Which alignments for a beginner's party of 6?
TheFizz
Member Posts: 5
I'm just getting ready to play BG:EE for the first time and I'm wondering does it matter if I choose a mixture of good, neutral and evil characters or should all 6 be similar? I understand good characters have a higher starting reputation so what reason is there for me to choose one or two of my characters as neutral or evil?
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Thanks, that makes sense. Yes I want to create my own 6 characters.
A list follows, as complete as I can recall.
Alignment-dependent spells:
Protection from Evil: Enemy clerics might buff with protection from evil; this will make it harder for your evil-aligned party members fighting them.
Holy Smite/Unholy Blight: Good and neutral clerics get the former, evil clerics get the latter. Viconia has special dispensation and gets both. Holy Smite deals damage to evil characters only, while Unholy Blight deals damage to good characters only. Since most enemies are evil, good party members will be most vulnerable here.
Summon Deva/Summon Fallen Deva, Summon Planetar/Summon Fallen Planetar: No mechanical difference between the two except the alignment of the summoned creature.
Find Familiar: The familiar your protagonist gets depends on their alignment.
Alignment-dependent quests and events:
One tavern in the southwestern part of Baldur's gate holds the paladin Phandalyn, who casts Detect Evil at your party. If he detects any evil party members, he attacks; otherwise, he leaves. Killing him slightly lowers your reputation.
In the Trademeet quests, an evil protagonist will be offered an alternate way of dealing with the druids. The standard method is still available, and the evil alternative is less rewarding.
If your protagonist is a cleric, you will be recruited by the temple matching for your alignment in the BG2 temple quests. Priests of Lathander, Helm, or Talos get their god regardless of alignment.
The Purifier bastard sword can only be pulled out of its pillar in Watcher's Keep by a good character.
A non-good protagonist can work with some fiends in Watcher's Keep, and receive the Thieves' Hood that way.
Alignment-restricted items:
The Azuredge throwing axe can only be used by a good character.
The Human Flesh armor can only be used by an evil character.
The Carsomyr two-handed sword can only be used by good paladins.
The Purifier bastard sword can only be used by good paladins.
The Ir'revrykal two-handed sword can only be used by evil paladins.
The Soul Reaver two-handed sword can only be used by non-good characters.
The Silver Dragon Scale armor can only be used by a non-good character.
The Robes of the Good/Evil/Neutral Archmagi can only be used by mages of the corresponding alignment; all three alignments are available.
The most practical bit here is the robes; if you've got two mages in your BG1 party, it's a good idea to give them different moral alignments so that they can both get archmage robes. Otherwise, one will have to settle for the inferior option of AC bracers.
Reputation-dependent events are far more common, and are not included here.