Is it possible to dual class two kits?
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I'm assuming not but I want to try a kensai/bounty hunter after this character.
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Where do I find EEKeeper?
A kensai-thief dual works just fine, no tweaking necessary.
A fighter-bounty hunter dual works with just a small edit; set the character's kit to BH in EEKeeper before you dual in-game.
A kensai-bounty hunter ... now you're flat out cheating. You could simulate it by giving a fighter-bounty hunter the abilities of a kensai of its fighter level and not using the items that should be disallowed.
It is mainly the bounty hunter's traps (that get rediculous at high levels) that I am interested in but lol yea it kinda is cheating
But wait - you say that swashbucklers aren't supposed to be able to backstab? They aren't. But the dual is bugged. Absolutely broken.
On dual-classing away from Bounty Hunter ... that isn't going to preserve your damage traps. The trap's effects are based on your innate caster level, which is the average of your class levels. It continues to progress as you grow in your new class. As soon as you exceed average level 15, your special snares don't do damage anymore. Might as well keep going as a Bounty Hunter and get more daily uses, at least.
A dual into Berserker... works just fine, aside from losing the drawback. Refrain from specializing in ranged weapons, and you won't notice a problem.
A dual into Conjurer, or other specialist mage ... you don't get the main benefit of the kit. No extra spell slots. You'd have to make your own effect to grant those slots.
It's possible with multiclasses as well, but only one kit at a time. To keep it working somewhat correctly, you would have to start for example an FMT and then use keeper to set kit to Berserker, then set fighter lvl to 0, then swap to Swashbuckler or whatever.. and you'd have to keep doing this before clicking lvl up (not reset to lvl0, only first time each class) that's just for the innate starting bonuses of the kits and get correct lvl counts for "every 5 lvls bla bla")
I wouldn't advice it, as your char would be such an abomination.. but certainly possible.
Kensai/swashbuckler/illusionist anyone?
In the computer game you can almost assign your stats to be whatever you want, but at the table top you were at least to some extent beholden to the whim of the dice.
Roll 3d6 for each attribute, don't move any of the numbers around, and good luck qualifying for anything beyond human fighter, cleric, mage, or thief.
They even included psionics tables for those 1 in 100,000 'gifted' individuals. Why do I think the DM's were encouraged to 'pad' the dice rolls a bit? ?