The Waylanders - RTwP RPG in a Celtic setting, inspired from Dragon Age and Baldur's Gate
Rik_Kirtaniya
Member Posts: 1,742
I just found out about this yesterday from this Youtube video...
...and thought I would make a thread about it here since it appears it hasn't already been made, and also since my fellow RTwP enthusiasts apparently haven't been talking about this. (I only saw discussions about Pathfinder 2 and sometimes Black Geyser.) Anyways, it looks like this game has been in development by Gato Studio for quite some time, and people like Mike Laidlaw and Chris Avellone are in the Dev team. There's two different timelines in this game, one in a Celtic setting and other in a medieval Christian setting, and looks like there is a time travel feature, and you have two sets of parties in the two timelines. Combat is real time with pause (YAAY!!!), and there seems to be lots of tactical stuff about "formations" which gives you formation abilities and such. It is supposed to have a huge number of skills and lots of customisation, rich dialog choices with multiple endings, and what looks to be a pretty amazing voice acting cast. It also looks like Inon Zur is working on the game soundtrack. It all sounds pretty epic.
So far, it looks pretty nice, the setting is very novel and fresh, and the gameplay seems to have a fair number of innovative concepts (like that formations thingy). My only complaint is the Fortnite-ish graphics, but I guess that is subjective. Will have to see how they execute it eventually. What do you folks think about this?
...and thought I would make a thread about it here since it appears it hasn't already been made, and also since my fellow RTwP enthusiasts apparently haven't been talking about this. (I only saw discussions about Pathfinder 2 and sometimes Black Geyser.) Anyways, it looks like this game has been in development by Gato Studio for quite some time, and people like Mike Laidlaw and Chris Avellone are in the Dev team. There's two different timelines in this game, one in a Celtic setting and other in a medieval Christian setting, and looks like there is a time travel feature, and you have two sets of parties in the two timelines. Combat is real time with pause (YAAY!!!), and there seems to be lots of tactical stuff about "formations" which gives you formation abilities and such. It is supposed to have a huge number of skills and lots of customisation, rich dialog choices with multiple endings, and what looks to be a pretty amazing voice acting cast. It also looks like Inon Zur is working on the game soundtrack. It all sounds pretty epic.
Here's a first look video back from August 2018.
Official cinematic trailer from Gamescom 2019.
Here's a pre-alpha gameplay video from August 2019.
And here's a video of the voice acting cast from April 2020.
So far, it looks pretty nice, the setting is very novel and fresh, and the gameplay seems to have a fair number of innovative concepts (like that formations thingy). My only complaint is the Fortnite-ish graphics, but I guess that is subjective. Will have to see how they execute it eventually. What do you folks think about this?
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Comments
https://www.mmorpg.com/news/the-waylanders-rpg-heads-to-kickstarter-with-mike-laidlaw-as-narrative-consultant-2000099416
Don't worry about the graphics - indie studios work with what they can. The main power of games is not in the graphics, usually.
I'm not too worried about the graphics (I play on a laptop that can't handle most new games anyway ), although I think time travel is very difficult to pull off well, so I'll be interested to see how they handle that.
This is interesting, will check it out. Combat looked a bt arcade-y in that video rather than tactical RPG style.
https://www.pcgamer.com/the-waylanders-could-be-the-next-dragon-age-but-its-off-to-a-rough-start/
I played briefly the retail version of the game, I expect to play more this weekend. Right now it reminds me of the first Dragon age: origins, with the game plot tied to your character creation choices.
The game seems to work fine in my current 5-year old pc so it´s a step ahead. The character creation seems robust with different races and genders tied to specific backgrounds. We could recognize the typical class tropes of the genre (sorcerer, ranger(batidor), warrior, tank (guardian)...) The game looks a good mix of dialogues/story and combat in the begginning. Graphics and sound seem standard for an indie game.
It is a fantasy game, but it is based on the southwestern europe celtic culture of Galicia and Portugal in the ancient times and dark ages so its a fresh view. I mean, I like that, but it´s kind of refreshing playing a game wich does not drink in the anglosaxon, tolkienesque or viking mithology.
I was born there and it´s kind of funny watch mouros, trasgus e bruxes in the videogame instead of orcs, dragons and elves.
It´s nothing truly gamebreaking, but it happens very often. I quit the game after two hours. The story and the voice actors seem fine, but the bugs, lags and performance look even worse than in the early access. Its a pity because the voice acting, dialogues and plot seem above the standard of indie crpgs of this years.
PD: They say the lag is better if you have an Nvidia, but your graphic card does not fix bugs, sadly =D