Ok, here’s what I’ve got so far:
All options include the fighter (berserker) kit. The berserker protects you from so many nasty status effects in the game, all the way from the beginning.
Option 1: berserker dual thief. This character can handle all the traps in the game, and some are quite nasty. UAI opens up so many doors, like using Carsomyr or scrolls. Traps are amazing.
Option 2: berserker dual mage. Many wizards have soloed this game before, and this one has rage and weapons to fall back on, making an extremely well rounded character.
Option 3: berserker dual cleric. This one can walk through so many parts of the game without batting an eye. Draw upon holy might turns a dual flail wielding character into an absolute powerhouse that is resistant to damage too. Turn undead is amazing.
Option 4: dwarf berserker. I don’t know if this is the safest option or the best one. Heck, it might be both. I’d never have to worry about “dual downtime” (which does leave this character very vulnerable), and I’m much more free with weapon choices. A minor boost is free (but very slow) regeneration before I can off kangaxx. The general saving throw boosts are really appreciated with a short character.
I really teeter on this one. Do I want to use Carsomyr? Possibly. It’s a ToB tier weapon available sooner than I can actually use it (only the thief can). My issue is I like shields because I don’t want to be bothered with beholders.
Flails are always great.
Scimitar gives me the best BG1 weapon and has a +4 option that’s pretty easy to get. Belm is one of the best off hand weapons in the game.
Everybody flocks to katana, and celestial fury is one of the best weapons in the game. My issue is it’s very hard to acquire in a no reloads game. If you have advice on how to more safely get it I’m all ears. With a high enough CHA stat, it’s possible to get one in the prologue in BG1, but it’s not a slam dunk.
I’d like to use the improved Mace of Disruption. This plus rage are the only ways I know how to guarantee killing Kangaax without dying. I don’t even need to necessarily be proficient with it, I just need to get it. It really helps with all the undead in this game.
Eventually, I wouldn’t mind bastard sword proficiency. Foebane +5 is great because of the HP gain. I’ve thought about an endgame set up of Foebane +5 main hand with Defender of Easthaven in the off hand.
I’m really not sure where else to turn. What do you guys think?
Any and all advice/criticism is welcome.
BTW, I’m playing on iOS so aside from pumping up the game to hard difficulty, I’m playin got straight.