If you add the feat to the cresture's skin via AddItemProperty(itemPropertyBonusFeat()), and code feat.2da for the custom feat in a similar manner to, say, the horse feats, it will show up in the radial menu as a class feat.
If you just need a single menu item you can appropriate one of the player tool slots or use that as an example. The horse ones will work but are setup to create a whole sub-menu radial, which may be more than you want.
Also, you can use the skin as @Proleric suggested or, if using NWNX, you can add the feat directly to the PC. The latter means you don't need to add it to the iprp_feats.2da.
So I attempted to get a single Item menu going but I guess I am still nit quite understanding what needs to be done or I am missing something. Guess this is harder than I thought. I am going to post my work here, hopefully someone might be able to point out where I failed or went wrong. I am adding to Feat.2da, Spells.2da, and cls_feat_rog.2da. For some reason I just can't get the menu item to appear in-game. Here are the following files:
So other than adding the previous lines to their respective *.2da files and creating the actual spell script which I have done, is there anything else I am missing? I must be because it does not appear as a radial menu item. Any help would be greatly appreciated. Thanks for your time.
Well after a little more digging and the wonderful advice from everyone here, I was able to resolve my problem. Thank you all for everything you have done. This community is so great when it comes to helping others. I really appreciate it. Someday I hope to give back.
Comments
Also, you can use the skin as @Proleric suggested or, if using NWNX, you can add the feat directly to the PC. The latter means you don't need to add it to the iprp_feats.2da.
feat.2da
LABEL FEAT DESCRIPTION ICON MINATTACKBONUS MINSTR
1120 FEAT_LYTHARI_BLOOD 16906120 16906121 ife_WildWolf **** ****
MINDEX MININT MINWIS MINCON MINCHA MINSPELLLVL PREREQFEAT1 PREREQFEAT2
**** **** **** **** **** **** **** ****
GAINMULTIPLE EFFECTSSTACK ALLCLASSESCANUSE CATEGORY MAXCR SPELLID SUCCESSOR
0 0 0 10 **** 850 ****
CRValue USESPERDAY MASTERFEAT TARGETSELF OrReqFeat0 OrReqFeat1 OrReqFeat2 OrReqFeat3
0.5 **** **** 1 **** **** **** ****
OrReqFeat4 REQSKILL ReqSkillMinRanks REQSKILL2 ReqSkillMinRanks2 Constant
**** **** **** **** **** FEAT_LYTHARI_BLOOD
TOOLSCATEGORIES HostileFeat MinLevel MinLevelClass MaxLevel MinFortSave PreReqEpic
6 **** **** **** **** **** 0
ReqAction
1
spells.2da
Label Name IconResRef School Range VS MetaMagic TargetType
850 Lythari_WOLF 16906119 ife_WildWolf T P - 0x00 0x0c
ImpactScript Bard Cleric Druid Paladin Ranger Wiz_Sorc Innate ConjTime
CM_S2_LythariWlf **** **** **** **** **** **** 1 500
ConjAnim ConjHeadVisual ConjHandVisual ConjGrndVisual ConjSoundVFX ConjSoundMale
hand **** **** **** **** ****
ConjSoundFemale CastAnim CastTime CastHeadVisual CastHandVisual CastGrndVisual
**** out 500 **** **** ****
CastSound Proj ProjModel ProjType ProjSpwnPoint ProjSound
**** 0 **** **** **** ****
ProjOrientation ImmunityType ItemImmunity SubRadSpell1 SubRadSpell2 SubRadSpell3
**** **** 1 **** **** ****
SubRadSpell4 SubRadSpell5 Category Master UserType SpellDesc UseConcentration
**** **** **** **** 3 **** 0
SpontaneouslyCast AltMessage HostileSetting FeatID Counter1 Counter2 HasProjectile
0 **** 0 1120 **** **** 0
cls_feat_rog.2da
FeatLabel FeatIndex List GrantedOnLevel OnMenu
98 Lathari_Blood 1120 1 1 3
So other than adding the previous lines to their respective *.2da files and creating the actual spell script which I have done, is there anything else I am missing? I must be because it does not appear as a radial menu item. Any help would be greatly appreciated. Thanks for your time.