: begins on the month of Flamerule "July" in the year 925 DR)) dab3dee05ca1&pf_rd_r=3X56QCE82345DK4FRA4Q&ref=a_lib_c4_libItem_B00AVZAHXO

"Thornhold" (By Elaine Cunningham) ((Release date: August 8th, 1998), (In-universe date(s) of novel: begins in 927 DR, ends on 1368 DR))

Story synopsis: All is not well in the City of Splendors. A new Zhentarim threat lurkes in the shadows of Waterdeep. Roguish Harper Bronwyn is sent by Archmage Khelben Arunsun on a mission to meet her long-lost father and reclaim her bloodline's dangerous heritage. She uncovers a family secret that threatens to destroy not only Bronwyn, but the Harpers themselves!;qid=1562629384&s=gateway&sr=8-1

"Depths of Madness" of The Dungeons series (By Erik Scott de Bie) ((Release date: March 13th, 2007), (In-universe date of novel: possibly 1000 DR))

Story synopsis: The last thing Fox-at-Twilight remembers is seeing her friends die. Eldritch and forgotten arcana wait within its vaults. Twisted accidents of magic prowl its halls. Sinister forces lure the unsuspecting deeper into death or madness. Its victims don't remember how they got there. No one remembers how to get out. Now it’s her turn.;qid=1562629508&s=gateway&sr=8-1

Dragon magazine issue #242 "In The Bleak Deepwinter" (By Lynn Abbey) (1016 DR)

Chapter 22 of Cormyr: A Novel (1018 DR)

"Timeless" (By R.A. Salvatore) ((Release date: September 4th, 2018) (Part 1 and Part 3 are in 1018 DR))

Story synopsis: Centuries ago from 1488 DR (the present day of this novel), in the city of Menzoberranzan, the City of Spiders, the City of Drow, nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor house. The greater nobles watched him, and one matron, in particular, decided to take him as her own. She connived with rival great houses to secure her prize, but that prize was caught for her by another, who came to quite enjoy the weapon master.

This was the beginning of the friendship between Zaknafein and Jarlaxle, and the coupling of Matron Malice and the weapon master who would sire Drizzt Do'Urden.

Fun fact: This novel details the friendship between Drizzt's father Zaknafein and Jarlaxle, and parts 2 and 4 take place 4 centuries into the future of the 5th Edition time period.;qid=1562629616&s=gateway&sr=8-2

"Boundless" (By R.A. Salvatore) ((September 10th, 2019), (Flashback scenes are set in 1018 DR after Timeless))

Story synopsis: Split between time and two worlds, Zaknafein had always been conflicted. That inner turmoil was magnified by his inferior position as a male dark elf in the matriarchal drow society. Only his status as one of the greatest warriors—as well as his friendship with the mercenary Jarlaxle—kept him sane. When he finally perished, he was content knowing he left behind a legacy as substantial as his son Drizzt.

Except...someone isn’t ready for Zaknafein to be dead. And now he’s back, hundreds of years later, 1488 DR, in a world he doesn’t recognize. His son’s companions are not the prideful—and bigoted—males the drow warrior was accustomed to in his previous life. Drizzt’s circle includes dwarves, elves, and, perhaps worst of all, a human wife.

Struggling to navigate this transformed new world, Zaknafein realizes that some things have not changed: the threat of demons and the machinations of a drow matron no longer content with her family’s position in the ranks of Houses. Though he has been displaced in time, Zaknafein is still a warrior. And no matter what prejudices he must overcome, he knows he will do his duty and fight by Drizzt’s side to stem the tide of darkness that threatens the Realms.

"Bread Storm Rising" from the Realms of the Arcane book (By Tom Dupree) (possibly 1050 DR)

"Grotto of Dreams" of the Realms of the Arcane book (By Mark Anthony) (possibly 1058 DR)

"A Narrowed Gaze" from the Realms of the Arcane book (By Monte Cook) (possibly 1062 DR)

"The Lady and the Shadow" of the Realms of the Arcane book (By Philip Athans) (possibly 1065 DR)

"Shadows of the Past" of the Realms of the Arcane book (Written by Brian Thomsen) (possibly 1070 DR)

"Vampire of the Mists" a Ravenloft related novel (By Christie Golden) ((Release date: September 1st, 1991), (In universe date of novel: 1072 DR)

Story synopsis: Be careful what you wish for-- the dark powers of Ravenloft might hear you. Jander Sunstar is a gold elf, a native of magical Evermeet in the Forgotten Realms. He is also a 500 year old vampire.

Torn by rage and grief, Jander is transported into the nightmare realm of Ravenloft, where he gains the attention of the demiplane's master, Count Strahd Von Zarovich. But can Jander trust this elegant fellow vampire once he discovers that his own quest for revenge is linked to the dark heritage of the count's domain?;qid=1562629702&s=gateway&sr=8-1

Realms of War story #4 "Black Arrow" (Bruce R. Cordell) (begins in 11 Tarsakh "April" 1095 DR)

Story synopsis: The tale of the Last Battle for Sarshel's Wall and the valor of Jotharam Feor and the Black Arrow.

"Black Arrow" ends in 1097 DR

Dragon magazine issue #152 "The First Notch" (By R.A. Salvatore) ((Release date: December 1989), (In-universe date of story: 1100 DR))

Fun fact: This is Bruenor Battlehammer's origin story

This is all for now. Part 2 is coming soon.



  • BladeDancerBladeDancer Member Posts: 477
    Here is part 2 of my updated FR chronology detailing most (if not all) of the Forgotten Realms D&D novels, comic books, tabletop adventure games and video games!

    "Realms of the Arcane Prologue, Interlude #1, Interlude #2 and Epilogue" (By Wes Nicholson) (1100 DR)

    Chapter 24 of Cormyr: A Novel (1188 DR)

    Realms of the Dead story "Soul Steel" (By Lisa Smedman) ((Release date: January 5th, 2010), (In-universe date of story: 21 Uktar "November 21st" 1204 DR))

    Story synopsis: "Soul Steel" follows the story of Trelwyn Vithannis as she seeks vengeance for the death of her brother, Rollan, who was executed two days previously, supposedly for killing the pet jaguar of Queen Bethilde of the Forest of Amtar, though it wasn't wearing its collar at the time.

    "The Council of Blades" (Written by Paul Kidd) ((Release date: November 4th, 1997), (In-universe date of novel: 1217 DR))

    Story synopsis: War cares little for the troubles of the aristocracy. As a terrible new weapon obliterates the age of courtly battle, Miliana, an intelligent but plain princess and her companions-- Lorenzo, an addled young inventor and Tek-ah-ri-i-ki-i, a kleptomaniac firebird--find themselves forced into a battle for survival in a suddenly very deadly world.;qid=1562629897&s=gateway&sr=8-1

    Chapter 26 of Cormyr: A Novel (1227 DR)

    "Obsidian Ridge" of The Citadels series (By Jess Lebow) ((Release date: April 1st, 2008), (In-universe date of novel: Begins in 1266 DR, ends on 1366 DR))

    Story synopsis: Obsidian Ridge hasn't been seen in Faerun for hundreds of years. It's a legend, a fairy story - until it appears, silently and without warning over the kingdom of Erlkazar, blotting out the sun. Steered by the madness of a cunning wizard, the citadel and its vast array of shadowy monsters will destroy all of Erlkazar unless the wizard gets what he wants: the princess of Erlkazar as a bride. But he'll have to battle the king's personal assassin, a loyal courtier, a complicated killer, and the princess herself to bring his plan to bear.;qid=1562629926&s=gateway&sr=8-1

    Realms of Shadow story #4 "Darksword" (By Troy Denning) (20 Flamerule "July 20th" 1269 DR)

    Story synopsis: Melegaunt Tanthul a Prince of Shade Enclave and powerful shadow mage seeks out Bodvar of the Moor Eagles. Bodvar is a proud Vaasan, leader of his clan. The powerful wizard saves Bodvar, but the wise northlander is wary of the mages mysterious magic, and rightfully so. And as the Vassans take up the swords crafted by the archmage to defend themselves against annihilation, the clan enters into a dark bond with Shade Enclave.

    Realms of Magic story #5 "The Eye of the Dragon" (By Ed Greenwood) (possibly 1272)

    "Icewind Dale" and "Heart of Winter" (By Black Isle Studios, the Enhanced Edition versions is developed by Overhaul Games of Beamdog) ((Release date (Icewind Dale Original Edition): June 29th, 2000), (Heart of Winter Original Edition): February 2001, (Enhanced Edition for Windows, OS X, Linux, iOS, Android): October 20th, 2014), (Release date (Enhanced Edition for Nintendo Switch, PlayStation 4, Xbox One): September 14th, 2019)), (In-universe date of games: From Mirtul to Flamerule, "May" to "July" 1281 DR))

    Story synopsis of Icewind Dale: In the Year of the Cold Soul, 1281 DR, six adventurers arrive in Easthaven of the Ten Towns in Icewind Dale to be recruited into an expedition led by a man named Hrothgar to Kuldahar, where some disturbances have been reported. After an avalanche caused by frost giants kill Hrothgar and most of his expedition, the six adventurers are the only survivors left who can continue to Kuldahar and find out what evil plagues the small town in the mountainous regions of the Spine of the World.

    Story synopsis of Heart of Winter: The adventurers that saved Kuldahar and all of Icewind Dale from the demons of the Nine Hells, meet an elderly barbarian named Hjollder, the shaman of the Tribe of the Bear in Lonelywood of the Ten Towns. Recently, Hjollder received a vision that a deceased king of the barbarian tribes of Icewind Dale will come back from the dead to lead a bloody war against the people of the Ten Towns, and the only ones who can go to the land where the Tribe of the Elk and Bear dwell and reason with the resurrected barbarian king to stop the imminent bloodshed is the six adventurers who saved Kuldahar.

    Fun fact: In Heart of Winter, a barbarian named Angaar the Brave, who guards the entrance to the village of Icewind Dale's barbarian tribes is the grandfather of Heafstaag, who in The Crystal Shard novel was the king of Icewind Dale's barbarian tribes and led them in a war against the Ten Towns.

    Chapter 28 of Cormyr: A Novel (1286 DR)

    The Halls of Stormweather story #1 "The Burning Chalice" (Written by Ed Greenwood) (1293 DR),aps,191&sr=8-2

    "Homeland" of The Dark Elf Trilogy (By R.A. Salvatore) ((Release date: December, 1990), (In-universe date of novel: begins 1297 DR on Drizzt's day of birth))

    Story synopsis: Drow ranger Drizzt Do’Urden, first introduced in The Icewind Dale Trilogy (The Crystal Shard, Streams of Silver and The Halfling's Gem), quickly became one of the fantasy genre’s standout characters. But Homeland first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark elf truly began.

    Fun fact: Viconia DeVir from the Baldur's Gate games is related to the drow of House DeVir. Matron Mother Ginafae was her last surviving sister (Viconia states in Shadows of Amn that she used to have 14 sisters, and most of them died, some by her own hands), and Alton was her nephew. However, just because Viconia is related to Ginafae and Alton, don't expect her to be mentioned in the novel because she gets no mention. The truth is, Viconia was long gone from the Underdark decades before Drizzt was born and a few years before Alton was born. Alton DeVir was 55 years old in 1297 DR, which means Ginafae gave birth to him on 1242 DR, and Viconia was exiled from the Underdark sometime before 1242 DR, leaving Ginafae the only daughter of House DeVir's original Matron Mother to rebuild the family from the ground up having her own children.;qid=1563596020&s=gateway&sr=8-1

    Realms of the Shadow story #5 "Liar's Game" (By Jessica Beeven) (1300 DR)

    Story synopsis: In preparation for their return, members of Shade Enclave find descendants still in Faerun and begin to corrupt and command them. One, a wizard-druid woman, is sent to find some notes that may have power to help Shade Enclave. She finds them with a man living alone in the woods. A type of love ensues.

    Realms of Magic story #6 "Every Dog His Day" (By Dave Gross) (possibly 1300 DR)

    Realms of the Dragon story #3 "Gorlist's Dragon" (Written by Elaine Cunningham) (1301 DR)

    "Wishing You Many More" of the Realms of the Arcane book (Written by David Cook) (possibly 1304 DR no timeline is hinted)

    Story synopsis: A series of letters between the Perfect and Absolute Magister Pavish and his nemesis Grand Conjurer Torreb. Magister Pavish is searching for a magical artifact called the Greenwinter staff. He wishes to use this to rid himself of the people that are in his way, but he is not as clever as he thinks and Grand conjurer Torreb catches up to him before he is able to finish his plot.

    "The Gilded Rune" (By Lisa Smedman) (Begins in 1306 DR, continues on and ends in 1480 DR)

    Story synopsis: A plague that turns dwarves to stone...

    A race of people, said to be forged from precious metal, face a devastating disease. Stoneplague. Once afflicted, the suffering is agony. Eyes become opaque and glassy, skin flakes off in scales, bones fuse into an immovable skeleton, and blood turns dark and muddy. Death comes when the heart stops beating and hardens into stone. And the plague is spreading.

    A dwarven soul in human form...

    Torrin Ironstar is a delver, an adventurer whose daft quest to find the Soulforge in Faerûn invites ridicule and scorn. But he's used to that. He's an outsider, a human who believes he's really a dwarf, right down to the silver hammers in his beard.

    An impossible puzzle.

    The other citizens in Eartheart shun him, suspicious of his true intentions. Little do they know, Torrin holds the key to the cure, if only he can figure it out in time. But time is running out.

    Realms of The Underdark story #2 "The Fires of Narbondel" ((Release date: April 23rd, 1996), (In-universe date of story: 1308 DR))

    Story synopsis: A story of Zaknafein. It is almost the 'Festival of the Founding' in Menzoberranzan and Matron Malice Do'Urden has a plan to raise her house's station in the city. Legend has it that Lolth appears somewhere in the city every year during the upcoming festival. Malice has summoned a yochlol that told her of a surefire way that Lolth would appear in House Do'Urden. Malice tasks Zaknafein with finding the Dagger of Menzoberra, a task that tests his loyalty to Matron Malice. If he refuses, Malic can sentence him to become a drider. How can he remain Malice's favored weapon master and still remain the rebellious dark elf that he is?;qid=1562630280&s=gateway&sr=8-1

    "Icewind Dale 2" (By Black Isle Studios) (Release date: August 27th, 2002), (In-universe date of game's story: 1312 DR))

    Story synopsis: A new adventure emerges from the Spine of the World! The call has reached the ears of the High Captains of Luskan. The Ten Towns of Icewind Dale are paying for mercenaries, soldiers, and adventurers of all types to sail north and defend the town of Targos from encroaching goblinoid hordes. It is up to the heroes to break this grip of evil, or die trying!

    Fun fact: The game can't be in 1310 DR despite what the intro says because the High Captains hadn't solidified their control over Luskan yet in 1310

    Realms of Infamy story #2 "The More Things Change" ((Release date: December 27th, 1994), (In-universe date of novel's story: One part is in 1321 DR, the other part is in 1390 DR))

    Story synopsis: After having been rejected by his Moonblade, Elaith Craulnober leaves Evermeet and joins a band of mercenaries. We also learn of his later life.;qid=1562629477&s=gateway&sr=8-1

    Chapter 30 of Cormyr: A Novel (1324 DR)

    "Escape from Undermountain" (By Mark Anthony) ((Release date: February 27th, 1996), (In-universe date of novel: 1325 DR))

    Story synopsis: To rescue a missing noble, Artek the Knife must venture deep into the Undermountain, a vast and lethal labyrinth created by a crazed wizard, a place that is not only difficult and dangerous to access but nearly impossible to escape.;qid=1562630445&s=gateway&sr=8-2

    "Whisper of Waves" of The Watercourse Trilogy (By Philip Athans) ((Release date: November 1st, 2005), (In-universe date of novel: 1326 DR))

    Story synopsis: The Wizard. Pledged to the Red Wizards of Thay from boyhood, he will do anything for anyone who can give him more power. In a twisted dimension outside the walls of time and space, he plots and plans.

    The Senator. A genasi, he has fought his way up from the streets and will never go back. Amid the tangled streets of Innarlith, he mixes ambition with thoughts of vengeance.

    The Man. A master builder, he walks along the coast of Faerûn and the waves whisper to him of a mighty work, a task worthy of his talents.;qid=1562630528&s=gateway&sr=8-1

    "Daughter of the Drow" of the Starlight and Shadows Trilogy (By Elaine Cunningham) ((Release date: August 29th, 1995), (In-universe date of novel: Prologue is in 1327 DR, the rest of the chapters are in 1361 DR)

    Story synopsis: Beautiful as she is deadly, Liriel Baenre flits through the shadows of Menzoberranzan, city of the dark elves. Amid treachery and murder that are the drow's daily fare, she feels something calling to her... something beyond this dusky world far removed from the sun. Yet as she ventures toward the surface and the lands of light, enemies pursue her unceasingly. And one enemy may offer her the only hope of salvation.;qid=1562630715&s=gateway&sr=8-1

    "Homeland" of The Dark Elf Trilogy ends in 1328 DR

    "The Meaning of Lore" of Realms of Infamy (By Barb Hendee) (Possibly 1329 DR)

    Advanced D&D comic book series "The Challenge of Timoth Eyesbright" of the "Players" comic book story section (Timoth's backstory) ((Release date: 1989), (In-universe date of comic: Possibly 1330 DR, I don't know the lifespan of centaurs))

    "Too Many Princes" of the Realms of War book (By Ed Greenwood) (1333 DR)

    Realms of Infamy story #1 "So High A Price" and story #4 of The Best of the Realms book 2 (By Ed Greenwood) (Set in the month of Mirtul 1334 DR)

    Story synopsis: Manshoon is determined to overthrow the council of Zhentil Keep. He plots with Fzoul Chembryl to take control of the council of Zhentil Keep. Elminster, in disguise as a beholder, manages to stop him.

    Realms of Valor story #8 "The Family Business" (By James Lowder) (1335 DR)

    Story synopsis: While searching for a mark, Shadowhawk and his son, Artus Cimber save Prince Azoun from Zhent groundling assassins.

    "Moonshae" sourcebook (By Douglas Niles) ((Release date: December 1st, 1987), (In-universe date of sourcebook: Starts on 1335 DR));qid=1564380184&s=gateway&sr=8-8

    "Raven's Egg" of Realms of Infamy (By Elaine Bergstrom) (Possibly 1336 DR)

    Realms of Valor story #2 "Elminster at the Magefair" (1336 DR)

    Story synopsis: This short story chronicles the visit of Elminster, accompanied by Storm Silverhand (to serve as protector), to a magefair.

    "Secrets of Blood, Spirits of the Sea" of the Realms of the Arcane book (By Elaine Cunningham) (Possibly 1337 DR, it can't possibly be centuries ago, the characters in this story allude to a time a long time ago when the ancestors of the drow used to live on the surface)

    "Exile" of the Dark Elf Trilogy (By R.A. Salvatore) ((Release date: 1990), (In-universe date of novel: Starts in 1338 DR))

    Story synopsis: Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do'Urden and his magical cat, Guenhwyvar. Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit—for the dark elves are not a forgiving race.;qid=1562643335&s=gateway&sr=8-2

    Realms of Infamy story #5 "The Third Level" (By R.A. Salvatore) (Likely 1339 DR, in a time when Artemis Entreri, Drizzt's future rival, was 14 years old. Artemis was 40 years old in 1364 DR during "The Silent Blade")

    Realms of the Dragons story #4 "The Keeper of Secrets" (By Ed Greenwood) (1339 DR)

    "The Devil You Know" (By Erin M. Evans) (Part 1 of Bryseis Kakistos' story is in 1339 DR)

    The Best of the Realms book 2 story #5 "One Comes, Unheralded, to Zirta" (4 Eleasis (August 4th), 1339 DR))

    "Exile" of The Dark Elf Trilogy ends in 1340 DR;qid=1562632309&s=gateway&sr=8-2

    "Pool of Radiance", both the game and novel (The game version was developed by Strategic Simulations Inc., playable on Amiga, Apple II, C64, MS-DOS, Apple Macintosh, Nintendo Entertainment System, and PC-9800) (The novel version is written by James M. Ward and Jane Cooper Hong) ((Release date of game: 1988), (Release date of novel: November 1989)), (In-universe date of game and novel: 1340 DR)

    Novel story's synopsis: The spellcaster, Shal, seeks to avenge the death of her wizard master.

    The ranger thief, Ren, hunts the assassin who brutally murdered his beloved Tempest.

    The cleric, Tarl, prepares for a confrontation with the undead.

    A possessed dragon commands the undead armies of Valhingen Graveyard and the beasts from the ruins of Phlan. Desperate, Shal, Ren, and Tarl join forces to deliver Phlan and the entire Moonsea from the dark possession of evil reincarnate... Tyranthraxus.

    Fun fact: The novel is technically canon unless you create the novel main characters "Ren o' the Blade (human male ranger/thief)", "Shal Bal (human female mage)" and "Tarl Desanea (human male cleric of Tyr) in the game as partners of the other three heroes you must create.



    "Sojourn" of The Dark Elf Trilogy (By R.A. Salvatore) ((Release date: 1991), (In-universe date of novel: Starts in 1340 DR))

    Story synopsis: Far above the merciless Underdark, Drizzt Do'Urden fights to survive the elements of Toril's harsh surface. The young drow begins a sojourn through a world entirely unlike his own—even as he evades the dark elves of his past. He begins to understand his new home and its inhabitants, but acceptance among the surface-dwellers doesn't come easily.;qid=1562632508&s=gateway&sr=8-3

    "Bladesinger" (By Keith Francis Strohm) ((Release date: May 31st, 2006), (In-universe date of novel: begins in 1340 DR))

    Story synopsis: They are the half-bloods, the broken, the unforgiven.

    They failed themselves and their people.

    They are outcasts.

    Then, in the bitter wilds of Rashemen, they receive a desperate plea they alone can answer.

    If they succeed, it could mean their redemption. But if they fail, a troubled past will be the least of their problems.;qid=1562632538&s=gateway&sr=8-3

    Advanced D&D comic book series "I, Conner" of the "Players" comic book (possibly 1341 DR)

    Realms of the Elves story #3 "Necessary Sacrifices" (By Lisa Smedman) (begins in 1342 DR)

    Story synopsis: The loss of a son to a drow attack at the Old Skull Inn in Shadowdale in the Year of the Behir, 1342 DR, leads the elven bard, Sorrel, to join in a pact of service to Shevarash the elven deity of revenge, loss and hatred of the drow.

    "Necessary Sacrifices" ends in 1344 DR

    "The Rage" (By Richard Lee Byers) ((April 6th, 2004), (In-universe of novel: Starts in 1344 DR, ends in 1373 DR))

    Story synopsis: Renegade dragon hunter Dorn Graybrook hates dragons with a passion few can believe, let alone match ever since he was a child. He has devoted his entire life—a life spent in the twisted body of a half-golem—to killing every dragon he can find.

    You might feel the same way if one of them had killed your entire family in front of your eyes, bitten you in half, and left you for dead.

    Killing one dragon at a time is hard enough but when the irresistible impulse to slip into feral madness begins to overcome not one, but every dragon all across Faerûn, civilization's only hope may lie in the last alliance Dorn and his fellow dragon hunters would ever accept.

    No matter what happens, the next year is going to be a difficult one for Dorn, and for Faerûn itself.

    The Year of Rogue Dragons has come.;qid=1562632745&s=gateway&sr=8-1

    Realms of Magic story #8 "The First Moonwell" (By Douglas Niles) (possibly 1344 DR)

    "Darkwalker on Moonshae" of The Moonshae Trilogy (Written by Douglas Niles) ((Release date: June 1st, 1987), (In-universe date of novel: 1345 DR))

    Story synopsis: Tristan Kendrick, heir to the High Kings, must organize an alliance of dwarves, haflings, knights, bards, and druids against the evil creatures trying to invade Moonshae

    Fun fact: This is the very first published book for the Forgotten Realms!;qid=1562632801&s=audible&sr=1-1

    "Black Wizards" and "Darkwell" of The Moonshae Trilogy (Both written by Douglas Niles) ((Release date(s) (Black Wizards): April 1988, (Darkwell): February 1989), (In-universe dates of novels: Both set in 1346 DR, "Darkwell" taking place after "Black Wizards"))

    Black Wizards story synopsis: Yet again the Moonshae Isles come under the threat of sinister and supernatural forces. A council of dark sorcerers has usurped the the will of the High King. Guided by Bhaal, god of murder, an army of ogres and zombies threaten the gentle Ffolk while the puppet king acquiesces. It falls to Tristan, heir to the throne of the Moonshaes, and his friend Robyn the druid, to guard their homeland from certain destruction.

    Darkwell story synopsis: The ultimate struggle of good and evil... Tristan, new-crowned king of the Ffolk, and Robyn the druid must confront an evil that threatens their beloved Moonshae Isles. But they must also resolve their own relationship—and decide if they will rule as king and queen or live forever as bitter enemies.

    Black Wizards:


    "The Devil You Know" (Part 2 of Bryseis' story is in 1347 DR)

    "Under Illefarn" (a tabletop adventure game) (By Steve Perrin) ((Release date: October 1st, 1987), (In-universe date:1347 DR))

    Story synopsis: There's nothing going on that a member of the renowned Daggerford militia can't handle. Except that the Shining River has turned green, the cattle are dying. Except that the Elf King of Laughing Hollow, a place where no human dares to go without fearing for his life, is asking the militia for help. Except that strange substances are oozing from the fissures caused by a recent earthquake. Except that the earthquake also has opened an entrance in the cliffs around Laughing Hollow that might lead to the fabled dwarf mines of Illefarn.;qid=1562632898&s=gateway&sr=8-1

    "Sojourn" of The Dark Elf Trilogy ends in 1347 DR

    The Knights of Myth Drannor Trilogy novels "Swords of Eveningstar", "Swords of Dragonfire", and "The Sword Never Sleeps" (all three novels are written by Ed Greenwood) ((Release date(s) (Swords of Eveningstar): August 2006, (Swords of Dragonfire): August 2007, (The Sword Never Sleeps): November 2008)), (In-universe date of novels: 1348 DR))

    Swords of Eveningstar story synopsis: This series explores the youthful adventures of the much-loved heroes, Florin Falconhand, Islif Lurelake, and Jhessail Silventree. They are the defenders of all that is good and decent in the Realms. A rollicking band of companions, the Knights of Myth Drannor have adventured their way down through the legends of Faerûn, clutching a royal charter from King Azoun himself. In the picturesque village of Eveningstar, nestled at the foot of the Stonelands, the Knights of Myth Drannor began. Now, for the first time, here is their story: the battles, adventures, love, and death that brought together the band of the greatest adventurers the Realms have ever seen.

    Swords of Dragonfire story synopsis: The kingdom of Cormyr is in need of heroes. Only the bravest and most loyal stand a chance in the trials to come. Standing tall against the darkness that besieges their homeland, a band of youthful adventurers answer that call. They are the Knights of Myth Drannor.

    The Sword Never Sleeps story synopsis: The Knights of Myth Drannor have come far from the pastoral comfort of their home in Espar. Chartered by the king and knighted by the queen, they have earned the name of adventurers. But do they have what it takes to be heroes? The noble knights thus far have defeated both dark magic and treachery, but true heroes do more than stumble across victory. True heroes are relentless in the pursuit of evil. The true hero's sword never sleeps.;qid=1562632950&s=gateway&sr=8-6

    The Best of the Realms Book 1 Story #1 and Realms of the Underdark story #4 "Rite of Blood" (By Elaine Cunningham) ((Release date: November 1st, 2003), (In-universe date of story: 1348 DR, a time when Lirel Baenre is old enough for The Blooding ritual))

    Story synopsis: Young Liriel Baenre, daughter of Gromph Baenre, has reached the age for her Blooding. While her instructor, Xandra Shobalar, prepares a Red Wizard to be able to overcome the drow maiden and rid her of the hated disciple, Liriel meets her father for the first time since she left his household.;qid=1566330378&s=gateway&sr=8-8

    Advanced D&D comic book series "A Slave Is A Slave" chapter of the "Players" comic book (1348 DR) (Vajra Valmeyjar's origin story)

    "The Devil You Know" (Part 3 of Bryseis' story is in 1348 DR)

    Realms of Infamy story #12 "The Walls of Midnight" (1350 DR)

    Story synopsis: Ravendas, aka Lord Cutter, a former member of the Flaming Fist from Baldur's Gate, is sent on a mission by the Zhentarim to retrieve an ancient magical object, the Finger of Ckai-el-Ckaan.

    "Pools of Darkness" both the game and novel (the game was developed by Strategic Simulations Inc., playable on Amiga, MS-DOS, Apple Macintosh, and NEC PC-9801) (Novel version is written by James M. Ward and Anne K. Brown) (Release date (game): 1991 (novel): February 1992)), (In-universe date of game and novel: Both set in 1350 DR))

    Novel synopsis: The entire city of Phlan has vanished, ripped from the surface of Toril by dire creatures and magical forces. While the minions of the evil god Bane bicker over the spoils, the brave citizens of Phlan mount a stubborn defense. A ranger-thief named Ren seeks his missing friends, Shal and Tarl, spellcasters nonpareil. Ren must band together with a mysterious sorceress, Evaine, and her intrepid shapeshifter cat, as well as a couple of droll druids and a fearful knight who is absolutely, positively dead.

    Fun fact: The novel version is more canon over the game version because the game version makes it clear that it is supposed to be set after "Curse Of The Azure Bonds" and "Secret Of The Silver Blades", being the final game of the Pool of Radiance series made in the late 80's to early 90's, and the game reveals that Bane has been manipulating Tyranthraxus and the evil forces that haunted the game version heroes in "Secret Of The Silver Blades", and player characters can be imported to these games from "Pool of Radiance", and canonically, the "Curse Of Azure Bonds" game should take place AFTER the "Azure Bonds" novel, and "Azure Bonds" is in 1357, seven years after Pools of Darkness. So since Alias hasn't been created yet, Tyranthraxus should not know about the Azure Bond curse around this time, which is why the game version can't be canon.



    "The Stowaway" of the Stone of Tymora Trilogy (By Geno Salvatore and R.A. Salvatore) ((Release date: September 9th, 2008), (In-universe date of novel: Begins in 1350 DR))

    Story synopsis: Barely a teen and already guarding a secret that could jeopardize his young life, Maimun is marked for death. With the help of a mysterious stranger, the boy escapes his village and escapes out to sea, stowing away on the pirate hunting ship, Sea Sprite, where he comes across a most unlikely ally: the dark elf Drizzt Do'Urden. With a half-demon determined to destroy him, and a crew of sailors resentful of the trouble he's caused, Maimun must find the courage to prove his worth, both to his friends and to himself.

    Fun fact: R.A. Salvatore and his son Geno worked on this novel together.;qid=1562633081&s=gateway&sr=8-1

    "The Magic Thief" story #3 of Realms of Magic (By Mark Anthony) (possibly 1350 DR)

    Realms of Infamy story #8 "A Matter of Thorns" (By James M. Ward) (possibly 1350 DR)

    "Book of Lairs" adventure accessory book (By Nicky Rea and Sam Witt) ((Release date: January 1995), (In-universe date of book's adventures: Possibly 1350 DR))[Forgotten-Realms]-(2e)

    "The Crystal Shard" of The Icewind Dale Trilogy (Written by R.A. Salvatore) ((Release date: January 9th, 1987), (In-universe date of novel: Begins in 1351 DR))

    Story synopsis: Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the Crystal Shard. But is it merely an inanimate device... or is it capable of directing the defeat of Ten-Towns? Or have the barbarians already arranged for that themselves? Their brutal attack on the villages of Ten-Towns seals their fate, and that of the young barbarian Wulfgar. Left for dead, Wulfgar is rescued by the dwarf, Bruenor, in exchange for five years of service... and friendship. With the help of the dark elf, Drizzt, Bruenor reshapes Wulfgar into a warrior with both brawn and brains. But is Wulfgar strong enough to reunite the barbarian tribes? Can an unorthodox dwarf and renegade dark elf persuade the people of Ten-Towns to put aside their petty differences in time to stave off the forces of the crystal shard?

    Fun fact: This is R.A. Salvatore's first published Forgotten Realms book back in the late 80's, and it is the book that introduced readers to Drizzt and his companions for the first time.

    Fun fact #2: Originally Icewind Dale didn't exist in the Forgotten Realms, Salvatore made it so that he could get started writing The Crystal Shard. Originally he wanted Wulfgar to have a crossover with Douglas Niles' main characters from "Darkwalker on Moonshae", but WoTC told him they don't allow an author's character to have a crossover with another author's character. When WoTC gave Salvatore a prototype map of Faerun, he struggled trying to figure out where to set his first Forgotten Realms novel. He asked WoTC if he could set his story in Cormyr, but WoTC told him he couldn't because Ed Greenwood was writing a novel set there ("Cormyr: A Novel"), and Salvatore couldn't set his story in the Sword Coast either because WoTC had plans on setting some adventures there, so Salvatore started setting his sights further and further north, and when he asked WoTC are there any towns or cities north beyond the Spine of the World, WoTC didn't give him a clear answer because they hadn't confirmed that there is anything in the northern regions of Faerun yet, and so Salvatore jumped on their uncertainty and claimed "This is where Icewind Dale is! Now leave me alone!";qid=1562633299&s=gateway&sr=8-2

    Dragon magazine issue #304 "Haunted, A Tale of Sembia" (By Dave Gross) (The parts that are set in 10 Marpenoth "October 10th", and 12 and 13 Uktar "November 12th and 13th" 1351 DR)

    Here ends Part 2.

  • BladeDancerBladeDancer Member Posts: 477
    Here is part 3 of the updated chronology of D&D novels, sourcebooks, comic books, tabletop games and video games set in the Forgotten Realms with a confirmed and estimated timeline.

    Dragon+ short story "Law and Order Part 1: Fishing" (By David Gross) (Possibly 1352 DR, when Rasaad was six years old)

    (Rasaad's origin story, a companion from Baldur's Gate Enhanced Edition.)!/article/116670/103705219?loadFresh=true&title=24_17_Fiction: Law and Order

    "Ironhelm" of The Maztica Trilogy (Written by Douglas Niles) ((Release date: April 1st, 1990), (In-universe date of novel: Prologue begins in 1352 DR))

    Story synopsis: MAZTICA!
    In a corner of the world far removed from the known Forgotten Realms stands the exotic continent of Maztica. There Erix the slave girl learns of a great destiny laid upon her by the gods themselves. At the same time, across the sea, a fateful mission of exploration embarks.

    The explorers, a legion of seasoned mercenaries, sail westward to discover a land of primitive savagery mixed with high culture, of brutal, bloodthirsty gods and lavish treasures. Under the banner of their vigilant god, Helm, the legion claims these lands for their own.

    Only as Erix sees her land invaded by these strangers, when her world itself starts to collapse around her, is her startling destiny revealed...;qid=1562633656&s=gateway&sr=8-1

    "Oriental Adventures: Test of the Samurai" tabletop adventure (By Rick Swan) (Kara-Tur year: 2602 Faerunian year: 1352 DR)

    "The Devil You Know" (Parts 4 and 5 of Bryseis' story is in 1352 DR)

    Chapter 32 of Cormyr: A Novel (1352 DR)

    Advanced D&D comic series "The Gathering" (Written/co-plotted/artwork by Michael Fleisher and Jan Duursema, letters by Steve Haynie, colors by Glenn Whitmore, edited by Barbara Kesel) ((Release date: December 1989), (In-universe date of comic: Begins in 1352 DR, continues into 1358 DR))

    Realms of Infamy story #9 "Stolen Spells" (By Denise Vitola) (possibly 1352 DR)

    Realms of Valor story #6 "A Virtue By Reflection" (1353 DR)

    "The Devil You Know" (Part 6 of Bryseis' story is in 1353 DR)

    Advanced D&D comic series "Dwarves Night Out" chapter of the "Players" comic book (Onyx's backstory) (1353 DR)

    "The Nether Scroll" (By Lyn Abbey) ((Release date: September 2000), (In-universe date of novel: Starts in 1353 DR, ends in 1368 DR))

    Story synopsis: Ansoain has been murdered, and her son Galimer taken hostage. Druhallen, a young magic user, must avenge the murder of his teacher and rescue her son from a dubious fate. But not everyone is telling Druhallen the truth. Druhallen and his companions must brave the ruins of Dekanter to find a missing artifact... the Nether Scroll. Without the Nether Scroll Galimer may die. With it Druhallen may go mad.;qid=1562633831&s=gateway&sr=8-1

    Realms of Infamy story #10 "The Greatest Hero Who Ever Died" (By J. Robert King) (possibly 1353 DR)

    Realms of Infamy story #11 "Twilight" (By Troy Denning) (possibly 1353 DR)

    The Best of the Realms book 2 story #6 "A Dance In Storm's Garden" (By Ed Greenwood) (1354 DR)

    "Rising Tide" of The Threat from the Sea Trilogy (Written by Mel Odom) ((Release date: January 1999), (In-universe date of novel: Prologue set in 1354 DR))

    Story synopsis: From the murky depths of the Shining Sea rises a prehistoric menace who commands a rising tide of invasion to crash over the shores of Faerûn.
    Iakhovas has plotted for long, bitter years to regain the powers that were torn from him by an angry goddess. Now, nothing will stand in his way, and the face of Toril will never be the same again. Oblivious to the growing danger of the undersea civilizations, the surface world is about to awaken to a new, terrifying threat from the sea.;qid=1562644705&s=gateway&sr=8-1

    "Spawn of Dragonspear" adventure game book (By Steve Perrin) (Release date: June 6th 1988), (In-universe date: 1354 DR)

    Story synopsis: In Spawn of Dragonspear, you, Kelson Darktreader, must discover the source of the evil emanating from dread Dragonspear Castle and put an end to it once and for all!

    Fun fact: Eltan, one of the Grand Dukes of Baldur's Gate is one of the supporting characters in this adventure.

    Fun fact #2: Under Illefarn stated that Kelson Darktreader is 58 years old in 1357 DR, so that means he was 55 during Spawn of Dragonspear.

    "Maiden of Pain" of The Priests series (By Kameron M. Franklin) ((Release date: June 1st, 2005), (In-universe date of novel: Begins in 1354 DR, ends in 1374 DR))

    Story synopsis: I sat alone because of thy hand, for thou hast filled me with indignation. Why is my pain perpetual, and my wound incurable, which refuseth to be healed? Wilt thou be altogether unto me as a liar, and as waters that fail?;qid=1562633863&s=gateway&sr=8-3

    Dragon magazine issue #255 "Dark Legacy" Prologue of Threat from the Sea Trilogy (1355 DR)

    "Smoke Powder and Mirrors" Story #2 of Realms of Magic (By Jeff Grubb) (possibly 1355 DR)

    Realms of Infamy story #3 "The Meaning of Lore" (By Barb Hendee) (possibly 1355 DR)

    "Tertius and the Artifact" of the Realms of the Arcane (Written by Jeff Grubb) (possibly 1355 DR, in a time when Volothamp Geddarm started traveling around Faerun)

    Realms of Infamy story #4 "Raven's Egg" (By Elaine Bergstrom) (possibly 1355 DR)

    "The Crystal Shard" ends on 1356 DR

    "Oriental Adventures: Swords of the Daimyo" tabletop adventure (By David "Zeb" Cook) (Kozakuran Calendar: 1430 Faerunian Calendar: 1356 DR)

    Fun fact: Yoshimo from Baldur's Gate 2 Shadows of Amn is from Kozakura.

    "Dungeons & Dragons: Dark Alliance" (By Turque Games and Wizards of the Coast) ((Release date: Sometime in the 3rd or 4th quarter of 2020), (in-universe date of game: 1356 DR, after The Crystal Shard and before Streams of Silver)

    Fun fact: This upcoming game is a spiritual successor of Baldur's Gate Dark Alliance and Baldur's Gate Dark Alliance 2, but ironically, this game is chronologically set nearly two decades before those games.

    Fun fact #2: The reason why I strongly believe this upcoming game is after The Crystal Shard is because I found a game article that says so, it confirms that it is 100 years before Baldur's Gate Descent Into Avernus and after The Crystal Shard, because Catti-Brie apparently in the trailer she is using her longbow Taulmaril which she almost stops using after 1372 DR, so that rules out the game being set anytime close to Baldur's Gate Dark Alliance, and Bruenor is wearing his helmet with the broken right horn which he always wore before he reclaimed Mithril Hall and became its king.

    "Streams of Silver" of The Icewind Dale Trilogy (By R.A. Salvatore) ((Release date: January 1989), (In-universe date of novel:1356 DR))

    Story synopsis: "Yer eyes'll shine when ye see the rivers runnin' silver in Mithril Hall!"
    Bruenor the dwarf, Wulfgar the barbarian, Regis the halfling, and Drizzt the dark elf fight monsters and magic on their way to Mithril Hall, centuries-old birthplace of Bruenor and his dwarven ancestors.

    Faced with racism, Drizzt contemplates returning to the lightless underworld city and murderous lifestyle he abandoned. Wulfgar begins to overcome his tribe's aversion for magic. And Regis runs from a deadly assassin, who, allied with evil wizards, is bent on the companions' destruction. All of Bruenor's dreams, and the survival of his party, hinge upon the actions of one brave young woman.

    Fun fact: This novel was released in the month and year I was born!;qid=1562634343&s=gateway&sr=8-1

    "The Stowaway" ends in 1356 DR

    "Dark Mirror" of Realms of Valor (By R.A. Salvatore) (1356 DR, explicitly after Streams of Silver)

    Story synopsis: Mithral Hall has just been retaken from Shimmergloom and the duergar occupying it. Drizzt Do'Urden has been invited inside Silverymoon and is on his way there when he finds some monster tracks, possibly escorting prisoners. He joins with a band of villagers from a tiny community called Pengallen, led by Rico Pengallen, who pursue the same goal.

    "Forgotten Realms Campaign Set" (Written by Jeff Grubb, Ed Greenwood and Karen S. Martin) ((Release date: August 1st, 1987), In-universe date of set: Starts on 1356 DR))

    Fun fact: Though this is not a novel or sourcebook, this campaign set is important to the Forgotten Realms lore because one of the important details it has is the first Dragonspear Castle War.;qid=1564941482&s=gateway&sr=8-1

    "The Halfling's Gem" of The Icewind Dale Trilogy (By R.A. Salvatore) ((Release date: January 1990), (In-universe date of novel: Begins in 1356 DR))

    Story synopsis: Assassin Artemis Entreri whisks his kidnapped victim, Regis the halfling, south to Calimport and into Pasha Pook's vengeful hands. If Pook can control the magical panther Guenhwyvar, Regis will die in a real game of cat and mouse.

    Using an enchanted mask, dark elf Drizzt Do'Urden hides his heritage and races with the barbarian Wulfgar to save their light-fingered friend. An unexpected ally arrives just as Entreri springs a trap. But can Regis survive unscathed?

    The companions from Icewind Dale battle pirates on the famed Sword Coast, brave the deserts of Calimshan, and fight monsters from other planes to rescue their friend... and themselves.'s+Gem&qid=1562634420&s=gateway&sr=8-3

    "The Shadowmask" of the Stone of Tymora Trilogy (By Geno Salvatore and R.A. Salvatore) (Begins on 1356 DR, ends on 1362 DR)

    Story synopsis: Though robbed by a masked spellcaster and left for dead by a demon, twelve-year-old Maimun refuses to give up the magic that rightfully belongs to him. After reuniting with dark elf Drizzt Do'Urden and Captain Deudermont's crew, Maimun sets off on a sea-faring chase that will test both the strength of his spirit and of his friendships. As perilous storms rock Sea Sprite and vicious pirates bombard its decks, a mysterious force gathers in the Moonshaes, determined to bring Deudermont's ship—and Maimun's quest—crashing to an end on its shores.;psc=1&refRID=BVV9FARDQWMDV4K04DKM

    Flashbacks of "The Howling Delve" (Written by Jaleigh Johnson) (1356 DR);qid=1562634601&s=gateway&sr=8-1

    Realms of Valor story #1 "The Lord of Lowhill" (1356 DR)

    Story synopsis: The story follows two halflings, Pawldo and Stefanik, as they search for treasure in a dark, evil place.

    "The Halfling's Gem" ends in 1357 DR

    "Oriental Adventures: Ochimo: The Spirit Warrior" (By Jeff Grubb) (Kara-Tur year: 2607 Faerunian year: 1357 DR)

    "Oriental Adventures: Blood of the Yakuza" 1st Edition tabletop adventure (By David "Zeb" Cook) (Kara-Tur year: 2607 Faerunian year: 1357 DR, after Ochimo: The Spirit Warrior)

    Fun fact: Kara-Tur is the Forgotten Realms's Asian country where Yoshimo of Baldur's Gate 2 Shadows of Amn originates from.

    "The Sentinels" of the Stone of Tymora Trilogy (By Geno Salvatore and R.A. Salvatore) ((Release date: November 2010), (In-universe date of novel: Begins in 1357 DR))

    Story synopsis: After dueling with a dragon and a demon, Maimun knows he must destroy the stone that has kept him on the run for most of his life. The question now is how. With Joen by his side, Maimun journeys to the Tower of Twilight to beg famed wizard Malchor Harpell for answers. But Harpell's help comes at a steep price. Friends become enemies. Lost secrets come to light. And deep in the shadows, the sentinels are watching, scheming to save the stone—even if it means someone must die.;psc=1&refRID=NS0CGQJBMS9P3EWE6ZX1

    "Crypt of the Shadowking" (Written by Mark Anthony) ((Release date: April 1993) (In-universe date of novel: 1357 DR))

    Story synopsis: Under a dark cloud, Caledan Caldorien left the Harpers seven years ago. Now a mysterious and beautiful messenger from the secret society convinces him to undertake one final, reckless mission.

    Iriaebor, City of a Thousand Spires, has fallen under the sway of the evil network of Zhentarim. With a fellowship of old friends, Caledan must seek an ancient magic to counter the dark conspiracy of the Harpers' nemeses.

    Awaiting them all is a terrible secret that lies beneath the city.;qid=1562634714&s=books&sr=1-1

    "Spellfire" of Shandril's Saga (By Ed Greenwood) ((Release date: August 12th, 1988), (In-universe date of novel: 16 Flamerule "July 16th" 1357 DR))

    Story synopsis: The Fire That Burns. It can lay low a dragon or heal a wounded warrior. It is the most sought-after magical power in all Faerûn. And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass. Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive. At least until tomorrow.;qid=1562634309&s=gateway&sr=8-3

    "Crown of Fire" and "Hand of Fire" of Shandril's Saga (all written by Ed Greenwood) ((Release date (Crown of Fire): April 19th, 1994, (Hand of Fire): August 1st, 2002), (In-universe date of novels: "Crown of Fire" picks up after "Spellfire" and ends on 22 Flamerule "July 22nd". "Hand of Fire" begins on the night of 21 Flamerule "July 21st", and ends on 1 Eleint "August 1st", 1357 DR))

    Crown of Fire story synopsis: Adventurer on the Run! Once Shandril was a humble kitchen maid. Now she's one of the most powerful magic-users in the land.

    And a lot of people want her dead.

    The evil Zhentarim, the powerful Cult of the Dragon—all of them want her spellfire, and they'll kill whoever they must to get it. There's only one thing for Shandril to do: run. With the aid of Elminster of Shadowdale, the Knights of Myth Drannor, her lover, and a determined dwarf, she'll wield her magic for the cause of good. But if her magic becomes too powerful, her friends won't have a choice.

    They'll kill her themselves.

    Hand of Fire story synopsis: Be careful what you wish for. Spellfire is the most powerful magic in the land. It’s a dangerous weapon in anyone’s hands.

    In the wrong hands, it can destroy the world.

    Shandril Shessair wanted a taste of adventure. She got spellfire, and now she's fleeing for her life across Faerûn, searching for somewhere to hide. More evil wizards, warriors, and priests than she can count are trying to get it from her, and they'll kill or enslave her without hesitation. Her last, desperate hope is to take refuge in the sheltered city of Silverymoon.

    If she makes it that far.

    Crown of Fire:;qid=1562634745&s=books&sr=1-7

    Hand of Fire:;psc=1&refRID=D1MB4640XBN06M6WW29W

    "Bloodbound" (The Best of the Realms, Book 2 Story #8), "How Wisdom Came to the Maimed Wizard" (The Best of the Realms, Book 2 Story 9) (Both stories are in 1357 DR)

    A Slow Day in Skullport story synopsis: A company of three adventurers (two Masked Lords of Waterdeep among them) are tricked down into the Underdark under the pretense of a rescue of a Waterdhavian noblewoman. They walk into a beholder's trap—only to receive help from somewhere they don't expect.

    "Moonshae" sourcebook ends on 1357 DR

    "Bloodstone Pass" 1st Edition tabletop adventure ((Written and edited by Douglas Niles and Michael Dobson) (1357 DR)

    Fun fact: This adventure originally wasn't set in the Forgotten Realms, but Wizards of The Coast retconned this game and its sequels to be in the Forgotten Realms.

    "The Mines of Bloodstone" 1st edition tabletop game sequel to "Bloodstone Pass" (By Douglas Niles and Michael Dobson) (1357 DR)

    "The Bloodstone Wars" 1st Edition tabletop adventure game, the sequel to "The Mines of Bloodstone" (By Douglas Niles and Michael Dobson) (1357 DR)

    Fun fact: The Grandfather of Assassins became an ally of the Witch King Zhengyi and Orcus and his priests around this time, which means this tabletop game takes place during this year.

    "The Throne of Bloodstone" 1st edition sequel to "The Bloodstone Wars" (By Douglas Niles and Michael Dobson) (1357 DR)

    "The Legacy" and "Starless Night" of the Legacy of the Drow series (By R.A. Salvatore) (1357 DR)

    The Legacy story synopsis: Life is good for Drizzt Do'Urden, better than it ever has been for the beleaguered dark elf. His dearest friend, the dwarf Bruenor, has reclaimed his throne, and his adventuring companions, Wulfgar and Catti-brie, are to be wed in the spring. Even the halfling Regis has returned. All the friends are united in the safety and prosperity of Mithral Hall, where streams of silver mithral run deep and dwarven hammers bang out the solemn rhythms of ancient and unending songs. But Drizzt did not achieve this state of peace without leaving powerful enemies in his wake. Lolth, the dreaded Spider Queen deity of the evil dark elves, counts herself among them and has vowed to end the drow's days of pleasant security.

    Starless Night story synopsis: The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.

    The Legacy:;qid=1562634855&s=books&sr=1-2

    Starless Night:;psc=1&refRID=QKFZ1X39F62KS828822D

    "Azure Bonds" of The Finder's Stone Trilogy (written by Jeff Grubb and Kate Novak) ((Release date: November 1st, 1988), (In-universe date of novel: 1357 DR))

    Story synopsis: Her name is Alias, and she is in big trouble. She is a sell-sword, a warrior-for-hire, and an adventuress. She awoke with a series of twisting, magical blue sigils inscribed on her arms and no memory of where she got them.

    Determined to learn the nature of the mysterious tattoo, Alias joins forces with an unlikely group of companions: the halfling bard, Olive Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait. With their help, she discovers that the symbols hold the key to her very existence.

    But those responsible for the sigils aren't keen on Alias's continued good health. And if the five evil masters find her first, she may discover all too soon their hideous secret.

    Fun fact: This trilogy of books are the ones that detail the origins of Alias and her saurian paladin partner Dragonbait;qid=1562634964&s=gateway&sr=8-3

    "Dreams of the Red Wizards" (1st edition sourcebook) (By Steve Perrin) (1357 DR);qid=1562635021&s=gateway&sr=8-1

    "Curse of the Azure Bonds" a PC game and tabletop adventure game that ties in to Azure Bonds novel (PC game developed by Strategic Simulations Inc., playable on Amiga, Apple II, Atari ST, C64, Macintosh and MS-DOS) (Tabletop game version written by Jeff Grubb and George MacDonald) ((Release date (PC game): 1989, (Tabletop game): April 1st, 1989), (In-universe date of game: Marpenoth "October" 1357 DR, only a few months after Azure Bonds))

    Story synopsis: Day breaks, and the crowing of a distant rooster wakes you from an all-too-short sleep. Another day of adventure, you think as you arise - but then you stop short. You, and all your companions, have an elaborate blue tatoo covering most of your sword arm! And there's more to these marks than a drunken prank. As you try to find out the source and the meaning of your new adornment, you are drawn further and further into danger and mystery. Will you become a pawn in somebody else's power game, or will you fight for your freedom and individuality?

    Fun fact: Alias and Dragonbait appear in this game, and the tabletop version is canon because the PC game version is supposed to take place directly after the Pool of Radiance game, and according to the official Forgotten Realms timeline, there's no way that can happen, Alias wasn't created yet in 1340 DR.

    PC game:

    Tabletop game:;qid=1563852618&s=gateway&sr=8-2

    "Empires of the Sands" (1st edition sourcebook) (By Scott Haring) (1357 DR);qid=1562635058&s=gateway&sr=8-4

    That's it for part 3!

  • BladeDancerBladeDancer Member Posts: 477
    Here is the next part. Man, I'm going to have more parts than I originally made...


    "The Wyvern's Spur" and "Song of the Saurials" of The Finder's Stone Trilogy ((Release date (The Wyvern's Spur): February 1990, (Song of the Saurials): March 1991), (In-universe date of novels: The Wyvern's Spur starts on 19 Ches "March 19th", 1358 DR, Song of Saurials starts not long after The Wyvern's Spur ends))

    Wyvern's Spur story synopsis: More than a hunk of junk, the Wyvern's Spur has moldered in a crypt for fifteen generations... until now. The Wyvernspur family's powerful heirloom has been stolen, and the grand wizard and patriarch Drone Wyvernspur is the first to fall to the ancient item's curse. The family fool, Giogi, is left to find it, but even recovering the spur cannot guarantee his clan's safety. Fortunately, the famous halfling bard Olive Ruskettle and a mysterious and talented mage named Cat are determined to help. But when betrayal and enchantment threaten Giogi's progress, he must invoke the spur's awesome might... or become its next victim!

    Song of the Saurials story synopsis: When the Harpers judged The Nameless Bard responsible for the death of his apprentices, they sentenced him to exile and obscurity. Now the Harpers are reconsidering their decision, but with the arrival of the monster Grypht, Nameless' new trial dissolves in a string of disappearances and murder.

    It is up to the bard's friends, Alias the swords-woman, Akabar the mage, Dragonbait the saurian paladin, and Olive Ruskettle the thief, to prove one enemy is behind all the chaos—the ancient evil god, Moander the Darkbringer. Unless Alias and her companions can find Nameless and convince him to sacrifice some of his precious power, Moander will return to claim the Realms.

    The Wyvern's Spur:'s+Spur&qid=1562635116&s=gateway&sr=8-2

    Song of the Saurials:;qid=1562635167&s=gateway&sr=8-2

    "Siege of Darkness" of the Legacy of the Drow series (R.A. Salvatore) ((Release date: 1995) (In-universe date of novel: 1358 DR))

    Story synopsis: "Let the damned drow come!"
    All about me I saw excitement, in the dwarves, in Catti-brie, even in Regis, the halfling known more for preparing lunch and nap than for war. I felt it, too. That tingling anticipation, that camaraderie that had me and all the others patting each other on the back, offering praises for the simplest of additions to the common defense, and raising our voices together in cheer whenever good news was announced. What was it? It was more than shared fear, more than giving thanks for what we had while realizing that it might soon be stolen away. I didn't understand it then, in that time of frenzy, in that euphoria of frantic preparations. Now, looking back, it is an easy thing to recognize.

    It was hope.;qid=1562635220&s=gateway&sr=8-1

    "The Alabaster Staff" (By Edward Bolme) ((Release date: August 1st, 2003), (In-universe date of novel: Starts in 1358 DR))

    Story synopsis: She didn't want to steal it.
    She didn't want to kill a Zhentarim agent.
    She didn't want to double-cross the thieves guild.
    She didn't want to owe a debt to the Red Wizards of Thay.
    She didn't want to anger the followers of the chromatic dragon goddess Tiamat.
    She didn't want to tie her fate to the dreaded Staff of the Necromancer.
    But she did.;qid=1562635275&s=gateway&sr=8-1

    Advanced D&D comic series "The Gathering" continues and ends in 1358 DR

    Advanced D&D comic series "The Bounty Seekers of Manshaka", "The Secret of Selune's Eye", "Sorcerer's Moon", "The Spirit of Myrrth Part 1, Part 2, Part 3 and Part 4" (1358 DR)

    Realms of the Underdark story #3 "A Slow Day In Skullport" (month of Eleasis "August" 1358 DR)

    Story synopsis: A company of three adventurers (two Masked Lords of Waterdeep among them) are tricked down into the Underdark under the pretense of a rescue of a Waterdhavian noblewoman. They walk into a beholder's trap—only to receive help from somewhere they don't expect.

    Realms of War story #6 "The Siege of Zerith Hold" (By Jess Lebow) (1358 DR)

    Best of the Realms book 3 story #10 "Possessions" (1358 DR)

    Advanced D&D comic series "Catspaw Part 1: Night of the Moonpenguin", "Catspaw Part 2: Of Mirt and Mind Flayers", "Catspaw Part 3: All Hades Breaks Loose", "Catspaw Part 4: Down In The Depths" (1358 DR)

    "Swords of the Iron Legion" 1st edition tabletop adventure (By Bill Connors, Christopher Mortika, Rick Reid, Scott Bennie, John Terra, Jay Batista, Roy Schelper and Rick Swan) (1358 DR)

    "Forgotten Realms" comic series "The Hand of Vaprak Parts 1, 2, 3 and 4" (Written by Jeff Grubb, pencil art by Rags Morales, ink by Dave Simons, letters by Tim Harkins, colors by Dean D'Angelo, editing by Barbara Kesel and Elliot S. Maggin) (1358 DR)

    "Advanced D&D" comic series "Spell Games Part 1: Shackles of the Past", "Spell Games Part 2: Shell Game", "Spell Games Part 3: Cat & Mouse" and "Spell Games Part 4: The Last Betrayal!", "Kyriani's Story: The Ostus Legacy Part 1 and 2" (1358 DR)

    "Advanced D&D" comic book series "Phases of the Moon Part 1, 2, 3 and 4" (Written by Dan Mishkin, penciled by Jan Duursema and Tom Mandrake, inked by Rick Magyar, colored by Matt Webb, edited by Elliot S. Maggin and Kim Yale) (1358 DR)

    Forgotten Realms comic book series "The Dragonreach Saga Parts 1, 2, 3 and 4, "The Morning After", "Head Cheeese", "Triangles: Jasmine, Part 1, 2, 3," "Liches In Love: Undead Love" (Written by Jeff Grubb, pencil art by R.A. Morales, ink by Dave Simons, letters by Tim Harkins, colors by Dean D'Angelo, editing by Barbara Kesel and Elliot S. Maggin (1358 DR)

    Fun fact: At the end of "Liches In Love: Undead Love", the comic book tells you that Jasmine's fate won't be determined in the next issue of the Forgotten Realms comic book series, but instead, it will be revealed in the first issue of the "TSR Worlds" comic book series, "Jammers", which is what I have listed down below.

    TSR Worlds comic books "Jammers" Chapters 1, 2, 3, 4 and 5" (Written by Barbara Kesel, Jim Lowder, Kate Novak-Grubb and Dan Mishkin, penciled by Michael Collins, Rags Morales, Dave Hoover and Dan Reed, inked by Randy Elliott Paul Abrams, Rags Morales, and Alan Kupperberg, lettered by Steve Haynie, colored by Eric Kachelhofer, edited by Elliot S. Maggin) (Forgotten Realms year 1358 DR)

    The Spelljammer main characters visit the main characters of the Advanced D&D comic books in Waterdeep on Chapter 3. Chapter 4 is the chapter that ties up the loose end of "Liches In Love: Undead Love".

    Forgotten Realms comic book series "Waterdhavian Nights", "Fallen Idols Part 1: Possessions, Part 2: Mad Gods And Paladins, Part 3: Divine Rights" and "On Earth As It Is In Heaven" (Written by Jeff Grubb, pencils by Rags Morales, Tom Raney and Dave Simons, inks by Dave Simons, Bob Downs, Jerry Acerno and Mickey Ritter, colors by Gene D'Angelo, letters by Tim Harkins, edited by Elliot S. Maggin and Kim Yale) (1358 DR)

    "Shadows of Doom" of the Shadows of the Avatar Trilogy (By Ed Greenwood) (1358 DR)

    Story synopsis: It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. The gods were about to be summoned to a reckoning, and among them was Mystra, goddess of all magic. She knew it was likely she, along with the other gods, was about to be stripped of godhood. Yet to shatter governance over magic would mean ruin for the world she loved. So Mystra made certain preparations, looking always for a worthy successor . . . yet until the Ascension of that worthy one, her power must be preserved.

    A lone mortal must carry the greatest share of her divine energy, the silver fire, until the mantle of magic could be reclaimed. It was the fate of this mortal to risk being destroyed or driven wild, without warning.

    It was Elminster's Doom.;qid=1562637966&s=gateway&sr=8-1

    "Cloak of Shadows" of the Shadows of the Avatar Trilogy (By Ed Greenwood) (1358 DR)

    Story synopsis: THE TIME OF TROUBLES HAD ARRIVED. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn had come. But wrathful and warring gods turned mortal were not Faerûn's only problem.

    The dreaded and insidious Shadowmasters had seized the opportunity to increase their influence and power while Mystra and her minions were otherwise engaged. The Shadowmasters had woven a magical cloak of spells that would render the wearer invisible to their rival's magic.

    The shadow over Faerûn spreads.;qid=1562638209&s=gateway&sr=8-3

    Avatar series novels "Shadowdale", "Tantras", and "Waterdeep" (By Scott Ciencin and Troy Denning) (1358 DR)

    Shadowdale story synopsis: When the gods are banished from the heavens, they must travel through Faerûn in the guise of mortals.

    When four companions, last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. When magic itself runs wild, no one can say that the most innocent of spells will not destroy the world.

    Tantras story synopsis: Heroes Stand Trial! When Elminster, the Old Sage of Shadowdale, is apparently slain, Midnight and Adon stand trial for his murder. When Bane, the god of tyranny, and his allies seek the lost Tablets of Fate, a slender dark-haired woman is all that stands between Faerûn and disaster. When a friend betrays them, Midnight and her companions can trust no one.

    Waterdeep story synopsis: The Streets of Waterdeep... Where danger lurks round every corner as the avatars of the gods seek the Tablets of Fate. Where Cyric and Myrkul, god of death, plot to capture Midnight and twist the Tablets to their own dark ends, imperiling the very existence of Faerûn. Where the destiny of the world will be decided and a new pantheon of gods will rise into the heaven.




    Forgotten Realms comic book series "Picking Up The Pieces", "Temptations", "Cannibal Girls", "Cat Logic", "Unreal Estate", "Wake of the Realms Master" (Written by Jeff Grubb, pencils by Rags Morales, Tim Raney, Linda Spofford and Chas Truog, inks by Dave Simons, letters by Tim Harkins and Albert De Guzman, colors by Gene D'Angelo and Matt Webb, edits by Kim Yale) (1358 DR)

    "All Shadows Fled" of the Shadows of the Avatar Trilogy (By Ed Greenwood) ((Release date: October 1st 1995), (In-universe date: 1358 DR))

    Story synopsis: The Time of Troubles had almost passed. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was reaching an end. However, not so Those Walk in Shadow.

    The dreaded and insidious Shadowmasters realize that they have one last chance to seize control while chaos wreaks havoc on all of the Realms, and in doing so seal the fate of not just their archenemy Elminster, but of all Mystra's minions as well.

    Darkness threatens to envelop all Faerûn.

    The shadows loom.;qid=1562638532&s=audible&sr=1-1

    "Hillsfar" a PC video game (Developed by Westwood Studios) ( ((Release date: 1989 for the MS-DOS, Amiga, Atari ST, Commodore 64, 1993 for the Nintendo Entertainment System), (In-universe date: 1358 DR))

    Fun fact: This game is one of the first RPGs that tried to combine simple hack-and-slay style with puzzles. The story is unusually simple, with the player-character just walking around the town and its surrounding area, solving some puzzles and fighting action sequences, while trying to find treasures and weapons. Unlike most role-playing games, there aren't any randomly generated monsters to battle, combat only occurs in Hillsfar's arena. This game's story has no significance in the Forgotten Realms, this is a bland, boring game, but it does have a place in the timeline, though.

    "Secret of the Silver Blades" a PC game that is the sequel to "Curse of the Azure Bonds" and non-canonically the prequel to the "Pools Of Darkness" game version (Developed by Strategic Simulations Inc., playable on Amiga, C64, Macintosh and MS-DOS) ((Release date: 1990), (In-universe date: 1358 DR))

    Story synopsis: The adventurers who were once under the azure bond curse has been magically summoned to the mining town of New Verdigris, located in a valley deep in the Dragonspine Mountains, in hopes that they will save the town from the overwhelming evil that threatens it.

    New Verdigris is located on the ruins of a much older city that was suddenly covered by a glacier three hundred years ago. However, the glacier is now receding, which led to the town being re-established and the resumption of mining operations. While New Verdigris initially prospered, three months ago, a new mineshaft was opened and monsters began pouring through from an unknown source.

    Previous efforts to stop the monsters have failed and they have made it to the ruins and are threatening to invade the town. The party is the town's last hope of finding the source of the evil and clearing the scourge.;qid=1564770327&s=gateway&sr=8-1

    Dragon magazine issue #343 "Rivals" (By Richard Lee Byers) (1358 DR)

    "The Dowery" of The Legend of Drizzt anthology (By R.A. Salvatore) ((Release date: February 2011), (In-universe date of story: 1358 DR, after Siege of Darkness and before Passage to Dawn))

    Story synopsis: Waiting in Waterdeep to ask to join the crew of Captain Deudermont's Sea Sprite, Drizzt Do'Urden and Catti-brie attempt to undertake some pirate hunting of their own.

    "Gateway to the Savage Frontier" game playable on the Commodore 64, PC, and Amiga (Developed by Stormfront Studios) ((Release date: 1991), (In-universe date: 1358 DR))

    Fun fact: The game is definitely set in 1358 DR, based on events that happen in The Savage Frontier sourcebook, itself set in 1358 DR.

    According to the sourcebook, Tessarin Alaurun had "just" seized control of the city of Nesmé in 1358 DR — the captain of the Riders of Nesmé also notes that "Longtresses Alaraun has taken over". The dwarves of Llorkh are still in hiding from the Zhentarim, who took over after the death of Phintarn, also noted in the same book. In addition, the merchant ship, the Gallant Prince, was confirmed missing in 1358 DR, and in the game, it explains that it had recently washed up near Port Llast.;qid=1564380283&s=gateway&sr=8-1

    "Treasures of the Savage Frontier" game playable on the Commodore 64, PC, and Amiga (Developed by Stormfront Studios) ((Release date: 1992), (In-universe date: 1358 DR, a few weeks after the end of Gateway to the Savage Frontier));qid=1564380336&s=gateway&sr=8-2

    "Eye of The Beholder" (A video game developed by Westwood Associates (GBA version developed by Pronto Games), playable on PC-9800, Super Nintendo, Sega CD and Game Boy Advance) ((Release date(s) (for each system): 1991, 1992, 1994 and 2002), (In-universe date of game's story: Begins 5 Marpenoth "October 5th", 1358 DR, ends a few days or weeks later))

    Story synopsis: The lords of the city of Waterdeep have grown concerned with mysterious happenings within the city. Luckily, Khelben "Blackstaff" Arunsun looks into lords' concerns — that an unknown evil poses a threat to Waterdeep. There are rumors of assassins wondering the streets, so the mage visits both Amn and Calimshan, as such places had given Waterdeep issues in the past. He, however, finds no evidence of devious plots outside of Waterdeep, and believes such evils must be coming from within. Arunsun's informants are clear on one thing — the word Xanathar recurs with great persistence.

    The wizard uses his mages to detect evil, but cannot locate its exact source. After this, Khelben writes to Piergeiron the Paladinson, Open Lord of Waterdeep. He warns that the evil must be coming from inside Waterdeep, or more, under their very noses. Khelben returns to the council and tells Piergeiron to hire adventurers to look where they haven't — under the city. The council holds a ceremony, and write up an official document known as the commission and letter of Marque, and sends the adventurers away to prepare.

    Two days before the adventuring group are due to search underground, the captain of the guard intercepts a drow scout that is spying on the council. Under interrogation, the drow reveals the disturbing plan of an evil beholder (who had recently teleported the elf to the surface). The spy reveals that the beholder crime lord, Xanathar, inhabits the lowest parts of the Waterdeep sewer system. The guards confiscate the drow's package of information, and Khelben sends it to the adventuring group.

    With the official document, basic adventuring gear and a package of information, the adventurers enter the city's sewer system. As they descend, the entrance gets blocked by a sudden collapse, all planned by Xanathar.

    Fun fact: The commission and letter of marque given to the player by the Lords of Waterdeep at the beginning of the game confirms the timeline

    "Eye of The Beholder 2: The Legend of Darkmoon" (playable on DOS, Amiga, FM Towns and PC-9800) ((Release date: 1991, 1992 and 1993), (In-universe date of game's story: Marpenoth 1358 DR))

    Story synopsis: After the heroes tasked to investigate and stop Xanathar's evil defeated the beholder, the heroes head to a local inn to rest and enjoy their new found fame, but a note gets slipped to them from the Archmage of Waterdeep, Khelben Arunsun, also known as Blackstaff. He says that he sent a scout named Amber to investigate reports of evil brewing in a temple known as Darkmoon but she has not returned.

    Khelben then transports the heroes to the temple to find Amber and continue the investigation.

    "Eye of The Beholder 3: Assault on Myth Drannor" (playable on DOS, Amiga, FM Towns and PC-9800) ((Release date: 1993, 1994 and 1995), (In-universe date of game's story: 1358 DR, apparently after the player characters of "Curse of the Azure Bonds" and "Secret of the Silver Blades" defeated Tyranthraxus in Myth Drannor during "Curse of the Azure Bonds", otherwise the lich Acwellan would never be free to dominate Myth Drannor which is the reason why the heroes who defeated Xanathar and Dran are sent on this adventure in the first place))

    Story synopsis: Shortly after the heroes defeated Dran Draggore and returned to Waterdeep, the heroes tell the patrons of a local tavern about their success over Dran Draggore and how it saved the town. Afterwards, a mysterious man enters the tavern and asks the heroes to save the ruined city of Myth Drannor, which is ruled by a Lich named Acwellan.

    The mysterious man then tells the heroes that they need to save Myth Drannor by getting an ancient artifact from the Lich known as the Codex. After the heroes accept the quest, the mysterious man teleports the heroes just outside Myth Drannor.

    "Oriental Adventures: Mad Monkey vs the Dragon Claw" (tabletop adventure game) (By Jeff Grubb) (1358 DR in Kara-Tur);qid=1562638646&s=gateway&sr=8-2

    "Oriental Adventures: Ronin Challenge" tabletop adventure (By Curtis Smith and Rick Swan) (Kara-Tur year: 2608 Faerunian year: 1358 DR)

    "Master of Chains" of The Fighters series (By Jess Lebow) ((Release date: September 2005), (In-universe date: begins in 1359 DR, ends in 1369 DR))

    Story synopsis: Once he led the revolutionaries against a tyrannical lord. Once he had a beautiful wife. Once he was a hero. But that was before he got caught, beaten down, nearly killed, and sold into slavery. Now he has nothing but hate and the chains of his bondage: the only weapons he has with which to escape.;qid=1562638719&s=gateway&sr=8-2

    "Horselords" of The Empires Trilogy (By David Cook) ((Release date: April 1990), (In-universe date: 1359 DR))

    Story synopsis: Between the valiant kingdoms of the western Realms and the exotic eastern lands of Kara-Tur lies a vast, unexplored kingdom. For centuries, the "civilized" peoples of the Forgotten Realms have given little notice to these barbarians. Now, a powerful leader has united the wild horsemen into a mighty force–an army powerful enough to challenge the world.;qid=1562638743&s=gateway&sr=8-1

    "Dragonwall" of The Empires Trilogy (By Troy Denning) ((Release date: July, 1990), (In-universe date: begins in 1359 DR))

    Story synopsis: The barbarian horde has breached the ancient Dragonwall and now threatens the oriental land of Shou Lung. Powerful as they are, the Shou Lung army's only hope lies with Batu Min Ho, a young general who is himself a third generation descendant of Tuigan barbarians. But Batu's wife must fight her own battle in the treacherous political terrain of the imperial court, as a spy attempts to undermine the emperor's confidence in her husband. And if Batu is to retain his command and save Shou Lung, it is a battle she must not lose.;psc=1&refRID=B3BRQB1R2HZJSS8K1DQT

    "The Night Parade" (Written by Scott Ciencin) ((Release date: June 1992), (In-universe date: 1359 DR))

    Story synopsis: For decades the ghastly Night Parade has haunted the sleep of many in the Realms, but most thought it was nothing more than figments born of troubled minds. They were wrong. Myrmeen Lhal, the seductive ruler of Arabel, becomes embroiled in a war against the Night Parade, a war in which the Harpers are her only allies. She must triumph against these creatures who live on fear and misery—for the monstrous band's leaders have the daughter she thought dead for fourteen years past."Ghostwalkers" (By Erik Scott de Bie) (story begins in 1359 DR)

    Webstory for the "Ghostwalker" novel, "Wayfarer" (By Erik Scott de Bie) (1359 DR)

    Realms of Magic story #7 "The Common Spell" (By Kate Novak-Grubb) (1359 DR, apparently a year after the Finder's Stone Trilogy novels and Curse of The Azure Bonds game, in a time when Alias becomes a famous mercenary)

    Realms of Infamy story #13 "And Wringing of Hands" (By Jane Cooper Hong) (possibly 1359 DR)

    Story synopsis: This short story is about Tine, a small-time alchemist, in his secret occupation as poison-maker and accomplice to Renek the assassin. His conscience and his heart's desires are not always in concordance with the malignant life of hired killers.

    "Ghostwalker" of The Fighters series (By Erik Scott de Bie) (1359 DR)

    Story synopsis: "This scar on my arm is the mark of the thin man's sword. These on my chest, the barbarian's gyrspike. This, on my shoulder, the woodsman's axe. And this rasping whisper, all that is left of my voice, it is the scar of the Lord Singer's jealousy. They took my voice and my life and left my body for the crows. But not all who die rest in peace.";qid=1562638858&s=gateway&sr=8-2

    Advanced D&D comic series "Players" (excluding the flashbacks of the main characters) (1359 DR)

    Advanced D&D comic series "Lawyers!" (Written by Dan Mishkin, art by Tom Mandrake, letters by Steve Haynie, colors by Matt Webb, edited by Elliot S. Maggin) (1359 DR)

    Dragon magazine issue #277 "Another Name For Dawn" (By Paul Kemp) (1359 DR) This story is about Erevis Cale, the father of Vasen Cale from The Sundering's The Godborn novel

    Realms of War story #7 "Mercy's Reward" (Written by Mark Sehestedt) (1359 DR)

    Advanced D&D comic series "Scavengers Part 1, 2 and 3", "Death and the Dragon's Eye! Part 1, 2, 3 and 4", "Pillar of Gold!", "Broken Pillar!" (1359 DR) and

    Advanced D&D comic series "Summer in the City!", "Rites and Wrongs Part 1, 2 and 3" (Summer of 1359 DR for "Summer in the City!", and likely the winter of 1359 DR for "Rites and Wrongs Part 1, 2 and 3")

    "The Horde" sourcebook (By David Cook) (1359 DR)

    "Oriental Adventures: Night of the Seven Swords" (a tabletop adventure game) (By Jon Pickens, David Cook, Harold Johnson, Rick Swan, Ed Carmien and David James Ritchie) (1359 DR, another adventure set in Kara-Tur)

    "Halls of the High King" tabletop adventure (By Ed Greenwood) (possibly 1360 DR, sometime after the Time of Troubles)

    "Curse of the Shadowmage" (Written by Mark Anthony) (1360 DR)

    Story synopsis: Long ago, the shadow magic transformed an ancient wizard into a being of utter evil, the Shadowking. Now legendary Harper Caledan Caldorien—heir to the shadow magic—has mysteriously vanished.
    The Harpers mount a mission to find and destroy... Caledan.

    But renegade Harper Mari Al-maren and the mage Morhion embark on a desperate quest to rescue him, and stop Caledan before the Shadowking stalks the Realms once more!;qid=1562639474&s=gateway&sr=8-3

    Realms of Valor story #7 "King's Tear" (1360 DR)

    "Dragonwall" ends in 1360 DR

    Realms of Infamy story #15 "Laughter in the Flames" (By James Lowder) (possibly 1360 DR)

    Story synopsis: Hamnet Hawklin and Gareth Truesilver are respected members of the Cormyrian Society of Stalwart Adventurers. When they are informed of a possible passageway to the realm of Cyric, Lord of Deception, Murder and Strife by Uther, butler of the Society's Club Hall, they embark on the journey through the dark alleys of Suzail.

    "Nightmare Keep" tabletop adventure (By Rick Swan) (possibly 1360 DR)

    The Best of the Realms Book 1 story #5 "Six of Swords" (By William W. Connors) (possibly 1360 DR)

    Story synopsis: When Jaybel and Gwynn, two members of the long retired adventuring company Six of Swords, are murdered, their former comrades Orlando and Lelanda join forces again to investigate the mystery of their deaths.

    "Storm Riders" tabletop adventure (By Troy Denning) (1360 DR)

    Story synopsis: The Horde is riding! The mountains rumble under the thundering hoofbeats of 40,000 barbaric horsemen. When the player characters find themselves in their path they have no choice except to flee.

    Their journey takes them into the forbidden kingdom of Ra-Khati, a land of ancient mysteries and untold wealth nestled deep within the Katakoro Mountains. As honored guests they are invited to partake of its extravagance. Wealth, power, romance - anything can be theirs for the asking. That is, anything short of their freedom!

    But when invaders threaten the Hidden Kingdom, the player characters are given a chance to earn their liberty. They are charged with escorting a spoiled princess and her dowry, a ferocious black stallion, to a nearby kingdom as a bribe to stop a war. Nothing stands in their way except 40,000 bloodthirsty riders and a vengeful purple dragon.

    Fun fact: The circle of monks singing of Alaundo's various prophecies in Candlekeep in the first Baldur's Gate game mention The Horde in one of their songs. "In the Year of the Turret (1360 DR), a great host will rise from the East like a plague of locusts. So sayeth the wise Alaundo".

    That's all for part 4.

  • BladeDancerBladeDancer Member Posts: 477
    "Crusade" of The Empires Trilogy (Written by James Lowder) (1360 DR)

    Story synopsis: Yamun Khahan and his mighty barbarian army have turned their sights on the civilized western nations of the Forgotten Realms. Only one man, King Azoun of Cormyr, has the courage and the strength to bring the western factions together and forge a crusading army powerful enough to challenge the Tuigan horsemen. Together with the dwarves of the Earthfast Mountains, the crusaders make their stand against the rampaging horde. But King Azoun hasn't reckoned that the price of saving the west might be high—perhaps even the life of his beloved daughter.;qid=1562639507&s=gateway&sr=8-2

    "Black Courser" sequel to Storm Riders (By Troy Denning) (1360 DR)

    Story synopsis: The Purple Dragon is caged. But Ra-Khati isn't out of danger. The evil Raja Ambuchar Devayam is holding the Dalai Lama to his promise. If the player characters don't deliver Princess Bhrokiti and the Black Courser to him-and even if they do-the Raja's foul army will once again march on the Hidden Kingdom. What is it that Ambuchar Devayam really wants with Ra-Khati?

    Only the heroes who caged the Purple Dragon can discover the awful truth. When they do, their journey will take them to the far reaches of Shou Lung. Providing they escape the diabolic assassin sent to stop them, they will find the lost city of Kuo Meilan. There they must penetrate the lost city's wicked heart and find the stone Scepter of Shih. Only armed with this artifact, and the secret connecting it to Ambuchar Devayam, can they hope to save Ra-Khati-or themselves!

    "Blood Charge" sequel to Black Courser (By Troy Denning) (1360 DR)

    Story synopsis: The Stone Sceptre has been recovered.
    But will it be enough to stop the Raja of Solon? Ambuchar Devayam has massed 10,000 zombies on Ra-Khati's border. Only Gaumahavi, the Great Dragon of the Purple Wastes, stands between him and the hidden Kingdom. Yet even she cannot face Ambuchar alone, for the evil raja has recovered an archaic Imaskari relic that renders him invincible.

    If Ra-Khati is to be saved and the player characters are to escape the raja's curse, Ambuchar Devayan must be stopped. But how? The player characters' search for a solution will embroil them in Tuigan politics, lure them to the Red Mountain Monastery's forbidden halls, and lead them into ancient Solon itself, where Ambuchar's slaves—both living and undead—toil to make him even more dangerous.

    "The Parched Sea" (Written by Troy Denning) (1360 DR)

    Story synopsis: Determined to drive a trade route through Anauroch, the Zhentarim have sent an army to enslave the fierce nomads of the Great Desert. As tribe after tribe fall to the intruders, only a single woman, Ruha sees the true danger—but what Sheikh will heed the advice of an outcast witch? Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the Sheikhs, perhaps he can overcome the tribes' ancestral rivalries and drive the invaders from the desert.;qid=1562639535&s=gateway&sr=8-2

    Realms of the Dragons 2 story #1 "Faerie Ire" (By Erin Tettensor) (1360 DR)

    Story synopsis: This short story is about Zyx, a faerie dragon, tried to thwart a group of humans invading and setting up a campsite in his home forest.

    "Windwalker" of the Starlight and Shadows Trilogy (Written by Elaine Cunningham) (story starts in 1360 DR before "Daughter Of The Drow" during the Battle of Immil Dale)

    Story synopsis: Crossing the wide realms of Faerûn in search of adventure, the dark elf princess Liriel Baenre and her companion Fyodor find themselves in the barbarian's homeland of Rashemen. In a land ruled by witches, Liriel must disguise herself lest she spark the people's hatred of dark elves. Yet from the deep tunnels of the Underdark, glittering eyes and a mind twisted by malice are watching her every move, preparing for vengeance.;qid=1562639697&s=gateway&sr=8-7

    "The Grand Tour" Limited edition comic book (Written by Jeff Grubb, art by Todd Fox, ink by Steve Kurth and Steve Mitchell, color by Les Dorschiied, letters by Mike Malkovas and edited by Thomas Reid) ((Release date: January 1996), (in-universe date: Pages 1, 2, 3, 4 and 6, 7, 8, 9, 10, and 12 are possibly in 1360 DR, a lot of traveling through time and space in the Forgotten Realms is in this book))

    Story synopsis: It has been many years since Diana, Sheila, Bobby, Preston, Eric and Hank were somehow transported to the world of Dungeons & Dragons when they were kids. Now, they are adults and they have arrived in the Forgotten Realms, and Preston seeks to become Elminster's apprentice, hoping to learn a magic spell that can send them back to their home realm Earth. But first, Elminster takes Preston on a tour through time and space, visiting different locations of the Realms at different time periods.

    Fun fact: The kids from the 1982 Dungeons & Dragons cartoon show, Hank, Sheila, Diana, Eric, Bobby and Preston (Except their pet unicorn Umi, they had to leave her in the main Dungeons & Dragons realm) appear in this comic book, much older than they were in the cartoon show. Bobby, who was 8 years old in the show appears to be early or mid 20's in this comic book with a full beard and almost as tall as Wulfgar! Preston wants to be Elmister's apprentice, and accompanies him on a tour around the Forgotten Realms by journeying through time and space, so this comic book is not anchored to one time period. The reason why I placed the first half of the comic in 1360 is because Preston had heard about Azoun Orbaskyr IV's heroics stopping the Tuigan Horde at Thesk.

    "The Grand Tour" pages 27, 28 and 29 (The Grand Tour ends here)

    Realms of the Dragons story #5 "The Topaz Dragon" (Written by Jess Lebow) (1360 DR)

    Realms of Valor story #10 "The Curse of Tegea" (By Troy Denning) (1360 DR)

    "Elfshadow" (By Elaine Cunningham) (1361 DR)

    Story synopsis: Arilyn Moonblade is one of the two best assassins in the Realms. Maybe both. From Cormyr to Waterdeep, Harpers are being murdered. The trail leads to the half-elven adventurer, Arilyn Moonblade. Is she guilty, or is she the next target? Tormented by strange dreams and stalked by shadows, Arilyn must uncover the ancient secret of her sword's power in order to find and face the Harper assassin.;qid=1562639757&s=gateway&sr=8-4

    "Into the Void" a Spelljammer novel (By Nigel Findley) (1361 DR in Forgotten Realms timeline)

    Plunged into a sea of alien faces, Teldin Moore, a farmer from Krynn (the Dragonlance world) isn't sure whom to trust. His gnomish sidewheeler is attacked by space pirates, and Teldin is saved by a hideous mind flayer who offers to help the human use his magical cloak—but for whose gain? Teldin learns the basics of spelljamming, and he seeks an ancient arcane, one who might tell him more.;qid=1562639878&s=books&sr=1-11

    "The Ring of Winter" (Written by James Lowder) (story begins in 1361 DR)

    Story synopsis: For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make the wearer immortal and bring a second Ice Age down upon the Realms. Artus Cimber knows where it is. After discovering the ring is hidden in the jungles of Chult, he sets off to fulfill the quest that has devoured a decade of his life. Knowing that the artifact is hidden somewhere in the danger-filled jungles and recovering it are two entirely different matters, however–especially when a lost city, rampaging dinosaurs, and the villainous Cult of Frost all stand between Artus and his goal.;qid=1562639939&s=books&sr=1-1

    Realms of Magic story #14 "The Direct Approach" (1361 DR, decades after "Rite of Blood", in a time when Liriel Baenre is in Skullport before going to Ruathym in the first chapter of "Tangled Webs")

    "Daughter of the Drow" of the Starlight and Shadows Trilogy (By Elaine Cunningham) (The rest of the chapters after the prologue starts from beginning to end in 1361 DR, sometime after the "The Direct Approach" short story)

    "Tangled Webs" of the Starlight and Shadows Trilogy (Elaine Cunningham) (1361 DR)

    Story synopsis: Exiled from her home, the beautiful dark elf Liriel Baenre wanders the surface world with her companion Fyodor. But even far from the dark haunts of Menzoberranzan, she is not safe from the vengeance of her archenemy. Even as she and her friend sail the dangerous seas of the Sword Coast, a drow priestess plots a terrible fate for them. And in the depths of the earth, the spider queen Lolth weaves her own webs of terror and treachery.;qid=1562639966&s=audible&sr=1-1

    The story of "Windwalker" continues and ends in 1361 DR after "Tangled Webs" ends

    Dragon+'s short story "Law and Order Part 2: The Path to Light" (By Dave Gross) (possibly 1361 DR, when Rasaad was 15, and his brother was 17)!/article/116670/103705219?loadFresh=true&title=24_17_Fiction: Law and Order

    The Cleric Quintet series books "Canticle", "In Sylvan Shadows" "Night Masks", "Fallen Fortress" and "The Chaos Curse" (All written by R.A. Salvatore) (The first three books begin and end in 1361 DR beginning with "Canticle" and ending with "Night Masks")

    Canticle story synopsis: High in the Snowflake Mountains sits the Edificant Library, a place of scholarly study for priests, bards, and others. Now from the hidden vaults beneath the library a devastating curse is unleashed, and a young cleric must battle the terrifying creatures set loose by a malevolent, consuming essence.

    In Sylvan Shadows story synopsis: Cadderly must leave his home to combat the evil unleashed by the Chaos Curse. To counter Castle Trinity's plans for conquest, the cleric and his friends enter the beautiful forest of Shilmista. But among the trees and glades of the forest, Cadderly must battle a monstrous evil.

    Night Masks story synopsis: Carradoon, city of shadows, city of assassins. Through its dark streets flit the killers of the Night Masks, led by the thin, sinister killer known as Ghost. In the city's evil alleyways Cadderly, struggling against the horrible Chaos Curse, must fight an additional battle against sudden, silent death.

    Fallen Fortress story synopsis: The war rages on. Cadderly, scholar-priest of the Edificant Library, leads the combined forces of Carradoon and Shilmista forest against Castle Trinity, stronghold of his enemy Aballister. But another mission calls him on a journey leading into the past. A past he would just as soon forget.

    The Chaos Curse story synopsis: The quest is over. The hero returns home. A weary Cadderly makes his way back to the Edificant Library, where he can begin to rebuild his shattered life. But the Chaos Curse has one last surprise for him. If he fails to meet the challenge, his beloved Danica will be lost to him forever.

    Fun fact: Cadderly, the main character of these novels, makes a brief cameo in the first Baldur's Gate game in the chapter when Gorion's Ward returns to Candlekeep.

    Fun fact #2: Shilmista is the home forest of Kivan from the first Baldur's Gate game.

    "Ironhelm" of the Maztica Trilogy books ends in 1361 DR

    "The Maelstrom's Eye" a Spelljammer novel (By Roger E. Moore) (begins 1361)

    Story synopsis: From an elven admiral at the Rock of Bral, Teldin Moore learns more about his cloak's past and its potential powers—but he doesn't count on being caught up in the hurricane of the second Unhuman War. Vengeful humanoids rampage through the Known Spheres, and they're on Teldin's trail even as he hunts for the ultimate spacefaring ship of all: the mighty Spelljammer!'s+Eye&qid=1562640211&s=audible&sr=8-2

    "Viperhand" and "Feathered Dragon" of the Maztica Trilogy (By Douglas Niles) (both begin in 1361 DR, "Viperhand" ends first then "Feathered Dragon" begins then continues on to the next year)

    Viperhand story synopsis: TOTAL DESTRUCTION! Erix, the former slave girl, and Halloran, the legionnaire, flee from the waves of catastrophe sweeping Maztica. The God of War feasts upon chaos while the desperate lovers strive to escape from enemies on all sides. Finally each is forced into a choice of historical proportions and deeply personal emotion. The gods themselves awaken, and the destruction of the fabulously wealthy continent of Maztica looms on the horizon.
    Yet Erix bears with her a desperate secret, and with that secret comes the lone hope that Maztica can survive...

    Feathered Dragon story synopsis: LAST HOPE OF THE TRUE WORLD! The greatest city in Maztica lies in ruins... a plague of hideous monsters descends across the land. From the ashes of destruction, a tenuous alliance forms. Legionnaires and native warriors fight side by side, desperate to stem the onslaught of chaos. Their only hope of victory requires aid from beyond the Forgotten Realms... the prophecy given to Erix of Palul: Qotal, immortal Plumed Serpent, will return to Maztica for a final battle against the forces of evil. But already the Feathered Dragon may be too late...


    Feathered Dragon:;psc=1&refRID=TRYP5EG3DRY55YQ6BQAE

    "Fallen Fortress" and "The Chaos Curse" both end in 1362 DR

    "The Maelstrom's Eye" ends in 1362 DR

    "Feathered Dragon" ends in 1362 DR

    "The Shadowmask" ends on 1362 DR

    "Spelljammer: Pirates of Realmspace" PC game (By Cybertech Systems) ((Release date: 1992), (In-universe date of game: possibly 1362 in Toril, the planet the Forgotten Realms campaign setting is set in)

    Story synopsis: In the planet of Toril, the world of the Forgotten Realms, in the land of Faerun, a greenhorn adventurer who has always wondered what lies beyond the skies of Faerun is about to learn firsthand about the wonders and dangers of Realmspace as he/she gets a crew together and sets sail for worlds outside the Forgotten Realms.

    "The Sentinels" ends in 1362 DR

    "The Veiled Dragon" (By Troy Denning) (1362 DR)

    Story synopsis: The Bedine witch Ruha has left the parched sea of Anauroch on her quest to become a Harper. That quest takes her to Elversult, where she must prove herself by discovering who has poisoned Lady Yanseldara. Simple enough. Find the poison and track the poisoner. Simple… until the Cult of the Dragon, a Shou Prince, an oriental merchant, and an ancient dracolich get involved. As Ruha soon discovers, life is never simple for a Harper, and poisoner's plots hold more treacherous twists than the tail of a Shou dragon.;qid=1562640338&s=gateway&sr=8-1

    "Grandfather's Toys" of Realms of Valor (By Jean Rabe) (1362 DR)

    Story synopsis: The druid Galvin is asked to search a magician's tower for a little girl, only to find the task surprisingly grueling - and dangerous.

    "Fires of Zatal" tabletop adventure (By Jeff Grubb and Tim Beach) (1362 DR)

    Story synopsis: On the Night of Wailing, when the creatures of Viperhand come to life, when the great Maztican gods Qotal and Zaltec battled, the great Cloak of One Plume - a magical item of great power and a token of great authority - was believed lost forever. Such was not the case.

    Rumors fly that the Cloak was rescued that night, and hidden away in a safe location. Now a petty noble of Amn plans to recover it, and is looking for brave young souls who can bring it back to him. But other players are involved in the chase, trying to recover the lost Cloak.

    "The Sapphire Crescent" of The Scions of Arrabar Trilogy (Written by Thomas M. Reid) (begins in 1362 DR)

    Story synopsis: The Sapphire Crescent. A mercenary order sworn to defend a god, but bent to the will of mortals. When family turns on another family, it's business as usual in Arrabar, but when a family turns against itself, an entire nation may be torn asunder.;qid=1562640366&s=audible&sr=1-1

    "The Ring of Winter" story ends in 1362 DR

    Realms of the Dragons 2 story #2 "The Woman Who Drew Dragons" (By Rosemary Jones) (1362 DR)

    Story synopsis: Petra is an expert when it comes to painting dragons. Her drawings are so flawless, they look lifelike. But what if they could come to life...?

    "Red Magic" (Written by Jean Rabe) (1362 DR)

    Story synopsis: The Red Wizards rule Thay, perhaps the most wicked and corrupt land in all the Forgotten Realms. While the evil mage, Zulkir Maligor, builds a net of treachery and deceit, the Harpers seek to uncover his vile schemes. A small band is sent by the Harpers to pose as slaves and slavers to infiltrate the malevolent land. Once inside Thay, they face the undead minions of the Red Wizards and a future far worse than death: becoming the wizards' soulless puppets!;qid=1562640398&s=audible&sr=8-5

    Realms of the Elves story #4 "The Greater Treasure" (In Elesias "August" 1362 DR)

    Story synopsis: In the city of Elversult on the Dragon Coast. The sun elf Yldar Nathalan and his wizardess sister, Cythara, both exiled from House Nathalan, or the House of the Crescent Bow, in Evermeet, arrive in Elversult just as the Scarred Eagle adventuring band defeats the Cowled Skull dynasty of Elversult, and the lady mage Yanseldara is crowned in the Skulls' place; all the while the citizens of Elversult go about their daily business. Yldar is searching for an ancient magical elven relic known as Ynloeth's Bracer, which was once worn by Coronal Ynloeth of Shantel Othreier, a hero of the Crown Wars.

    Realms of Valor story #4 "The Bargain" (1362 DR), Realms of Valor story #5 "Patronage" (Winter of 1362 DR)

    "Endless Armies" tabletop game (By Jeff Grubb) (possibly 1362 DR)

    Story synopsis: Deep within the heart of the jungles of Far Payit is a city lost to time and the modern people of Maztica. Long ago abandoned by its people, it holds a deadly secret deep beneath its ruined surface, a secret held safe by a tribe of inhuman guardians. A secret that has remained inviolate until now.

    A cleric of the church of Helm has disappeared. A piece of a map to the lost city of Ixtzul has been found. Great armies of ants perform deadly assassinations. And in the jungle, a new leader has appeared, promising power to those who follow her into the forbidden vale.

    Now the heroes must follow as well, to uncloak the mystery and prevent the unleashing of a deadly force on the surface world of Maztica, a force that threatens both people of Payit and the newcomers' civilization in Helmsport. Should the heroes fail to defeat the endless armies of their foe, all in Maztica will perish!


    Realms of Infamy story #16 "Vision" (By Roger E. Moore) (possibly 1363 DR)

    "The Lord of Lowhill" of Realms of Valor (By Douglas Niles) (possibly 1363 DR)

    "A Virtue By Reflection" of Realms of Valor (By Scott Ciencin) (possibly 1363 DR)

    Realms of Magic story #9 "The Luck of Llewellyn the Loquacious" (By Allen C. Kupfer) (possibly 1363 DR)

    Realms of the Magic story #15 "A Worm Too Soft" (By J. Robert King) (possibly 1363 DR)

    Realms of Magic story #14 "The Wild Bunch" (By Tom Dupree) (possibly 1363 DR)

    "Hordes of Dragonspear" tabletop adventure game (By William W. Connors) ((Release date: November 1st 1992), (In-universe date: 1363 DR))

    Story synopsis: Dragonspear Castle. All who live within several hundred miles have heard the name and know its import. Once home to the proud and the brave, it stands now a ruin, cloaked behind a history of murder and diabolic plots. Few go there, for the only reward to be found is death. Rumors abound that Dragonspear holds a portal to the sinister planes, but until now those have been unfounded. Following a great battle against orcs and trolls from the High Moor who had taken possession of the castle, a temple to ward against further evil was established. However, by the Time of Troubles, that temple and its clergy had disappeared. Now, a horde of fiends and monsters has amassed at Dragonspear Castle, and is terrorizing the surrounding countryside. The portal is active, that is for certain. The army of Daggerford needs reinforcements!

    Fun fact: This adventure is about the second Dragonspear Castle War;qid=1564941578&s=gateway&sr=8-1

    "Ravenloft: Strahd's Posession" PC game (By DreamForge Intertainment, Inc.) ((Release date: 1994), In-universe date: Possibly 1363 DR in the Forgotten Realms))

    Story synopsis: It is a normal night for Key de Effer, of Lord Dhelt's personal guard. As he is patrolling outside his lord's bedroom door, a huge burst of magical energy appears from it. Entering the room a couple of seconds later, de Effer finds Dhelt and the mage, Baranta Chansil, sprawled on the ground after a battle with an assassin. However, it turns out that the assailant was not after the life of the lord of Elturel, but after his holy symbol of Helm. After making off with the amulet, he flees to the woods, being closely pursued by de Effer and his companion, Beatrice.

    The assassin, with holy symbol in hand, fights off de Effer and Beatrice, but being wounded in the previous fight with Lord Dhelt, he eventually falls. The two adventurers search his body and find four possessions: the amulet, a note, and two evil artifacts. The assassin's note explains that he required certain items to be able to destroy Strahd von Zarovich, the ruler of Ravenloft. Strahd had subjected those of the assassin's home to doom and eternal captivity, and only with these items could he free his people. One of those items was the Holy Symbol of Ravenkind, and even though he did not wish Dhelt to come to harm, he had to do everything he could to acquire the amulet.

    The heroes, artifacts in hand, begin their trek back to High Hall. However, on their way back, darkness and fog encircle them, taking them to the haunted woods outside of Barovia, in the Demiplane of Dread.

    "Al-Qadim: The Genie's Curse" PC game (By Cyberlore Studios) (possibly 1363 DR)


    "Passage To Dawn" (By R.A. Salvatore) (Release date: September 1996), (In-universe date of novel: 1364 DR))

    Story synopsis: "Six years. Not so long in the lifespan of a drow. And yet—in counting the months, the weeks, the days, the hours—it seemed to me as if I had been away from Mithral Hall a hundred times that number. The place was another lifetime, another way of life, a mere stepping stone to... To what? To where?

    I ride the waves along the Sword Coast now, the wind and spray in my face. My ceiling is the rush of clouds and the canopy of stars; my floor, the creaking boards of a swift, well-weathered ship. Beyond that lies the azure blanket, flat and still, heaving and rolling, hissing in the rain and exploding under the fall of a breaching whale.

    Is this, then, my home?";qid=1562640538&s=gateway&sr=8-3

    "The Grand Tour" Pages 18, 19, 20, 21 (1364 DR, around the same time as "Passage to Dawn")

    Fun fact: Elminster and Preston arrive in Skullport in 1364 DR. I know the timeline without a doubt because when they meet Qilué Veladorn of the Seven Sisters, Elminster tells Preston about Drizzt to prove his point that not all drow are evil, mentioning that a few years ago Drizzt triumphed at Mithral Hall fighting against the drow, but lost Wulfgar, and he stated that Drizzt is currently hunting pirates along the Sword Coast aboard the ship known as Sea Sprite, which means Elminster and Preston are no doubt visiting Skullport in the Year of the Wave.

    "Elfsong" (By Elaine Cunningham) (1364 DR)

    Story synopsis: The bards of Waterdeep remember the past. Or do they? Even as they sing their ballads, a mysterious spell is changing their memories. Danilo Thann, Harper and would-be bard, sets out to uncover the mystery. In this quest, his closest companion is his deadliest enemy, the rogue elf Elaith Craulnober. At stake is not merely the future of Faerûn but also its past.;qid=1562640563&s=audible&sr=1-1

    "Silver Shadows" (By Elaine Cunningham) (1364 DR)

    Story synopsis: Arilyn Moonblade has always feared the elfshadow, the essence of her sword's magic. When she learns the terrible truth behind her inherited moonblade, she vows to find a way to escape her fate. What begins as a means to an end becomes a deeply personal commitment. Determined to succeed in her quest, Arilyn will risk all she holds dear.;qid=1562640602&s=audible&sr=1-1

    "The Silent Blade" of the Paths of Darkness series (By R.A. Salvatore) ((Release date: October 13th, 1998), (In-universe date: 1364 DR))

    Story synopsis: Wulfgar returns from the Abyss to find there are demons a hammer cannot crush. Entreri has used his dagger to carve an empire in the back streets of Calimport, as he seeks the head of his oldest foe. Drizzt learns that not all wounds bleed. And not all blades kill.;qid=1562640661&s=audible&sr=1-1

    "Whisper of Waves" story ends in 1364 DR

    The Best of the Realms, Book 2 Story #10 "The Eye of the Dragon" (1364 DR)

    Realms of the Dragons 2 Story #3 "The Hunting Game" (By Erik Scott de Bie) (Flamerule "July" 1364 DR)

    Story synopsis: A young human bard named Alin Cateln finds himself in a party of dragon hunters led by the legendary dragon hunter Ryla Dragonclaw, who is actually a female red dragon disguised as a human woman, and they go off hunting for dragons in the Forest of Wyrms. The mystery is, are they really the hunters, or are they the hunted?

    Fun fact: This story is Erik Scott de Bie's first fantasy work to be published. Though he considers it to be a decent fantasy story, he also considers it to be written in an immature version of his writing style and does not feel it reflects his current writing ability.

    Best of the Realms, Book 3 Story #3 "Elminster's Jest" (1364 DR)

    Dragon magazine issue #299 "Memories" page 84 (1364 DR) Magazine/251-300/Dragon Magazine #299.pdf


    Part 5 ends here

  • BladeDancerBladeDancer Member Posts: 477
    "Stormlight" (By Ed Greenwood) (1365 DR)

    Story synopsis: Strange magic is on the loose in Firefall Keep—magic that kills. The mightiest War Wizards are baffled, and the shadow of destruction threatens valiant Harpers and nobles of the fair realm of Cormyr alike. With Harpers in jeopardy, it is up to the legendary Bard of Shadowdale, Storm Silverhand, to overcome this lethal and mysterious force.;qid=1562640875&s=gateway&sr=8-1

    "Prophet of Moonshae", "The Coral Kingdom" and "The Druid Queen" of The Druidhome Trilogy (All by Douglas Niles) (1365 DR)

    Prophet of Moonshae story synopsis: The Ffolk have forsaken their goddess, the Earthmother, and have turned to the new gods to protect them. Now, capricious and malevolent, one of the new lords has turned the worship of the Ffolk against them. It falls to the royal daughters of High King Tristan Kendrick, Alicia and Deirdre Kendrick to confront the evil that now threatens their land.

    The Coral Kingdom story synopsis: An epic sea voyage... a daring rescue... The Earthmother has returned to the Moonshaes. Now her mightiest druid, Robyn Kendrick, faces the greatest challenge of her life. Aided by a courageous Northman prince, her own daughters, and a crew of heroes, Robyn wages a desperate battle against the savage Claws of the Deep.

    The Druid Queen story synopsis: Restored to his throne, King Tristan Kendrick must confront the fearful costs of his rescue from the Coral Kingdom. One of his daughters suffers tragically from the curse of an evil god, while the other must face a decision that will chart the destiny of the kingdom. At the same time, near the heart of Gwynneth, a new evil stirs...

    Prophet of Moonshae:

    The Coral Kingdom:;psc=1&refRID=2D3EY6VZKQR5Q1SV0YTY

    The Druid Queen:;psc=1&refRID=78ZWT7M5Y8T1DV722K9H

    Dragon+ #5 "Amulet Fellow & The Regal Rose" (Possibly 1365 DR)

    Fun fact: This is Glint Gardenersonson's short story, a companion from Siege of Dragonspear game!/article/106532/100901942?loadFresh=true&title=05_06_Fiction: Glint's Story

    "Ravenloft: Stone Prophet" PC game sequel to Strahd's Posession (By DreamForge Intertainment, Inc.) ((Release date: 1995), (In-universe date: Possibly 1365 DR in the Forgotten Realms))

    "The Grand Tour" Pages 22, 23, 24, 25 and 26 (possibly 1365 DR)

    "The Spine of the World" of the Paths of Darkness series (By R.A. Salvatore) ((Release date: September 7th 1999), (In-universe date of novel: Story starts in 1365 DR, ends in 1369 DR))

    Story synopsis: The Road to Redemption
    Even the brutal streets of a treacherous city can't hide a tortured soul forever.

    The barbarian Wulfgar sets upon a dangerous path toward redemption when an old friend finds him in the city of Luskan. Wulfgar's journey twists up the windswept peaks of the Spine of the World. He will persevere, for at the end lies his most prized possession—the life he thought he'd lost forever.;qid=1562640991&s=gateway&sr=8-4

    "Lies of Light" of The Watercourse Trilogy (By Philip Athans) (story starts in 1365 DR)

    Story synopsis: The Wizard.

    Furthering the plots of the Red Wizards of Thay while spinning his own webs, he works in the shadows, manipulating the highest reaches of power.

    The Woman.

    Tormented by the ghosts of the past and her own passions, she walks the fine line between sanity and madness, and her obsession may destroy the one thing she loves most.

    The Man. A visionary who cares nothing for the petty squabbling of those in power, his one desire is to accomplish his greatest work.;qid=1562641018&s=gateway&sr=8-2

    "The Howling Delve" of The Dungeons series (By Jaleigh Johnson) (story begins in 1365 DR)

    Story synopsis: The dangers of the Delve aren’t meant to keep anyone out. Deep below the unsuspecting streets of Amn lies a forgotten lair. Ghosts haunt its twisted passages. Old magic courses through its ancient stone. And lethal traps fashioned with sadistic creativity hide within every shadowed nook. They're meant to keep something in.;qid=1562641054&s=audible&sr=1-1

    "Sentinelspire" of The Citadels series (By Mark Sehestedt) (story begins in 1365 DR)

    Story synopsis: The Fortress of Sentinelspire looks down from the canopy of the world, ready to sow the seeds of destruction. Death flows from the Fortress of the Old Man hidden in the canyons of Sentinelspire, a vast and dormant volcano. The secret paradise of Faerûn's most dangerous assassins, the Fortress specializes in high-profile murders that leave no witnesses. But with the powers of an archdruid at hand, the mad master of the fortress will bring death to more than just the enemies of his patrons–he will call down doom on all of Faerûn. Sentinelspire has been waiting to complete the cycle.


    The Best of the Realms, Book 2 Story #11 "Nothing but Trouble" (1366 DR)

    "King Pinch" (By David Cook) ((Release date: May 23rd 1995), (In-universe date: 1366 DR))

    Story synopsis: The king is dead, long live the king. Meet Pinch, a man of many titles: scoundrel, thief, criminal extraordinaire,... heir to the throne?

    Manferic III, Pinch's guardian and the former ruler of Ankhapur, has died without a direct heir. By ancient law, the crown will pass to the relative "chosen by the cup," a family relic, in a ceremony whereby the rightful heir is selected and pretenders and other rejected candidates meet their deaths.

    Pinch's outlaw days have prepared him for life on the mean streets... but is he ready for the dangers that lurk in courtly hallways, among royal relatives and dagger-bearing shadows?;qid=1562641149&s=audible&sr=1-1

    Realms of Magic story #10 "Too Familiar" (By David Cook) (possibly 1366 DR)

    Story synopsis: A magic user who has made her own path up the wizardly ranks decides to attain respect from other wizards by attaining her own familiar. A brownie called Shank has other plans.

    "Soldiers of Ice" (By David Cook) (1366 DR)

    Story synopsis: In a snow-bound valley, beyond the aid of even the Harpers, a lone village sits in the path of the relentless advance of ice and the fleeing gnolls, pushing ever southward. Of all the Harpers, only the headstrong Martine of Sembia refuses to abandon the gnomes of Samek to their fate.

    Risking her career as a Harper, Martine slides north to the valley of Samek in an effort to guide the gnomes to safety. When her plans go awry, she finds herself guest of the hermit-warrior Vilhelm and distrusted by the gnomes she came to help. Torn between her future as a Harper and her sense of good, can Martine prevent a war that threatens to destroy the very villagers she has come to save?;qid=1562641173&s=audible&sr=1-1

    "Realms of Magic" prologue and epilogue (1366 DR)

    Realms of Infamy story #7 "Gallows Day" (By David Cook) (1366 DR, sometime after "King Pinch")

    Story synopsis: Therin, a member of Pinch's party of thieves, was setup on their latest "job". As Pinch begins to tie the clues together, he devises a scheme to get his man off the gallows and have his revenge on the traitor.

    "Obsidian Ridge" ends in 1366 DR

    "War In Tethyr Part 1" (By Victor Milan) (story begins in 1366 DR)

    Story synopsis: The Business of War... Zaranda Star never intended to bring the incessant Tethyrian Civil War to a head. All she wanted to do was take a caravan of goods into the war-torn capital. But then ambitious would-be king, Baron Hardisty, confiscated her shipment.

    Little did he reckon with Zaranda, retired warrior... and wizard.

    Marshaling a motley company of angry peasants, an adolescent mage named Scab, and an orcish paladin, Zaranda declares her own private war.

    But Zaranda must reckon with the machinations of the mysterious wizard Nyadnar... and the unearthly evil that lurks deep within the city of Zazesspur.

    "Servant of the Shard" of the Paths of Darkness series (By R.A. Salvatore) ((Release date: October 1st 2000), (In-universe date of novel: 1366 DR))

    Story synopsis: The Assassin

    Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his black-skinned sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him—a path that leads to a place where someone like Entreri would never be welcome.

    The Drow

    Jarlaxle has ascended from dark Menzoberranzan with only evil intentions. The malevolent Crystal Shard's influence on him intensifies until even the drow agents he brought with him grow fearful. When Bregan D'aerthe itself begins to turn on him, Jarlaxle will be forced to find a savior in the man he's come to enslave.;qid=1562641248&s=audible&sr=1-1

    "The Ogre's Pact", "The Giant Among Us" and "The Titan of Twilight" of The Twilight Giants Trilogy books (All written by Troy Denning) (1366 DR)

    The Ogre's Pact story synopsis: For a millennium, the men and giants of the Ice Spires have coexisted in perfect harmony, answering to a single dynasty of human kings. A thousand years of peace is about to shatter. Ogres have captured the king’s daughter, and only one man has the courage to go after her. But first, he must uncover the kingdom's most jealously guarded secret.

    The Giant Among Us story synopsis: The rise of a new queen has shattered the ancient peace of the Ice Spires, and the only thing left standing between Hartsvale and the giant tribes bent on her destruction is a lone scout armed with a single golden arrow. And now that sanctuary is about to end. The queen is trapped in a remote citadel, surrounded by giants, and the scout who would save her must now leave her and undertake a harrowing journey to summon help. Only, as the scout soon learns, the greatest danger to the queen is posed not from without, but from within.

    The Titan of Twilight story synopsis: For untold centuries, a banished titan has lurked in the cold, forbidden dusk of the Twilight Vale — imprisoned for a crime as black as the boreal night. With the birth of a new king comes his freedom. The kingdom hangs in the balance as the queen's consort is forced to choose between his love for his son and the dark prophecy that says his child will unleash a cataclysmic war. But before he can choose, a thief steals both the boy and the choice away from him.'s+Pact&qid=1562641300&s=gateway&sr=8-4

    Best of the Realms, Book 3 Story #7 "The Great Hunt" (Possibly 1366 DR)

    Baldur's Gate Enhanced Edition Short Story "Final Exam" (By David Gross) (Possibly 1366 DR)

    Fun fact: This is Neera's origin story, a companion character from Baldur's Gate Enhanced Edition


    "The Dalelands" 2nd edition accessory sourcebook (By Richard Baker) (1367 DR);qid=1562641328&s=gateway&sr=8-1

    Dragon+ short story "Rancor" (By David Gross) (Possibly 1367 DR)

    Fun fact: Dorn Il-Khan's short story, a companion from the Enhanced Edition of Baldur's Gate!/article/116385/103617815?loadFresh=true&title=18_08_Fiction: Rancor

    "The Shadow Stone" (Written by Richard Baker) (Begins possibly in 1367 DR)

    Story synopsis: Accosted by bullies on a forest trail, Aeron had no way of knowing that the confrontation would change his life forever. Accused of a crime for which he bears no blame, he is pursued deep into the forests of the Maerchwood. First rescued, and then tutored, by the mysterious Storm Walker, he discovers a previously undreamed-of talent for magic, and his life is swept up in the study of the arcane arts...

    ...until the very principles of magic, and indeed the future of Faerûn, come under attack from the unspeakably evil influences of...

    The Shadow Stone;qid=1562641113&s=audible&sr=1-4

    "War In Tethyr Part 1" ends in 1367 DR

    "War in Tethyr Part 2" (begins on Mirtul "May" of 1367 DR)

    Realms of Magic Story #1 & Frame Story "Prologue" and "Epilogue" (1367 DR)

    "Murder in Cormyr" of the Mysteries Trilogy (By Chet Williamson) (1367 DR)

    Story synopsis: A vengeful ghost in only the first suspect when the body of Grodoveth, the king's envoy, is found separated from its head. It seems that everyone in town had either motive of opportunity to commit the murder.

    The wizard Benelaius wanted only to find a nice quiet place to retire with his cats. The village of Ghars, close to the Vast Swamp, had little to recommend it except seclusion. Even the legends of a vengeful ghost who haunts the moors don't bother the aged wizard. The corpulent, sedentary mage is content to let his servant, Jasper, do all the legwork.

    Benelaius's studies are rudely interrupted when the ghost begins to make nightly appearances. frightening the townspeople out of their wits. Heads begin to roll when the local blacksmith is murdered...but that corpse is barely cold when the decapitated body of the envoy Grodoveth is found in the ghosts tomb. As the most learned person in Ghars, how can Benelaius refuse to help his adopted town?

    Axe-wielding ghosts give way to treachery and deceit as Benelaius, along with Jasper and the wizards former apprentice, Lindavar, discover that even a sleepy, quiet village has many hidden secrets.;qid=1562641627&s=gateway&sr=8-2

    Realms of the Underdark story #1 & Frame story: "At the Publishing House" & "Back at the Publishing House" (1367 DR)

    "Castle Spulzeer" (a tabletop adventure game) (By Doug Stewart) (1367 DR)

    Story synopsis: An ominous encounter with a fortuneteller sends a party of adventurers on a 200-mile journey across the Lands of Intrigue. While traveling through the towns and terrain (detailed here for the first time) that lie in their path, they hear rumors and obtain clues about their mission. Their ultimate destination is Castle Spulzeer, a once proud stronghold that has become a den of terror.

    When the heroes enter the haunted keep, they meet a terrifying trio of residents: a madman armed with stolen magical power, a lich whose secret laboratory houses untold horrors and treasure, and a furious ghost bent on revenge. These three ensnare the party in their fight over an ancient weapon. Each will stop at nothing to keep it from the other two. The heroes must choose with whom they will ally - and the wrong choice could lead to their doom.;qid=1562641661&s=gateway&sr=8-3

    "Murder in Halruaa" of the Mysteries Trilogy (By Richard S. Myers) (1367 DR)

    Story synopsis: Darlington Blade is a down on his luck con man who comes upon a well dressed corpse on the outskirts of a remote town. Figuring that he can use the fine attire more than his mortal acquaintance, he appropriates its clothing and accessories. Much to his surprise he receives a hero's welcome in the town and is immediately appointed guardian mage (to succeed his alleged tutor who died recently). The townsfolk have mistaken him for a powerful young wizard and expect him to act accordingly. Darlington, ever the con man and not wanting to forsake the cushy VIP treatment that he has been receiving, feels he can pull it off.;qid=1562641682&s=gateway&sr=8-2

    "Once Around the Realms" (By Brian Thomsen) ((April 25th 1995), (In-universe date of novel: 1367 DR))

    Story synopsis: Volothamp Geddarm ("Volo" to his public), traveler, author, renaissance man of the Realms, has been known to brag on occasion, and to bet even more often. So when a discussion, as to who is the greatest traveler in the Realms takes place in his presence, of course he is going to defend his hard-won reputation, no matter what the consequences. Soon Volo and his erstwhile companion, Passepout, are on a grand tour the likes Toril has never seen. From Chult to Kara Tur, from Suzail to the Shining South, even from the Land of the Dead to Maztica, Volo and Passepout make their way around the globe... little suspecting that this simple bet masks a dark conspiracy unlike any other.;qid=1562641710&s=gateway&sr=8-3

    "Four from Cormyr" tabletop adventure (By John Terra) (1367 DR)

    Story synopsis: The kingdom of Cormyr is a land of law and order, a country populated by citizens who live good lives and treat their neighbors well. If you think these characteristics make Cormyr an unexciting and uninviting place... think again.

    Despite the ever-present Purple Dragon soldiers and War Wizards who are charged with keeping the kingdom safe from treachery and greed, Cormyr is a place where evil lurks in countless nooks and crannies, where opportunities for heroic adventurers to do good for themselves and for all of Cormyr are as abundant as the dents on a dwarf's helmet.

    "Thieves' Reward" (Realms of Magic Story #13) (By Mary H. Herbert) (1367 DR)

    Story synopsis: A story about Teza a horse thief that is given a job as a test for entry of a guild but realizes that the job would be morally wrong, even for a thief. Now she must past the ultimate test...stay alive.

    "Thieves' Honor" (Realms of Infamy Story #14) (By Mary H. Herbert) (1367 DR)

    Story synopsis: A common horse thief from Immilmar named Teza is caught up in a plot involving Prince Laric Balindre of Telflamm.

    "That Curious Sword" (Realms of Shadow Story #6) (By R.A. Salvatore) (1367 DR)

    Story synopsis: Artemis Entreri and Jarlaxle are offered a job by a barman in a tavern in Heliogabalus to recover an idol. They break in and find it but are confronted by a shade and his shadow mastiffs. He foreshadows the return of the Netherese and offers an alliance with them in exchange for Charon's claw, revealing it to be a Netherese item. Entreri refuses and they begin to fight. Seeming to want to go back to a shade, Charon's claw resists Entreri so the assassin kills his opponent with his vampiric dagger instead. Jarlaxle holds up a mirror to the victorious human to reveal his skin has turned slightly grey, theorizing that he has absorbed some of the shade's essence.

    "The Road Home" Realms of the Dragons 2 Story #4 (By Harley Stroh) (21 Marpenoth "October 21st" 1367 DR)

    "The Shining South" (a sourcebook tabletop game) (Written by Tom Prusa) ((Release date: May 1st 1993), (In-universe date: 1367 DR))

    Story synopsis: Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown.

    Prepare to shop the fabulous markets of Durpar, break bread at the bakeries of Luiren, or see the horse fairs of Dambrath. The lucky among you might even catch a glimpse of a Halruan skyship, floating through the skies above the Great Sea, or witness the breathtaking, seemingly choreographed Dance of the Dolphins.;qid=1562641747&s=gateway&sr=8-2

    Realms of Magic story #12 "Red Ambition" (By Jean Rabe) (possibly 1367 DR)

    Story synopsis: Szass Tam, Zulkir of Necromancy, has been betrayed by his apprentice, Frodyne. Frodyne is brilliant, ruthlessly ambitious woman, and enamored with the lich, who plans to grant her wish for immortality. However, when Tam flippantly takes information from her about a powerful artifact, she becomes furious and steals away to claim it for herself. And so the conflict between master and apprentice begins...


  • BladeDancerBladeDancer Member Posts: 477
    edited April 2020
    "The Mage in the Iron Mask" (By Brian Thomsen) ((Release date: August 13th 1996), (In-universe date of novel: 1368 DR))

    Story synopsis: Mulmaster, nicknamed the "City of Danger," is the next stop on Volothamp Geddarm's research trip for his upcoming Guide to the Monsoon, and maybe his final resting place when the bailing out of a friend from the Mulmaster prison embroils Volo in a sinister plot that threatens the tenuous political stability of all Faerûn.;qid=1562641814&s=audible&sr=1-1

    "Masquerades" (By Jeff Grubb and Kate Novak) ((Release date: July 25th 1995), (In-universe date of novel: 1368 DR))

    Story synopsis: When Alias crosses swords with the underlings of the cunning, heartless lord of Westgate's criminal guild, known only as The Faceless, he vows to destroy her.

    Accepting the challenge to rid Westgate of the maleficent Night Masks, Alias gathers old allies and new: the saurial paladin Dragonbait, the halfling Olive Ruskettle, the street performer Jamal, the sage Mintassan the Magnificent , and the charismatic Victor Dhostar, son of Westgate's governing official.

    Yet even as she thwarts the nefarious efforts of the Night Masks, Alias becomes ever more entangled in the web woven by The Faceless, a web whose silken strands are spun from intrigue, political machinations—and murder.

    Fun fact: This is the fourth and last Forgotten Realms novel starring Alias and Dragonbait from Azure Bonds, but this won't be the last time Dragonbait appears in the D&D Forgotten Realms campaign setting, those of you who have played the tabletop version of the Tomb of Annihilation adventure should know this.;qid=1562641845&s=audible&sr=1-1

    "The Simbul's Gift" (By Lynn Abbey) ((Release date: November 4th 1997), (In-universe date of novel: 1368 DR))

    Story synopsis: The perfect gift.

    Is it the one given or the one received?

    The Simbul, Storm-queen of Aglarond, is unhappy. Though she has triumphed over her enemies, she lacks an heir to the throne—a child to love and nurture. But now she's found the perfect father for her child: Elminster, the old mage of Shadowdale. All she has to do is win his consent.

    And she has the perfect gift with which to accomplish this: A mysterious colt called Zandilar's Dancer.

    Unfortunately, the colt belongs to Ebroin of the Cha'Tel'Quessir. And getting it away from him won't be easy, even for the Simbul...'s+gift&qid=1562641876&s=audible&sr=1-1

    "War in Tethyr Part 2" ends in 1368 DR

    "Finder's Bane" and "Tymora's Luck" the first and third books of The Lost Gods Trilogy (By Kate Novak and Jeff Grubb) ((Release date (Finder's Bane): August 19th 1997), (Tymora's Luck): January 12th 1998), (In-universe date of novels: 1368 DR, Finder's Bane first, Tymora's Luck last))

    Finder's Bane story synopsis: When Joel became a priest of the new god Finder, he knew it meant forfeiting the honor and security of his position as a master bard. Now his freedom and his very life are at stake as powers of evil embroil the priests of Finder in a struggle against a plot to resurrect the dead god Bane. With his only allies the young freedom fighter Holly Harrowslough, the mysterious winged woman Jas, and the aging priest Jedidiah, Joel embarks on a mission to recover the Hand of Bane. His quest leads him from the Realms all the way to the extra-planar city of Sigil. There Joel must rely on all his courage, wisdom, and strength to thwart the return of Bane the Tyrant and rescue the god Finder from imminent death.

    Tymora's Luck story synopsis: Before the Dawn Cataclysm, Moander the Darkbringer corrupted Tyche, Goddess of Luck. In a desperate attempt to preserve Tyche's goodness the gods clove her in twain, creating two daughter goddesses: Tymora, Lady Luck; and Beshaba, Lady Doom. In the eons since then, the two sisters have existed in total enmity. Now a great power has hatched a mad scheme to re-create the goddess Tyche by reuniting Tymora and Beshaba, regardless of the potentially calamitous consequences.

    In a decision fraught with godly intrigue, Joel, The Rebel Bard, priest of Finder, is chosen to uncover whoever is behind the abduction of the sister goddesses. Aided by his old allies, Holly Harrowslough and Jas, and his new friend, the kender Emilo Haversack, Joel must find a way to prevent the merger of Tymora and Beshaba before disaster overtakes the luckless Realms.

    Fun fact: The reason why I did not include the second book of The Lost Gods Trilogy is because it is a Dragonlance novel called "Fistandantilus Reborn" by Douglas Niles.

    Finder's Bane:'s+Bane&qid=1562641899&s=audible&sr=1-1

    Tymora's Luck:'s+Luck&qid=1562641944&s=gateway&sr=8-1

    The "Thornhold" novel ends in 1368 DR

    "Faces of Deception" (By Troy Denning) ((Release date: June 1st, 1998), (In-universe date of novel: 1368 DR))

    Story synopsis: Atreus of Erlkazar, hidden from his powerful family's enemies behind a hideous mask of his own face. Sent by the goddess of beauty of an impossible mission. Driven to find a way past his own flesh, into a soul torn between destiny and love. Deep in the ancient valleys of the enigmatic Utter East, Atreus will finally look into the Faces of Deception.;qid=1562641970&s=gateway&sr=8-1

    "The Nether Scroll" story ends in 1368 DR

    Realms of Magic story #16 "Gunne Runner" (By Roger E. Moore) (1368 DR in Realmspace)

    "Prince of Lies" (By James Lowder) ((Release date: July 27th 1993), (In-universe date of novel: 1368 DR))

    Story synopsis: Revenge of a God.

    The Time of Troubles is at an end, and the gods have been restored to their rightful places.

    The soul of Kelemvor Lyonsbane, former lover of the goddess of magic, remains hidden from the mad god Cyric.

    The will of one such as Cyric, when bent on revenge, is not so easily thwarted.;qid=1562641992&s=audible&sr=1-1

    "Undermountain: The Lost Level" of the Dungeon Crawl tabletop game trilogy (By Steven E. Schend) (1368 DR)

    Story synopsis: "Far be it from me to impugn the mettle of adventurers such as yourselves, but daring the depths of Undermountain merely for fortune's sake is more absurd than kicking a sleeping dragon in the nose for sport. Even so, you've returned for another trip to the Underhalls, so be prepared. You stand to enter the Lost Level this time—gird yourselves for diplomacy as well as destruction. You'll find the last stronghold of an extinct dwarven clan—do be good enough to extend the greetings of the Blackstaff to Bandaerl. There's also a dark vampiress who enjoys a good hunt, and be sure to mind the beholders—they're trained to keep you from escaping. Enjoy, and don't say Khelben didn't warn thee."

    "The Dream Spheres" (By Elaine Cunningham) ((Release date: May 1st 1999), (In-universe date of novel: 1368 DR))

    Story synopsis: Welcome to Waterdeep. Here, everything imaginable is for sale. Even dreams can be purchased if one is willing to pay the price...

    When the sale of dream spheres threatens the life of his newfound half sister, Danilo Thann joins forces with Arilyn Moonblade to uncover the source of this deadly trade. Their search leads them into the dark heart of Waterdeep, and to personal secrets that could destroy them both.;qid=1562642101&s=gateway&sr=8-1

    The story of "The Lost Library of Cormanthyr" ends in 1368 DR

    "Spellbound" (a sourcebook tabletop game) (Written by Anthony Pryor, published by and TSR, Inc) ((Release date: June 1st 1995), (In-universe date: 1368 DR));qid=1562642145&s=gateway&sr=8-1

    "Wickless in the Nether" (Realms of the Dragons and The Collected Stories: The Legend Of Drizzt) (1368 DR)

    Story synopsis: In Heliogabalus, Damara, Tazmikella, appearing as a plain shopkeeper, tells of how an item of great sentimental value is in the possession of Ilnezhara. Tazmikella hires Entreri and Jarlaxle to steal this item, but soon they find out their foe's power is beyond their comprehension when they find out she is an ancient and powerful copper dragon. Ilnezhara then commands the two to go and kill Tazmikella for her in return for allowing them to live. After this encounter, they journey to kill Tazmikella and find out not only is Tazmikella a copper dragon of great power too, but also Ilnezhara's sister. Jarlaxle and Entreri agree to work for the two dragon sisters, and Jarlaxle willingly enters a romantic relationship with Ilnezhara, much to Entreri's extreme disgust.

    "The Black Pits" (Developed by Beamdog) (1368 DR, weeks or months before the game version of Baldur's Gate Enhanced Edition) This mini game isn't canon to the original edition of the Baldur's Gate game

    Story synopsis: Six adventurers along with many others are unwittingly and unwillingly sent to an Underdark gladiator fighting pit hosted by the drow Baeloth the Entertainer, where they must fight various monsters and other captured adventurers for their lives to the entertainment of Baeloth and his drow spectators... or die trying.

    "BALDUR'S GATE" the game and novel (Game originally developed by BioWare, the Enhanced Edition version is developed by Overhaul Games of Beamdog, playable on PC, iOS, Android, Linux and current gen consoles) (Novel version written by Philip Athans) ((Release date of game (Original): December 21st, 1998), (Enhanced Edition for Microsoft Windows): November 28th, 2012, (Enhanced Edition for iOS): December 7th, 2012, (Enhanced Edition for OS X): February 22, 2013, (Enhanced Edition for Android): April 17, 2014, (Enhanced Edition for Linux): November 27th, 2014, (Enhanced Edition for Nintendo Switch, PlayStation 4, Xbox One): October 15th, 2019), (Release date of novel: July 1st, 1999), (In-universe date of game: Starts on 1 Mirtul "May 1st" 1368 DR))

    Game story synopsis: A young human/elf/half-elf/dwarf/halfling/half-orc simply known as Gorion's Ward has been raised by Gorion himself in the secure walls of Candlekeep for the past 20 years along with a human girl named Imoen, having never been outside the walls of Candlekeep and seeing what's outside. Gorion's Ward and Imoen know nothing of their past, about who their parents are, and for some reason Gorion is waiting for the right time to tell them. But when a mysterious man in demonic body armor named Sarevok forces them to leave Candlekeep by sending assassins after them, Gorion's Ward and Imoen must leave the seemingly safe walls of Candlekeep and figure out what evil plagues the Sword Coast, poisoning iron, making it difficult for novice adventurers to find good weapons and armor, and farmers finding good farming tools. Gorion's Ward & Imoen must team up with seasoned adventurers that they can trust.

    Fun fact: The game version and its sequels are more canon than the novel versions, contrary to popular belief, because it contradicts many details of D&D's lore from the sourcebooks, and even the game's own storyline (trust me, I've read the novel). For example, the Baldur's Gate novel claims that the Iron Throne is a splinter group of the Zhentarim, but the 3rd edition sourcebook "Lords of Darkness" says different about the Iron Throne. It says the Iron Throne was actually founded by a tiefling woman named Sfena, who was the daughter of Glasya (the demon princess who rules Malbolge of the Nine Hells), which makes Sfena the granddaughter of Asmodeus himself. Sfena founded the Iron Throne 21 years before the Baldur's Gate game's story in 1347 DR, and she had absolutely NO connections to the Zhentarim. During 1347 DR, when she came to Faerun from the Nine Hells, she was somehow captured by storm giants and they prevented her from escaping into the Nine Hells by transforming her body into a crystalline substance. The reason why she created the Iron Throne is because she needs to make a super rich mercantile organization and trade the organization off to a devil in exchange for a cure for her condition. These details perfectly correspond to the reason why she would sanction Rieltar's plan to make the Iron Throne rich by instigating a shortage of pure iron in the Sword Coast after the Iron Throne got banned from Cormyr, making everyone in the Sword Coast desperate enough to buy pure iron tools from them and none of their rivals.

    Fun fact #2: Another severe contradiction in the novels is that Sarevok runs the Iron Throne alone. His foster father, Rieltar, and the other two guys, Brunos and Thaldorn are absent in the novel. The game makes it clear that Sarevok has no interests in the business practices of the organization, and that the Baldur's Gate branch of the Iron Throne fell to ruin under his control with the Iron Crisis leaders dead, but in the novel, the Iron Throne somehow prospered fine under Sarevok's leadership. And ironically, in the part of the novel that is based on the chapter of the game where Gorion's Ward must return to Candlekeep to spy on the leaders of the Iron Throne, Abdel goes back to Candlekeep even though as I pointed out before, Sarevok's foster father and the other two guys do not appear in the novel, Sarevok is the sole leader, and technically there is no meeting in Candlekeep even though Abdel goes back to Candlekeep for the same reasons Gorion's Ward does from the game. And a certain character named Angelo (those of you who played the game should know who I'm talking about) is a Grand Duke of Baldur's Gate in the Baldur's Gate novelization. That is seriously wrong, because sourcebooks like Volo's Guide to the Sword Coast which detail information about Baldur's Gate in 1366 to 1367 DR have no record of ever having a Grand Duke by the name of Angelo prior to the events of Baldur's Gate game and novel, there was only Entar, Liia, Eltan and Belt (Belt and Liia never appeared in the novelization, they were both replaced by Angelo). A novel giving a D&D character who only appears in the D&D games a title that should make him/her noteworthy in the sourcebooks is a terrible idea and seriously hurts that novel's credibility as a canon story. Two points for the Baldur's Gate games.

    Fun fact #3: However, the game version of Baldur's Gate is not entirely flawless. There is a side mission in the Cloak Wood forest where you have to choose between helping a man named Aldeth Sashenstar and his fellow hunters slay a group of druids, or help the druids slay Aldeth and his hunters. If you choose to aid the druids and kill Aldeth and his hunters, Dabron Sashenstar (or an impostor acting as him) shows up in Baldur's Gate hunting for "Gorion's Ward" to avenge his "brother". The truth is, according to the sourcebook "Power of Faerun", Aldeth and Dabron are not brothers, Aldeth is Dabron's uncle, and though it is canon that Aldeth gets killed, the sourcebook does not say who killed him, so it is debatable on whether "Gorion's Ward" or the druids are responsible for his death. But one thing for certain is Dabron learns about his uncle's death from a divine vision by the deity known as Shaundakul, and Dabron returns to Baldur's Gate around the year 1372 DR, the year the Neverwinter Nights game happens, because he was nowhere near the Sword Coast around 1368, and he tries to rebuild the Merchant's League after all the ruin they've gone through, trying to cope with Aldeth's death and being financially ruined by doppelganger creatures working for the Iron Throne during the iron crisis four years ago. Later in 1374 DR, the year Neverwinter Nights 2 and Baldur's Gate: Dark Alliance happens, Dabron is tasked by the Grand Dukes of Baldur's Gate to go out to Sembia (the nation on Faerun where the Iron Throne originated), hunt down and arrest the remaining bosses of the Iron Throne. And believe it or not, Dabron finds and arrests Sarevok's foster father, Rieltar Anchev, who should have been killed off in the Baldur's Gate game. I can only assume that the Rieltar that died in the game was a doppelganger, not the real man, which means Rieltar likely had arranged a contingency plan against Sarevok if he ever did something to prove his disloyalty, because according to Sarevok's journal in the game, Rieltar warned Sarevok that if he ever betrayed him, he will end up like his foster mother, choked to death by garrote wire, but apparently Sarevok was unfazed by the threat (deep down he was angry about it), he was never loyal to Rieltar, and I think he knew it.

    Fun fact #4: The two knights who fight alongside "Rieltar" and Brunos in Candlekeep if you choose to fight them, Tuth and Kestor, are important figures of the Knights of the Shield. Kestor is a half-elf like Khalid, Jaheira and Neera, who sells silks, textiles and spices as a merchant in Baldur's Gate, he is not just an agent of the Knights of the Shield, and he has had a tense rivalry with Aldeth Sashenstar. Tuth is a higher ranking agent than Kestor. The reason why you gain more EXP for defeating him is because Tuth is no common agent of the Knights of the Shield, he is part of the Shield Council.

    Fun fact #5: Even if you consider the novel not canon, there is one character from the Baldur's Gate novels that you must consider canon because he appears in the "Murder of Baldur's Gate" tabletop adventure game which takes place approximately 114 years after the first Baldur's Gate game. That character is Abdel Adrian. But don't worry, you can consider your version of Gorion's Ward and Abdel as two different characters because of their vastly different backstories and the year they were born, there is plenty of evidence to support an argument that they can be seen as two different characters. According to the Baldur's Gate novel, Abdel was not rescued by Gorion, he was rescued by a paladin whose name was revealed in Murder in Baldur's Gate to be called Sir Daesric, who brought him to Gorion, and Abdel was born in 1343 DR, which should make him 25 years old in 1368 DR, and he left Candlekeep in 1360 DR, and he has seen much of the Sword Coast over the past 8 years, he has even been to Amn once. The game protagonist "Gorion's Ward" should be 20 or 21 years old during the time the first Baldur's Gate game happens, which means he/she should be born around 1347 or 1348 DR, and the narrator at the beginning of the game states that "Gorion's Ward" has lived in Candlekeep for most of his/her life, he/she has never been outside Candlekeep's walls until the game's story starts. In short, it is possible to believe Gorion raised Abdel, Gorion's Ward AND Imoen up until Abdel left Candlekeep in 1360 DR.

    Fun fact #6: Khalid, Jaheira, Montaron, Xzar, Xan and Yeslick appear in the novelization, but Philip Athans for some reason decided not to include Imoen, Minsc, Dynaheir, Branwen, Coran, Safana, Shar-Teel, Ajantis, Alora, Edwin, Viconia, Faldorn, Garrick, Kagain, Kivan, Skie, Tiax, Quayle and Eldoth in the novel. A lot of people were mad that Minsc didn't appear in this novel, and were even more mad that Minsc appeared in the sequel, but was given red hair and a beard. It felt as if Philip Athans did not respect the source material.

    Fun fact #7: Tamoko, Sarevok's girlfriend is mentioned in the Rogue's Gallery column of Dragon magazine #262 by Dave Gross. She was born in 1350 DR, which makes her 18 years old in the game.



    "Empty Joys" Best of the Realms, Book 1 Story 15 (By R.A. Salvatore) (1368 DR, sometime after "Wickless In The Nether" and before "Promise of the Witch King")

    Story synopsis: Artemis Entreri and Jarlaxle, having journeyed for some time together working as bodyguards and bounty hunters, join a band of poor highwaymen for Jarlaxle's entertainment. They spend nearly two tendays (two weeks) with the group, capturing the baker Piter McRuggle, before the band's thugs bring in two young women as captives. Jarlaxle and Entreri turn on the group, soundly defeating them; Jarlaxle insists that they also free the young women and return them to their families. Afterwards, Jarlaxle briefly meets with Kimmuriel Oblodra to receive a new magical hat and eyepatch and plans to find Entreri a woman.

    "Lies of Light" ends in 1368 DR

    "Promise of the Witch-King" (By R.A. Salvatore) ((Release date: October 25th, 2005), (In-universe date of novel: 1368 DR))

    Story synopsis: The book was hidden well. Its pages promised the power of the Witch-King himself. And now that it’s been found, even the fact that it kills anyone foolish enough to crack its cover won't stop people from fighting over it.

    Welcome to the Bloodstone Lands!

    Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesn't take long for them to find themselves caught in the middle of a struggle between powerful forces that would like nothing more than to see them both dead... or worse.

    But Entreri and Jarlaxle aren't just any wandering sellswords, and the ancient evils and bitter blood-feuds of the wild Bloodstone Lands may have finally met their match.

    Fun fact: Zhai the half drow, half wood elf girl, one of the main characters of the game "Demon Stone" is briefly mentioned in this book, which means Demon Stone is canon;qid=1562642350&s=gateway&sr=8-2

    "If Ever They Happened Upon My Lair" short story of The Collected Stories: The Legend of Drizzt Anthology (By R.A. Salvatore) ((Release date: 2006), (In-universe date: 1368 DR around the same time as "Promise of the Witch King")

    Fun fact: This short story tells a few parts of "Promise of The Witch King" from another character's perspective.

    "Lady of Poison" of The Priests series (By Bruce R. Cordell) ((Release date: July 1st 2004), (In-universe date of novel: 1368 DR))

    Story synopsis: "I shall burn thee with hunger, devour thee with blistering heat and with bitter destruction. I will send the teeth of beasts upon thee, with the poison of serpents of the dust.";qid=1562642486&s=audible&sr=1-1

    "Road of the Patriarch" (By R.A. Salvatore) ((Release date: July 10th 2007), (In-universe date of novel: 1368 DR))

    Story synopsis: "To her, to her dying breath, you were the untouchable one, the one whose flesh her dagger could not penetrate."

    The Assassin

    A cold and emotionless killer for whom every soul has a price, even his own, embarks on a path to find out just how high that price can be.

    The Mercenary

    A dark elf of limitless guile dares to challenge a king, and carve for himself a place in the inhospitable World Above.

    Ilnezhara and Tazmikella are ancient copper dragons of great power, accustomed to easily manipulating the humans around them. But not all humans are so easily led. When they pushed Entreri and Jarlaxle into the heart of the Bloodstone Lands, not even they could have imagined the strength of the human assassin’s resolve, or the limitless expanse of the drow mercenary’s ambition.;qid=1562642534&s=audible&sr=1-1

    "Speaking with the Dead" (Realms of Mystery Story I) (By Elaine Cunningham) (1368 DR)

    Story synopsis: Danilo Thann and Arilyn Moonblade travel with Elaith Craulnober to a gnome settlement in search of Isabeau Thione.

    Fun fact: Isabeau Thione was abandoned by her real parents, but she was raised by Bentley and Gellana Mirrorshade, the two gnomes that run the Friendly Arm Inn in the Baldur's Gate game.

    "Serpestrillvyth" (Realms of the Dragons Story #7) (By Richard Baker) (Flamerule "July" 1368 DR)

    Story synopsis: The Argent Hawk, a group of five professional dragon hunters, stop by a small town where they meet a survivor of another group of dragon hunters who had been slain by a crafty green dragon known as Serpestrillvyth. He asks the company of The Argent Hawk to help avenge his party by taking down Serpestrillvyth, and they agree. But are six fully armed, professional dragon hunters enough to slay a green dragon? If it were an ancient red dragon, they wouldn't accept the job.

    "The Grinning Ghost of Taverton Hall" (Realms of Mystery Story #14; The Best of the Realms, Book 2 Story #12)((Release date: June 9th 1998), (In-universe date of novel: Eleasis "August", 1368 DR));qid=1562641786&s=gateway&sr=8-1

    "A Walk in the Snow" (Realms of Mystery Story 2) (By David Cook) (1368 DR)

    "The Rose Window" (Realms of Mystery Story 3) (By Monte Cook) (1368 DR)

    "The Club Rules" (Realms of Mystery Story 4) (James Lowder) (1368 DR)

    "Thieves' Justice" (Realms of Mystery Story 5) (By Mary H. Herbert) (1368 DR)

    "Ekhar Lorrent: Gnome Detective" Realms of Mystery Story 6 (By Steven "Stan" Brown) (1368 DR)

    "The Devil and Tertius Wands" (Realms of Mystery Story 7) (By Jeff Grubb) (1368 DR)

    "H" (Realms of Mystery Story 8) (By Richard Lee Byers) (1368 DR)

    "The Bargain" (Realms of Valor book) By Elaine Cunningham) (possibly 1368 DR, sometime after Danilo Thann's visit to Candlekeep in 1367 DR during the novel "Evermeet: Island Of Elves")

    "Strange Bedfellows" (Realms of Mystery Story 9) (By Keith Francis Strohm) (1368 DR)

    "Whence the Song of Steel" (Realms of Mystery Story 10) (By J. Robert King) (1368 DR)

    Baldur's Gate the game canonically ends sometime in Marpenoth of 1368 DR

    Fun fact: The Siege of Dragonspear Field Report pdf officially confirms which month Sarevok's plans were exposed to the people of Baldur's Gate and defeated by Gorion's Ward, and it all canonically happened in Marpenoth (October), which means Gorion's Ward has been journeying around the Sword Coast, doing most of the side quests (Tales of the Sword Coast side quests included) and investigating and fighting the Iron Throne for five months!

    "An Unusual Suspect" (Realms of Mystery Story 11) (By Brian M. Thomsen) (1368 DR)

    "Darkly, Through a Glass of Ale" (Realms of Mystery Story 12) (By Peter Archer) (1368 DR)

    "Lynaelle" (Realms of Mystery Story 13) (By Thomas M. Reid) (1368 DR)

    "Redemption" (Realms of War Story 14) (By Elaine Cunningham) (1368 DR)

    "Stolen Dreams" (Best of the Realms, Book III Story 16) (1368 DR)

    Dragon magazine issue #247 "Reunification: Body & Soul" (By Jeff Grubb) (1368 DR)

    "Undermountain: Maddgoth's Castle" of the Dungeon Crawl tabletop game trilogy (By Steven E. Schend) ((Release date: September 1996), (In-universe date of adventure: 1368 DR))'s+Castle&qid=1562643058&s=gateway&sr=8-1

    "BALDUR'S GATE (part 2): SIEGE OF DRAGONSPEAR" (Developed by Beamdog, available on PC, Android, and with the console releases of BG1:EE/BG2:EE) ((Release date(s) (Windows, OS X, Linux, iOS, Android): March 31st, 2016, (Nintendo Switch, PlayStation 4, Xbox One): September 24, 2019), (In-universe date of game's story: Intro begins and ends on Marpenoth "October", the rest of the game picks up sometime after Uktar "November" of 1368 DR and goes forward from there))

    Story synopsis: After defeating the last of Sarevok's followers, the city of Baldur's Gate can celebrate their victory over Sarevok and the Iron Throne thanks to the heroics of Gorion's Ward and his/her companions! However, a new conflict is brewing north of Baldur's Gate. A crusade led by an aasimar woman named Caelar Argent is causing wanton destruction, and they set their base of operations in Dragonspear Castle itself, the site where the first and second Dragonspear Wars happened! She claims that her goal is to open the portal that was sealed during the second Dragonspear War and save the souls of the people who died during those wars from being tormented further by the demons of the Nine Hells, but is that what she is really trying to do? Gorion's Ward and his/her companions, along with most of the Flaming Fist soldiers must travel north to Dragonspear Castle, meet up with the armies of Waterdeep and Daggerford and stop Caelar and her crusade from unintentionally starting a third Dragonspear War!

    Fun fact: Despite some of the negative opinions surrounding this game, its placement in the chronology is important to the journey of Gorion's Ward because it explains how he/she ended up being with Minsc, Dynaheir, Imoen, Khalid and Jaheira by the time Shadows of Amn starts, how Viconia knows Gorion's Ward by name when she sees him/her in Shadows of Amn even if he/she didn't meet her in the first Baldur's Gate game, and this game reveals what forced Gorion's Ward to leave Baldur's Gate at the end, which has been hinted at in Shadows of Amn's intro ever since the original edition back in 2000. Shadows of Amn's intro hinted that Gorion's Ward was forced to leave Baldur's Gate on very bad terms, especially since the people and authorities of Baldur's Gate found out he/she is related to Sarevok, and Siege of Dragonspear's ending reveals what those bad terms are. And ironically, those bad terms is one of the reasons why some, if not most Baldur's Gate fans don't like this game.

    Fun fact #2: There is a crusader in Caelar Argent's ranks who holds a grudge on Gorion's Ward. She has artificial wings attached to her back and her name is Adras Ashatiel. The reason why she holds a grudge on the protagonist is because he/she killed her brother... Well, not really. Sarevok is responsible for her brother's death, but she wants to take her anger out on Gorion's Ward. The Siege of Dragonspear Field Report PDF hints that Adras' brother was the man Sarevok choked to death and threw off the Iron Throne HQ's rooftop in the intro cutscene of Baldur's Gate. This has some amusing implications, Sarevok murdered Arran because he was a Bhaalspawn, and Arran knew what Sarevok meant when he said "I will be the last and you will go first", he tried to tell Sarevok that he knows where other Bhaalspawn are, something to prove that he is too useful to kill first. If Adras' brother was a Bhaalspawn, does that mean she is one too? I am not entirely sure.

    Fun fact #3: David Ogden Stiers, the voice actor for Belhifet in Icewind Dale passed away on March 3rd 2018. Also, Belhifet returns in this game! Icewind Dale's ending hinted he would be back, and he does return.

    Fun fact #4: Beamdog tried their hardest to get some of the original voice actors to reprise their roles as the characters they played in the Baldur's Gate games years ago. They managed to get Jim Meskimen to return as Khalid and Edwin, Jim Cummings as Minsc, Melissa Disney as Imoen, Jennifer Hale as Dynaheir (Mark Meer voices Rasaad and Baeloth, so that means Beamdog has got both the woman and man Commander Shepard from BioWare's Mass Effect Trilogy!), Grey Griffin as Viconia (she also voiced Nalia from Baldur's Gate 2), David Ogden Stiers as Belhifet, Kevin Michael Richardson as Sarevok and David Warner as Jon Irenicus, but they couldn't get Jaheira's voice actress to come back for some reason.

    Fun fact #5: When you have Baeloth and Viconia in your party, they speak to each other in Drow in full sentences. I remember Philip Daigle of Beamdog saying that Mark Meer really enjoyed speaking entirely in the Drow language while Grey Griffin didn't enjoy it very much.

    Post edited by BladeDancer on
  • BladeDancerBladeDancer Member Posts: 477
    edited April 2020
    "Heroes of Baldur's Gate" 5e tabletop adventure game (By James Ohlen and Jesse Sky) ((Release date: April 2019), (In-universe date of game: Canonically 1369 DR, but you can set the story in 1492 DR if you want to even though characters like Jaheira, Faldorn, Khalid, Edwin, Xzar and Dynaheir would not be alive (or in Jaheira's case, dangerously close to dying from old age) during that time period))

    Story synopsis: The Zhentarim are on the move. Being led by none other than Xzar, they are taking over the remnants of the Iron Throne and draining out the iron mine that flooded in Cloak Wood forest. Why? Because Xzar figured out that he is a Bhaalspawn too, and wants to ascend to godhood like how Sarevok tried to do. New adventurers team up with the companions of Gorion's Ward, Imoen, Khalid, Jaheira, Coran, Minsc and Dynaheir to stop the Zhentarim and Xzar.

    Fun fact: To make this unofficial adventure part of the chronology, I like to assume that this story takes place in the unspecified amount of days Gorion's Ward, the game protagonist, was in jail for a murder he/she didn't really commit during Siege of Dragonspear since he/she does not personally appear in the adventure.

    Fun fact #2: In the adventure's story, Coran temporarily had a romantic relationship with Xan. I guess his fallout with Safana during Siege of Dragonspear hit him so hard that he decided to try to be bisexual.

    "Baldur's Gate: Siege of Dragonspear" ends in early 1369 DR

    Chapters 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33 and the epilogue of "Cormyr: A Novel" (1369 DR)

    "The Grand Tour" Pages 12, 13, 14, 15, and 16 (1369 DR, sometime after the end of Cormyr: A Novel)

    Fun fact: When Elminster and Preston arrive at this time period, Elmister reveals to Preston that Azoun is not well, he is on his deathbed, which could mean they arrived in a time after Azoun got poisoned during the abraxus affair. And the fact that Elmister and Preston meet Volothamp Geddarm during these pages when he has not gone to the Dalelands yet to start writing "Volo's Guide to the Dalelands" means he had just finished writing his book "Volo's Guide to Cormyr".

    "Fire is Fire", (Best of the Realms, Book 3, Story 10) (Ches "March" 1369 DR)

    The story of the novel "Star of Cursrah" ends in 1369 DR, including "The Shadow Stone" and "The Spine of the World"

    "Into The Nest Of Vipers" (Dungeon Magazine #75 Adventure) (By Matthew G. Adkins, artwork by Fred Rawles, cartography by Craig Zipse) (1369 DR) Magazine #075.pdf

    "Spine of the World" ends in 1369 DR

    "Rising Tide" of The Threat from the Sea Trilogy (By Mel Odom) ((Release date: January 1st, 1999), (In-universe date of novel: All chapters after the prologue are in 1369 DR))

    story synopsis: From the murky depths of the Shining Sea rises a prehistoric menace who commands a rising tide of invasion to crash over the shores of Faerûn.
    Iakhovas has plotted for long, bitter years to regain the powers that were torn from him by an angry goddess. Now, nothing will stand in his way, and the face of Toril will never be the same again.

    Oblivious to the growing danger of the undersea civilizations, the surface world is about to awaken to a new horrifying threat from the sea.;qid=1562644705&s=gateway&sr=8-1

    "Under Fallen Stars" of The Threat from the Sea Trilogy (By Mel Odom) ((Release date: January 1st, 1999), (In-universe date of novel: 30 Ches "March 30th" to 24 Flamerule "July 24th" 1369 DR))

    Story synopsis: The sea war rages up and down the Sword Coast, leaving the busy harbor of Baldur's Gate in flames. Following his mad quest, the evil Iakhovas has found a gateway into the protected waters of the Sea of Fallen Stars, and now no coast is safe from his marauding armies of the deep.

    Fun fact: The ancient wereshark Iakhovas, who is the antagonist in this novel, attacked ships around Baldur's Gate on the 4th day of Kythorn (June 4th), ruining trade between Baldur's Gate and Maztica.;psc=1&refRID=CR3H28VF7D8NA70NDPRP

    "Silverfall: Stories of the Seven Sisters" (By Ed Greenwood) ((Release date: December 28th, 2004), (In-universe date of novel: 1369 DR))

    Story synopsis: Rise, and be not afraid. Widespread and many-tentacled is the evil that threatens Faerûn. Before its heart can be found, all of the Seven Sisters will play a part, and all too much blood will be spilled...drow blood.

    "The Glass Prison" (By Monte Cook) ((Release date: 1999), (In-universe date of novel: 1369 DR))

    Story synopsis: Vheod Runechild - half human, half fiend - flees from the Abyss to find his human nature on Toril, only to discover that the dangers from the nether region respect no worldly boundaries.;qid=1562644821&s=gateway&sr=8-4

    "Pool of Radiance: The Ruins of Myth Drannor" video game and novel (The game was developed by Stormfront Studios, playable on PC Windows) (Novel version written by Carrie Bebris) ((Release date (game): September 24th, 2001, (Novel): September 2001), (In-universe date of game and novel: 1369 DR))

    Novel story synopsis: A malevolent pool. A diabolical cult. A horrific plan. A dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the war-ravaged elven capital.Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city—and one soul—at a time. The fate of all Faerûn lies with four reluctant heroes: Kestrel, a thief. Corran D'Arcey, a paladin of Tyr. Durwyn, a fighter. and Ghleanna Stormlake, moon elf wizard.

    Game story synopsis: A dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the long abandoned elven city of Myth Drannor. Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city — and one soul — at a time. Four heroes are sent to Myth Drannor by Elminster to stop the dracolich and the sorcerer queen from using the power of the Mythal to conquer Faerûn. They must travel to all areas of Myth Drannor, from the dungeons below the city, to the city itself, the catacombs beneath the city, et al, in an attempt to stop the evil from taking over the region.



    "The Black Pits 2: Gladiators of Thay" (A side game in BG2:EE developed by Beamdog) (Sometime before Mirtul 1369 DR, many months after The Black Pits and apparently after Siege of Dragonspear)

    story synopsis: The six adventurers who survived Baeloth's Black Pits, defeated him and cast him out to the surface have enjoyed many months of celebration. Now, they are magically summoned to a fighting arena somewhere in Thay. Once again, they must fight for their survival, and this time, the fights are harder than what The Black Pits offered.

    "Crucible: The Trial of Cyric the Mad" of The Avatar Series (By Troy Denning) ((Release date: February 24th, 1998), (In-universe date of novel: 1369 DR)

    Story synopsis: Cyric the Mad.
    Who betrayed his friends Midnight and Kelemvor and sought to destroy them.

    Who ascended to godhood and now spreads his lies and intrigues into every corner of Faerûn.

    Who is the Lord of Murder, the Prince of Lies... and insane.;qid=1562644982&s=gateway&sr=8-1

    "Master of Chains" ends in 1369 DR

    "The Accursed Tower" tabletop adventure (By R.A. Salvatore and The Seven Swords) ((Release date: February 1999), (In-universe date: Tarsakh "April" 1369 DR, not long before before Sea of Swords))

    Story synopsis: A group of adventurers in the port city of Luskan are hired on by a caravaning merchant to perform guard duty for the long, dangerous journey over the Spine of the World Mountains. Eventually, they reach the small town of Targos, where they hear rumors of a dead mage's lost tower out on the tundra. In order to find it, the adventurers must overcome numerous obstacles but may find allies in the peoples of the Ten-Towns region, including a barbarian prince, a sly halfling (Regis), and a unique ranger (Drizzt). Not all is as it seems, though, nor can all smiling faces be trusted. Can the heroes separate the truth from the lies, locate the Accursed Tower, determine all its secrets, and survive?

    Fun fact: Drizzt and Regis make a cameo in this game. I don't know where or when, but if they show up in Luskan, which is one of the locations that can be explored in this game, that means they haven't reached Icewind Dale yet and it is Spring, which corresponds to the first chapter of Sea of Swords which starts off in the Spring, and Bruenor and Cattie-Brie aren't with them yet. If Wulfgar made an appearance in this game, I'll have to consider this tabletop game not canon because it would contradict something major in the story of Drizzt and his companions in the novels.

    "Sea of Swords" of the Paths of Darkness (By R.A. Salvatore) ((Release date: 2001), (In-universe date of novel: Begins in Tarsakh 1369 DR, after The Accursed Tower)

    Story synopsis: "It is good to be home. It is good to hear the wind of Icewind Dale, to feel its invigorating bite, like some reminder that I am alive."
    The Dark Elf

    When the mark of the great warhammer Aegis-fang is found branded on the back of a vicious outlaw, Drizzt can no longer merely hope that Wulfgar is safe. The dark elf and his companions set out to find the barbarian once and for all. As they discover pieces of the puzzle their friend's life has become, Drizzt grows only more determined to locate him.

    The Barbarian

    As his friends search for him, Wulfgar sails with Captain Deudermont in search of the stolen Aegis-fang, now in the hands of the vile pirate Sheila Kree. But the pirate isn't willing to sit around waiting to be caught. She has other plans.

    Fun fact: In the first Baldur's Gate game, if Gorion's Ward meets Drizzt and no hostilities are made (I'm talking about all of you who decided to attack him to steal his scimitars!), he tells Gorion's Ward that he is on his way to Icewind Dale, but the bandit attacks caused by the iron crisis are slowing him down. In this novel, Drizzt's opening monologue expresses how happy he is to be back in Icewind Dale, which surprisingly to me, neatly ties in his brief cameo in the first Baldur's Gate game. Most people believe that Drizzt's optional appearance in the first Baldur's Gate game is fan service, nothing more, but after reading into everything, I can say they are dead wrong. When you realize that Sea of Swords is the first R.A. Salvatore novel to have Drizzt in the story since The Silent Blade which is set in 1364 DR, there is no telling what Drizzt has been doing in the years between The Silent Blade and Sea of Swords. He could have been in Calimshan, keeping a close eye on Jarlaxle who he unwittingly let have Creshinibon, and when he heard that Jarlaxle and Artemis finally destroyed Creshinibon, he decided to head north back to Icewind Dale, going through Baldur's Gate's region of the Sword Coast and possibly meeting Gorion's Ward during the events of the first Baldur's Gate game.;qid=1562644523&s=gateway&sr=8-2

    "BALDUR'S GATE 2: SHADOWS OF AMN" the game and novel (The game was originally developed by BioWare, the Enhanced Edition version is developed by Overhaul Games of Beamdog, playable on PC, Android and with BG:EE in the console releases) (Novel version written by Philip Athans) ((Release date (Original): September 21st, 2000, (Novel): September 1st, 2000, (Enhanced Edition for Microsoft Windows): November 15th, 2013, (Enhanced Edition for iPad): January 16th, 2014, (Enhanced Edition for Android, iPhone and Linux): December 16th, 2014, (Enhanced Edition for Nintendo Switch, PlayStation 4 and Xbox One): October 15th, 2019), (In-universe date of game: Begins in 4 Mirtul "May 4th" 1369 DR))

    Game story synopsis: Captured. Tortured. Endless pain. Jon Irenicus, the mysterious mage who had been stalking Gorion's Ward since Siege of Dragonspear has captured him/her and Imoen, Minsc, Dynaheir, Khalid and Jaheira after they were forced to depart Baldur's Gate because the authorities figured out Gorion's Ward is a child of Bhaal like Sarevok, and also, Gorion's Ward was accused of a terrible crime he/she did not commit. Now Irenicus is performing painful experiments on Gorion's Ward and Imoen. What does this Jon Irenicus want? How does he intend on getting it by torturing a child of Bhaal and a normal human girl? First they must escape his lair and find out where they are in Faerun.

    Fun fact: While trying to romance Jaheira, there is a personal side quest of hers involving a rogue Harper boss named Galvarey who wants to imprison potentially dangerous people like "Gorion's Ward" to promote himself and become a local herald of Athkatla, making him and those working with him traitors of the Harpers, though they try to play mind games on Jaheira to make her believe she is the traitor for siding with a dangerous person like "Gorion's Ward". Why did I bring this up? According to the Lands of Intrigue sourcebooks, in 1370 DR, the true Harpers promoted a young bard named Ankem Nhrill to be the local herald of Athkatla, most likely to prevent the rise of other dangerously ambitious Harpers like Galvarey and Jaheira's former mentor Dermin Courtierdale, because a true Harper does not violate the freedoms of an individual for the sake of a promotion or gaining power of any kind.

    Fun fact #2: In the game version, Drizzt and his friends Wulfgar, Cattie-Brie, Bruenor, Regis and Guenwhyvar show up in the game during Chapter 6, which is problematic in regards to canonical events because in 1369 DR, they are still going through the "Sea of Swords" novel's story by the time Shadows of Amn starts. Plus, they come nowhere near Amn in any month in the year 1369 DR during the Sea of Swords story. The only way Drizzt and his companions could come to Amn and have an encounter with Gorion's Ward and his/her companions without contradicting the storylines and timelines of ANY of R.A. Salvatore's novels is if the final half of Shadows of Amn and all of Throne of Bhaal take place in the year 1370 DR, sometime after Sea of Swords ends and before The Hunter's Blades Trilogy novels begins since Shadows of Amn begins on Mirtul (May) of 1369 DR, and there are TONS of side quests to kill time on until the year ends, and locations like Athkatla and Trademeet are actually further apart than the game depicts, meaning instead of taking a day or two to reach Trademeet from Athkatla on foot, it would actually take 20 days to get to Trademeet on foot (unless you have a horse) because you'd have to pass through cities Crimmor, Purskul, Imnescar which are miles apart, and then The Small Teeth mountain range to get to Trademeet, so it is possible for a lot of time to canonically pass between the start of Shadows of Amn and the start of Throne of Bhaal. Plus, if you talk to the town criers in Athkatla, they mention exiled Amnian families coming back to Amn in the Year of the Tankard. That's the name of the year 1370 DR, and in pages 23 to 25 of Book #2 of the Lands of Intrigue sourcebook which detail the timeline of events that happened in 1370, it states several exiled Amnian families come back to Amn on Hammer (January) of 1370 from Tethyr, which lines up perfectly with this hidden lore detail in the Shadows of Amn game, even if the journal that keeps up with your progress on side quests and the main quests is still in the Year of the Gauntlet, 1369 DR, which means the Shadows of Amn story is canonically supposed to extend to 1370 DR, rather than the events of Shadows of Amn and Throne of Bhaal all being crammed in 1369 DR, which is not possible at all no matter how you look at it.

    Fun fact #3: I use "Volo's Guide to Baldur's Gate 2" for more accurate D&D lore and maps of locations in Amn like where this and that is in Athkatla for my personal Baldur's Gate 2 Shadows of Amn novelization. Here is the link to the Volo's Guide to Baldur's Gate 2 that I mentioned:'s+Guide+to+baldur's+Gate+2&qid=1565025051&s=gateway&sr=8-3

    Fun fact #4: According to Volo's Guide to Baldur's Gate 2, Nalia de'Arnise's family and home fortress which is not far east from Athkatla officially existed in Amn during 2nd Edition. Volothamp states that the de'Arnise family have been professional warriors for some generations, and they are one of the few rich Amnian families who are known for their hospitality and well prepared food, and they allow adventurers and common folk to stay as guests in their fortress home for two silver pieces each day.

    Fun fact #5: AVOID THE NOVEL VERSION LIKE THE PLAGUE! It's worse than its prequel novel! I'm glad the novel releasing ahead of the game did not ruin the game's reputation.

    Fun fact #6: The list of familiar characters appearing in the novel is much shorter than the prequel, only Jaheira, Minsc, Yoshimo and Imoen appear alongside Abdel, and Minsc is just unceremoniously discarded, as if Philip Athans did not want to include him in the novel, but was forced to because of the game's story. Personally, I think that he did not like ANY of the characters that appear in the Baldur's Gate 2 game, only Jaheira.

    Fun fact #7: In the Adventurer's Mart in Waukeen's Promenade, there are portraits of Hank and Bobby from the 1982 Dungeons & Dragons cartoon show and The Grand Tour limited edition comic book. The portraits reveal that Hank, Eric, Bobby, Sheila, Diana and Preston were recently killed by Tiamat, possibly eaten alive.

    Fun fact #8: Viconia DeVir uses extremely vulgar words in the Drow language sometimes that can't be said in English in a rated "T" PC game. When she scores a critical hit on an enemy, she says "Vith'os", which means "F*ck you" in the Drow language. But if she makes a critical miss, she exclaims "Vith'ir", which means "F*ck off" in Drow.

    Fun fact #9: Did you know that in the original draft of Shadows of Amn, BioWare was going to have Yoshimo and Tamoko be siblings? And that Yoshimo's original reason for coming to Amn was to look for his sister, and the reason why he allied with Irenicus taking the geas is because Irenicus told him that Gorion's Ward killed Tamoko whether that is true or not? If they kept Yoshimo's relation with Tamoko in the game, it would make a lot of sense given Tamoko's backstory written in Dragon #262. Before she met Sarevok, while she still lived in Kozakura, Tamoko was trained to be a ninja, and she was tasked to assassinate a high ranking "wu jen", which are Kozakuran sorcerers. Tamoko's target knew she was coming and during their fight, the sorcerer sent her flying into a portal that transported her to Athkatla in Amn. Coincidence? I think not!



    "Scream of Stone" of The Watercourse Trilogy (By Philip Athans) ((Release date: June 12th, 2007), (In-universe date of novel: Story begins in 1369 DR))

    Story synopsis: When the true mission of the Thayan Enclave is revealed, the richest man in Innarlith decides he wants to be the most powerful too, a once promising young man is transformed into a twisted undead assassin, and a quiet genius finally makes his stand, the explosive fury of decades of boiling rage explodes from the heart of a city at war with itself.;qid=1562645072&s=gateway&sr=8-2

    "Hard Choices" (Realms of the Deep Story I) (Written by Lynn Abbey) ((Release date: November 1st, 1999), (In-universe date of story: 1369 DR));qid=1562645373&s=audible&sr=1-1

    "Fire is Fire" (Realms of the Deep Story II) (By Elaine Cunningham) (1369 DR)

    "Messenger to Serôs" (Realms of the Deep Story III) (By Peter Archer) (1369 DR)

    "The Place Where Guards Snore at their Posts" (Realms of the Deep Story IV; The Best of the Realms Book II Story XIII) (By Ed Greenwood) (1369 DR)

    "Lost Cause" (Realms of the Deep Story V) (Written by Richard Lee Byers) (1369 DR)

    "Changing Tides" (Realms of War Story IX) (By Mel Odom) (Flamerule "July" 1369 DR)

    "Forged in Fire" (Realms of the Deep Story VI) (Written by Clayton Emery) (1369 DR)

    "One who Swims with Sekolah" (Realms of the Deep Story VII) (Written by Mel Odom) (1369 DR)

    "The Crystal Reef" (Realms of the Deep Story VIII) (By Troy Denning) (1369 DR)

    "The Patrol" (Realms of the Deep Story IX) (Written by Larry Hobbs) (1369 DR)

    "The Star of Tethyr" (Realms of the Deep Story X) (Written by Thomas M. Reid) (1369 DR)

    "Persana's Blade" (Realms of the Deep Story XI) (By Steven E. Schend) (1369 DR)

    "And the Dark Tide Rises" (Realms of the Deep Story XII) (By Keith Francis Strohm) (1369 DR)

    "The Burning Chalice" (Halls of Stormweather Story I) ends. (1369 DR)

    "Honest and True" (Dragon magazine issue # 245) (By Troy Denning) (1369 DR, sometime after Crucible: The Trial of Cyric The Mad)

    "The Sea Devil's Eye" of The Threat from the Sea Trilogy (By Mel Odom) ((Release date: May 1st, 2000), (In-universe date of story: Begins in 1369 DR after Under Fallen stars ends)

    Story synopsis: Iakhovas has been the cause of more destruction than any force since the Time of Troubles, and his true objective has been a mystery... until now. When a young sailor's journey is complete, and an aging bard's final song is sung, an explosive climax sets all of Faerûn reeling.;psc=1&refRID=38E29QTFTCDPFV671GSS

    "Pool of Radiance: Attack on Myth Drannor" tabletop adventure game (By Sean K. Reynolds) ((Release date: November 1st, 2000) (In-universe date of adventure: 1369 DR, sometime after The Ruins of Myth Drannor game)

    Story synopsis: Evil Reigns in the Elven Ruins... Where elves once built the shinning city of Myth Drannor, demons and devils now prowl in search of prey. Ancient Evil slumbers beneath mossy stones, waiting for those foolish enough to venture within its grasp. Bold swordsmen, stealthy rogues and skillful wizards have all met their end within the walls of Myth Drannor. But the lure of the city's magical treasures still draws heroes and villains alike to tempt death—or worse.

    Drawn by the dream of limitless magical power, the Cult of the Dragon has carved out a secret stronghold in the heart of the ruins. Using power of a corrupted pool of radiance, the Cultists stand poised to attain their goal of subjugating all of Faerûn.

    Unless a group of brave heroes can stop them first…

    Fun fact: This game takes place after "Pool of Radiance: The Ruins of Myth Drannor" game, but it can be regarded as a stand alone or tie-in story.

    "The Honor of Two Swords" (Dragon magazine issue # 260) (By Kate Novak-Grubb) (1369 DR, after their previous story in Dragon #247)

    Fun fact: This short story features Priam Agrivar and Ishi Barasume from the old D&D Forgotten Realms comic books

    "The Innkeeper's Secret" (Dragon magazine issue # 266) (By Troy Denning) (1369 DR, sometime after Cormyr: A Novel)

    "The Shadow Stone" ends in 1369 DR

    "Undermountain: Stardock" of the Dungeon Crawl tabletop adventure game trilogy (By Steven E. Schend) (30 Eleint "September 30th" and 1 Marpenoth "October 1st" 1369 DR)

    Story synopsis: "Had I not seen the chaos that ensued, I would never have believed the tale Shadowdale's sage wove for me that day... Who would have believed that anything had the power to rip Halaster Blackcloak bodily from his Undermountain? Who again could predict the maelstrom of dangers that a dungeon gone mad would unleash upon an unsuspecting Realms? It is thanks to the brave and noble souls who dared reach into the villains' clutches to save the life of Halaster the Mad Mage that we all rise to greet another sun."
    – Gamalon Idogyr, starfaring mage formerly of Llorbauth

    "Sword of the Dales" of the Randal Morn Trilogy (a tabletop adventure game) (By Jim Butler) ((Release date: June 2nd, 1995), (In-universe date of adventure: 1369 DR))

    Story synopsis: The Sword of the Dales, an icon of the Dalelands symbolizing the unity and strength of the people, has reappeared! Created by Shraevyn the weapons-mage hundreds of years ago, the lost Sword had become nothing more than a fantastic children's tale—until now.

    A group of warriors led by Randal Morn, rightful ruler of Daggerdale, rushed to the Sword's resting place to recover it, but dark forces awaited them, and Randal and his men fell to an ambush. Only one man escaped, yet he brought hope with him that Randal Morn yet lives. Resolved to rescue his leader, that lone survivor turned to Elminster of Shadowdale for aid.

    But Elminster is gone, off plane-hopping while the fate of Daggerdale hangs in the balance. Hence, it is up to Lhaeo, scribe to the old mage, to find a group of heroes who have mettle enough to face down the menace which claimed Randal Morn and his hearty followers...

    "The Secret of Spiderhaunt" of the Randal Morn Trilogy (a tabletop adventure game) (By Jim Butler) ((Release date: August 1995), (In-universe date of adventure: 1369 DR))

    Story synopsis: The infamous Sword of the Dales has always held a certain fascination in the eyes and hearts of the citizens of the Dalelands. Thus, it was no surprise when Randal Morn, rebel leader of Daggerdale, led an expedition into the crypt of a long dead wizard to recover the weapon.

    Shraevyn the weapons-mage had created the Sword long ago, and it stood to reason that the blade would be waiting in his tomb. Perhaps the Sword of the Dales would allow Randal Morn to rule Daggerdale once again. But Randal Morn never returned from the fated party. Only tales of terror told by a lone survivor held any clues as to Randal's fate. A brave band of heroes accomplished what Randal Morn's group failed to do in part one of this trilogy The Sword of the Dales.

    Battling through the tomb's undead inhabitants, those heroes reached the burial crypt of Shraevyn. There, resting in the center of the coffin, was the Sword of the Dales, its azure glow filling the chamber. However, there was no sign of Randal Morn.

    Only a note signed by his hand held any clue as to his fate. "Seek me in Spiderhaunt," it proclaimed. "The fate of Daggerdale is in your hands.";qid=1562645594&s=gateway&sr=8-1

    "How Burlmarr Saved the Unseen Protector" (Realms of the Dragons II Story V) (By Kameron M. Franklin) (Uktar "November" 1369 DR)

    "Planescape: Torment" the game and novel (By Black Isle Studios, the Enhanced Edition is developed by Beamdog) (Novel written by Ray and Valerie Vallese), ((Release date(original game): December 12th, 1999, (Enhanced Edition Windows, macOS, Linux, iOS, Android): April 11th, 2017, (Enhanced Edition Switch, PS4, Xbox One): September 24th, 2019, (Novel): October 1st, 1999), (In-universe date of game: possibly 1369 DR))

    Game story synopsis: "What can change the nature of a man?"

    You are the Nameless One, a hulking figure covered in scars and tattoos collected over the course of countless lives—none of which you can remember, but are now coming back to haunt you. You are prodded awake by Morte, a floating skull and keeper of secrets, to embark on an adventure taking the Nameless One from the dirty streets of Sigil into the mysterious Outer Planes and even into the depths of Hell itself.

    Fun fact: One of the deviants of Spellhold in the Baldur's Gate 2 Shadows of Amn game named Aphril claims to have seen a vision of the Nameless One trying to talk to the pillar of skulls, a landmark in Avernus of the Nine Hells. With this in mind, the storyline of Planescape: Torment runs almost concurrently with Shadows of Amn.

    Fun fact #2: In the novel version, the authors decided to give the Nameless One a name, and his name is: "Thane". Giving the Nameless One a name destroys the reason for why he doesn't have a name, which makes the novelization as terrible as the official novelization of Shadows of Amn.

    "The Return of Randal Morn" of the Randal Morn Trilogy (a tabletop adventure game) (By Jim Butler) ((September 1st, 1995), (In-universe date of adventure: 1369 DR)

    Story synopsis: In part one of the Randal Morn trilogy, The Sword of the Dales, the legendary leader of Daggerdale, Randal Morn, was captured by unknown assailants as he sought to regain the great weapon for which that adventure was named. A stalwart band of young and enthusiastic heroes was recruited to ride to his aid, yet all they recovered was the Sword itself and a message: "Seek me in Spiderhaunt Wood." In the second part of the trilogy, The Secret of Spiderhaunt, those same adventurers found Randal and freed him briefly, yet he was almost as quickly torn from their grasp by an agent of the evil Zhentarim, seeking to end the threat of Randal Morn's return to power.

    In this final episode, the heroes must follow the kidnapper's trail and rescue Randal Morn before the Zhentarim finish interrogating him and the axe falls upon his neck. Armed with the Sword of the Dales and aided by a powerful magical spirit that lives within the weapon, the heroes must march into the heart of Zhent-occupied Dagger Falls, free Randal Morn, and save the city from utter destruction. The job is dangerous—perhaps more than the heroes can handle—yet those who would live in songs and legends cannot concern themselves with living to a ripe old age!;qid=1562645618&s=gateway&sr=8-4

    Post edited by BladeDancer on
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,021
    I have merged all 8 your threads into one. Creating 8 threads about one subject that continue one another overloads the forum, especially this forum section.

  • BladeDancerBladeDancer Member Posts: 477
    I have merged all 8 your threads into one. Creating 8 threads about one subject that continue one another overloads the forum, especially this forum section.

    Thank you, I didn't know how to handle all my threads.

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