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Behlifet strategy on core difficulty (and rant) (mild spoilers)

RafaelLVXRafaelLVX Member Posts: 15
Damn, it took me several hours of dying to Behlifet to figure out he's immune to weapons below +3.

What a ridiculous power. What is the point? Why make a boss immune to 99% of weapons in the game? What if I wanna beat him with a knife or even bare-handed? I know many AD&D monsters had these stupid immunities to weapons but it's just unfair to many characters. Anyone who's not with a super rare weapon shouldn't even be there, no matter how powerful.

So, my main character being a katana user, and not knowing about this caveat, I was only lucky I had some hundred +3 arrows and another hundred +3 bullets, all my characters needed to conform to ranged +3 ammo, because I wouldn't ever land a melee attack on Behlifet otherwise. It was a pretty dull combat, 6 guys shooting arrows forever on him while the aasimar was the only one up close. With that setup, beating Behlifet is trivial, but I couldn't even think of picking the alternative of killing the aasimar myself, it would've been unfeasible.

And while we're at, what a confusing, badly executed twist at the end. I wanted to like those last couple chapters more.

sarevok57Pokota

Comments

  • PokotaPokota Member Posts: 672
    edited June 20
    1. There is (or at least, used to be) a warning in BG2 against selecting Katana/Wakizashi as your weapon, due to the lack of enchanted weapons and the prevalence of creatures requiring +3 or better to hit. This warning should also be added to BG1EE/SoD if it isn't there
    2. Belhifet is originally the final boss of Icewind Dale, a game which has a higher final level cap and so also has higher power weapons available. He was originally built with the assumption that most, if not all, of your party would have +3 weapons to hit him with (it was entirely possible to have a couple of +5 weapons by that point!). He seems to have been more or less copied over wholesale without any regard for what equipment the party would have.
    3. The plot twist was effectively dictated by the fact that Siege of Dragonspear is supposed to explain how and why the Hero of Baldur's Gate wound up naked and essentially powerless in some weird wizard's dungeon all the way down in Athkatla. Ah, the joys of writing an interquel.

    For the record, I agree that Belhifet is a bad fit for the final battle of Siege of Dragonspear... though that's more because BG1 is traditionally a low-level adventure as opposed to a high-level one. Without Siege of Dragonspear, there are only three or four +3 weapons, three of which are cursed (a two-handed sword of berserking, a morningstar of berserking, and a spear of backbiting)

    ThacoBellsarevok57Moomintroll
  • DHolzerDHolzer Member Posts: 1
    There is a scroll of enchanted weapon somewhere, which would set your weapons at +3. My one rant is it is not usable by the primary good aligned arcane npc.

    ThacoBell
  • OlvynChuruOlvynChuru Member Posts: 2,536
    edited June 23
    Pokota wrote: »
    Without Siege of Dragonspear, there are only three or four +3 weapons, three of which are cursed (a two-handed sword of berserking, a morningstar of berserking, and a spear of backbiting)

    There are actually nine: there's those three cursed items, the Sword Sword of Backstabbing +3, the Two-Handed Sword +3, Aule's Staff +3, the Staff of Striking +3, and Drizzt's two scimitars.

    Post edited by OlvynChuru on
    Pokotaelminster
  • Grond0Grond0 Member Posts: 6,233
    OlvynChuru wrote: »
    Pokota wrote: »
    Without Siege of Dragonspear, there are only three or four +3 weapons, three of which are cursed (a two-handed sword of berserking, a morningstar of berserking, and a spear of backbiting)

    There are actually seven: there's those three cursed items, the Sword Sword of Backstabbing +3, the Two-Handed Sword +3, Aule's Staff +3, and the Staff of Striking +3.

    And it seems strange to discount SoD if you're fighting Belhifet ;). There are more possible weapons to use in that than in BG1.

    ThacoBellPokotaStummvonBordwehrmonico
  • PokotaPokota Member Posts: 672
    Well yeah, but as I said before I think Belhifet is a bad fit as the final boss of SoD. Yxunomei would be more in line with the power of Gorion's Ward at that point (even if she's on the wrong side of the Blood War for it to work lore-wise)

    sarevok57ilduderino
  • MoomintrollMoomintroll Member Posts: 1,494
    I had a nightmare with this battle too, eventually reducing the difficulty to Normal as none of my party had viable weapons :( though perhaps I could have scrimped through by relying on the Aasimar and Melf's minute meteors?

    I am curious though and keen to avoid a repeat of this, I still haven't come across a scroll of enchanted weapon, before reaching Amn.

  • ThacoBellThacoBell Member Posts: 10,782
    I had a nightmare with this battle too, eventually reducing the difficulty to Normal as none of my party had viable weapons :( though perhaps I could have scrimped through by relying on the Aasimar and Melf's minute meteors?

    I am curious though and keen to avoid a repeat of this, I still haven't come across a scroll of enchanted weapon, before reaching Amn.

    How did you manage that? There's about half a dozen +3 weapons in BG1, and at least 4 more in SoD. THe game's pretty linear, so I don't know how you'd miss ALL the +3 options.

    Moomintroll
  • monicomonico Member Posts: 537
    To be fair, the +3 weapons are not evenly represented and some if not many are easily missable.
    Plus, some might prefer a +1 or +2 weapon with better secondary effects over a plain +3 weapon.
    Lastly, contrary to late BG2/ToB where you expect such encounters, when you first play through SoD and think this is just a transition before Chateau Irenicus where you only get normal or +1 weapons, you can legitimately be surprised to face such an enemy.

    On the other hand... That is what makes the fight so special, and you are fighting a great demon on his turf after all :wink:

    Moomintroll
  • MoomintrollMoomintroll Member Posts: 1,494
    ThacoBell wrote: »
    I had a nightmare with this battle too, eventually reducing the difficulty to Normal as none of my party had viable weapons :( though perhaps I could have scrimped through by relying on the Aasimar and Melf's minute meteors?

    I am curious though and keen to avoid a repeat of this, I still haven't come across a scroll of enchanted weapon, before reaching Amn.

    How did you manage that? There's about half a dozen +3 weapons in BG1, and at least 4 more in SoD. THe game's pretty linear, so I don't know how you'd miss ALL the +3 options.

    I was playing Abdel Adrian using the Moron kit, strode into every smithy and exclaimed "gimme the heaviest broadsword you've got!"
    Actually it was just as Monico said, I usually pick up Varscona, Ashideena and maybe the dagger of venom on every play through like its some kind of mantra that cannot be deviated from; I even sold off the staff of striking because I preferred the utility of that new strength staff in SoD.
    I have been doing TotSC content more now I've finally had a chance to play the enhanced edition but it still feels like gagging through some bitter medicine, I've never enjoyed it much, perhaps because it interrupts me just as I am about to take on Sarevok - maybe other folks take it on afterwards.

    Suffice to say, with my slightly more insightful Bard character just finishing up in Durlags tower, he's holding to anything +3 with a vice like grip just in case we come across anything more mythologically endowed in the near future.

    As for SoD, I'm sure you are right and I couldn't even tell you what weapons I finished the game with.. but it was all so new and exciting and went past in a blur!

    ThacoBell
  • PokotaPokota Member Posts: 672
    edited July 4
    @elminster Out of curiosity, how many of your Icewind Dale characters don't have a +3 weapon or better by the end of the game? (I hate to harp on this same point when you've already responded about it but this is kind of the crux of my issue with Belhifet specifically being the final boss of Siege of Dragonspear)

  • MaurvirMaurvir Member Posts: 570
    This is the fundamental problem of making an interquel. It needs to slot between BG1 and BG2, but that would have left you fighting a demon with +2 weapons at best. As it stands, you briefly have these +3 weapons, only to be returned to the mundane world of lesser weapons in Amn.

    The only saving grace is that your character is kidnapped, robbed, and taken to a far, far, away city, so it kind of works.

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