Who Makes The Cut (possible spoilers)
Gamey_Jamie
Member Posts: 22
I've dabbled with all the party members through various play-throughs but I tend to go for the same set up: Morte, Dak'kon, Annah, Grace, Nordom. But am I missing out having not really explored Vhailor and Ignis? And if I put one/both of them in who would you cut from the group? All the characters are great so it's a tough choice.
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Also not sure if there is any particular interaction with Ignus/Vhailor and the other party members? I know Grace seems to have a soft spot for Nordom for example and pops up with some banter between them, which is charming and made me smile.
It's a good problem to have and testament again to the writing in this amazing game.
Personally, I think only Annah, Morte and Dak'kon add something meaningful in a more or less significant way to the actual plot while playing. The rest are just a cool story + extra XP for exploring their dialogues once. Since you usually take Grace and Nordom - no reason not to take the other two this time. The short video of Ignus in the end is worth it as is watching Vhailor wreak *utter havoc* after being resurrected and told that there'd been some injustice done.
Vhailor is just a slightly different Morte with less tankiness and more damage, the only meaningful thing he brings to the table is extra stats for lawful characters, a lot of extra XP and extra dialogue choice for Trias where you redeem and kill at the same time. Most often I leave Fall in the prison instead of him.
Fall just brings nothing to the table because the fights are really easy and healing is absolutely not needed with how many charms you can get.
Play as a thief, that way you can get Ignus instead of Annah (I know, I know, but it's fine. Really.) Ignus is great. I suggest using some mod that makes Ignus' base attack magical (I don't see why it wouldn't be) so he can do something against normal-weapon immune creatures even without spells.
Fighter is the worst playthrough to go with as there will be a significant crowding with Morte, Dak'kon and Annah already on the frontline (god forbid with Vhailor, too). That's why I always take Nordom, good damage, fun character and most importantly, attacks from range.
A lawful mage and a lawful thief playthrough is prefered from the metagaming perspective even though it makes little sense, sadly. A chaotic mage is fine as you won't lose any essential stat for this class and allows some extra wriggle room for role-playing.
You can't really role-play in PS:T, if you don't care about losing a bunch of XP, extra CON, STR, DMG and the best weapon (again, fromt the metagaming perspective here). because the game highly favors a paladin trope with all the items geared at LG char. Wish someone would step in and create a mod that addresses this. (Hail @Aquadrizzt
I'm no metagamer myself - it's more about story and the experience and I'm just trying to have a different experience whilst retaining a sense of sentimentality. I think they're all great ultimately so whichever way I go it will be a blast.
Thank you for all the food for thought everyone ?
I like your approach to PS:T, though for the reason stated I wouldn't even consider chaotic thief myself despite wishing to do so. The bonuses you get are too large. :P
Right you are, 100%. Have fun!