Font size slider does not affect all text
ZuTheSkunk
Member Posts: 19
There is an issue I have with the UI in the PC version of the game, namely that for whatever reason I can't increase the text size of certain parts of the interface.
What I can increase: item descriptions, settings' descriptions, most of the text in the journal.
What I CANNOT increase: NPC names, settings' names, item names, various texts that appear when you highlight things, etc...
Maybe it's just me, but on 1920x1080 monitor at least, this text appears needlessly small and I wish I was able to increase its size. Anything can be done about this?
What I can increase: item descriptions, settings' descriptions, most of the text in the journal.
What I CANNOT increase: NPC names, settings' names, item names, various texts that appear when you highlight things, etc...
Maybe it's just me, but on 1920x1080 monitor at least, this text appears needlessly small and I wish I was able to increase its size. Anything can be done about this?
0
Comments
Open the file, scroll down until you find
styles =
There are a buch of style and charactistics
font = 'bookmani', // Represents the font being used
point = 14 // Represents the size of the font (I find that 16 works well for me)
You can play around with the 'point' figures until you get the size that you want. You just need to work out what each style (normal, title, label etc) is for. I have a text file that describes it, but I can't find it at the moment. It was a while ago when I did this...
(Many thanks to @Bubb) For any floating text, you need to place the following line in baldur.lua:
SetPrivateProfileString('Fonts','FLOATTXT','15')
I have used 15 as the point size for me (my screen is 1920x1200) and I find that reasonably comfortable for my aging eyes. If you are unaware, baldur.lua can be found in your documents area:
...\Documents\Planescape Torment - Enhanced Edition\baldur.lua
Hope that helps
Gus
I extracted the BGEE.lua, placed it in Override and edited the values, but unfortunately this had no impact on the size of the names of objects, NPCs, and other text that appears when highlighting things. Is the font size of that particular text stored somewhere else?
SetPrivateProfileString('Fonts','FLOATTXT','15')
is to increase/decrease the size of the floating text or tooltip. It will probably be the one you are after. I think the size defaults to 12 (if not entered) but I find 15 is about the right size for me.
Gus
Sorry about that
Gus
Perhaps use font_bam_generator_1.0 create bam from desired font, and after that with NI, add this to gui.bif??
But you need to detect which bam is responsible for the floating text.
And there is no assurance that other texts will not be too big... Slightly risky, so you need to make a copy of a couple of files.
(Since, the download for "font bam gen" is dead - I attach zip. I don't think anyone will get angry )
2. java -jar font-bam-generator-1.0.jar -charset cp1252 -font "DejaVu Serif Bold 14" -out yourfile.bam -useAA true -drawShadow false
Coding:
1250 – Central and East European Latin
1251 – Cyrillic
1252 – West European Latin
1253 – Greek
1254 – Turkish
1255 – Hebrew
1256 – Arabic
1257 – Baltic
1258 – Vietnamese
874 – Thai
Edit:
I'am afraid this method won't work. There is no .bam in game for that.