Is it possible to change scroll and spell descriptions?
LordPas
Member Posts: 47
Hello,
I don't know if this should be listed under scripting or not so I posted it here.
The PW server I play on has adjusted many of it's spells.
Is it possible to change the spell name, description and details on a scroll and spell choice or is it hard coded into the NwN engine?
I don't know if this should be listed under scripting or not so I posted it here.
The PW server I play on has adjusted many of it's spells.
Is it possible to change the spell name, description and details on a scroll and spell choice or is it hard coded into the NwN engine?
Post edited by LordPas on
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So to break it down:
1. Get tlk editor and make a custom tlk with your new text.
2. Open your module in the toolset and in the properties under custom content associate it with your custom tlk file.
3. Edit the 2da references, for spells it would be spells.2da and the reference columns are probable called Name and Description.
4. Pack it up in a hak (use nwhak under util where NWN installed) and associate that with your module in the toolset's custom content tab under properties.
That's why I didn't post under there. So I am clear Custom content means 3rd party additions that need to be downloaded by all players if a PW is using them right? So unless you have this added content you can't play on the PW server?
Things like changing the non-scripted mechanics and presentation in character creation requires custom content downloaded. If you add spells, classes, and other extensions to the content they need to download the custom haks to play.
Can spell descriptions examined (upon choosing a new spell or when you examine your spell list) be changed? That's what I was referring too.
You can change the description of a scroll because there a script function for descriptions, but it does not change how the spell function when cast from the scroll. There are parts of the functioning of spells that can and cannot be change without hakpak/custom content.
Somethings you can change in a spell script is are what it does like how much damage it does, what the dc saves are / duration (just for that module).
Somethings you cannot change without changing spell.2da/hak are what class can cast it/what level the spell is casted at / the type of target. The second question is you need a custom .tlk file or need to modify defualt tlk file. Hope that get you in the right direction , there a lot more detail I leaving out.