What weapons can show up on that table in the sewage golem room in the starting dungeon?
Klorox
Member Posts: 927
I’ve played and had several different weapons show up there, all +2.
I’m wondering what the options are.
I’m wondering what the options are.
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The Burning Earth +1 (long sword)
Ashideena +2 (hammer)
Bala's Axe, Wizard Slayer
Suryris' Blade +2 (halberd)
The Grave Binder +2 (dagger)
Staff Spear +2
Staff Mace +2
Sling +3
Varscona +2 (long sword)
Krotan's Skullcrusher +2 (mace)
Kiel's Morning Star +3
Items that are in your protagonist's possession on importing get priority, from the top of the list down. If you didn't have any of them - say, because you started a new character in BG2 - it's whatever you have the most proficiency in. For this stage, the priority order is as follows:
Varscona +2
Ashideena +2
Bala's Axe
Suryris' Blade +2
The Grave Binder +2
Staff Spear +2
Arla's Dragonbane +3 (sling)
Krotan's Skullcrusher +2
If you don't have proficiency in any of these, the game looks at your class. Any class that can use a long sword gets Varscona. Clerics get Ashideena. Druids get the Grave Binder. Beastmasters get the sling. (Mages and sorcerers have to have proficiency in at least one of dagger, staff, or sling, so they never reach this step)
Oh, and the oddity of Arla's Dragonbane versus a generic +3 sling? In BG1, Arla's Dragonbane has code SLNG03. In BG2, that code belongs to the generic +3 sling, and the pricier Arla's Dragonbane has code SLNG05. If you import Arla's Dragonbane, you'll get a generic +3 sling to start with. If you start a new character specialized in slings, you'll get Arla's Dragonbane instead.
Incidentally, there's one enemy for which enchantment level matters in the starting dungeon.
The vampire Ulvaryl requires +2 to hit, which all of these weapons except the sling and axe can handle. The sling would require +2 ammo you don't have, and the axe hits as +1. The Burning Earth longsword, despite its +1 listing, hits as +4 versus undead.
Many of the items on this list will show up later if you didn't get them as imports. For example, Ashideena shows up in a container during the Unseeing Eye quest. If you do get the item at the start, that later appearance will be replaced by a generic magical weapon, such as a +2 hammer in that Ashideena case.
Personally I like to import Krotan’s Mace +2 for Minsc because I don’t think it occurs anywhere else, so all other weapons will be found in the default positions in the game, which if you’ve played it zillions of times you’ll be used to. Similarly for Kiel’s Morningstar, but personally I don’t think it’s worth bringing along.
N.b. Staff maces and spears are fairly generic-in their description and frequency in the game, so I’m not sure if the designers bothered with the weapon switching feature for these (never bothered to check it, probably not worth it).
BTW the staff mace is an excellent weapon for Jaheira early on (also for Imoen as a backstabbing weapon) and it also occurs in SOD I think. The Gravebinder can be good for Imoen’s stealth too, with its high speed factor.
All of this is fairly irrelevant later when you find better weapons, but it does have some effect in the Dungeon and early on in Athkatla, because as you’ll see there are plenty of unfriendly vampires strutting around town at night.
about the weapons for jaheira the only ones before leaving the town are scimitars +1 so to have the staff mace +2 is surely an advantage.