To Puzzle, or NOT to Puzzle
Kamigoroshi
Member Posts: 5,870
in Off-Topic
... that is the age old question!
I noticed somewhat of a trend going on. Gamers nowadays are not liking puzzles anymore? Me coming from a Point & Click Adventure background can't personally fathom the thought! I mean, who didn't like the cherry tree puzzle inside Day of the Tentacle? Or the rubber duck one from The Longest Journey? Everyone ought to love rubber ducks!
So I made another poll to pass the time.
I noticed somewhat of a trend going on. Gamers nowadays are not liking puzzles anymore? Me coming from a Point & Click Adventure background can't personally fathom the thought! I mean, who didn't like the cherry tree puzzle inside Day of the Tentacle? Or the rubber duck one from The Longest Journey? Everyone ought to love rubber ducks!
So I made another poll to pass the time.
- To Puzzle, or NOT to Puzzle20 votes
- I need puzzles inside my puzzles!40.00%
- Now where did I put my "Turn Puzzle" ability...?30.00%
- This thread is puzzling me.30.00%
2
Comments
Optional - yes please.
In Game hints - yes please.
Allowed to make errors without having to restart the damn thing - yes, especially if they are long.
Ability to skip (with a minor set back such as less xp/score, minor treasure destroyed) - sure!
Quick animation speeds when attempting to solve puzzle - a must (don't want to watch the PC push heavy objects around for 20 minutes)
Fits the theme of the game - please.
Is the entire level/area a puzzle? - fine as long as not every level is a puzzle (unless it is a puzzle game).
I want a 1000 piece puzzle inside my rpg with no save possibility that unlocks the main quest.
I almost agree with you, but then I remembered that Puzzle Agent was a thing and is great.
Riddles are a different matter though. Can never get enough riddles.
TR