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jsaving wrote: »
Kits are typically OP (which is why so many players would like to do it!) but the engine doesn't support that. However, depending on the kit you may be able to EEKeeper something that is "pretty close" to a two-kit character.
jmerry wrote: »
Although it isn't allowed by the standard game, dual-classing into a kit is generally supported by the engine. You just have to watch out for a few features like the reduced backstabs of the shadowdancer and swashbuckler or the swashbuckler's ability to specialize in weapons.
A kensai-thief dual works just fine, no tweaking necessary.
A fighter-bounty hunter dual works with just a small edit; set the character's kit to BH in EEKeeper before you dual in-game.
A kensai-bounty hunter ... now you're flat out cheating. You could simulate it by giving a fighter-bounty hunter the abilities of a kensai of its fighter level and not using the items that should be disallowed.
Reticent wrote: »
Yeah, some of those 1e class entry restrictions were almost non-workable.
Roll 3d6 for each attribute, don't move any of the numbers around, and good luck qualifying for anything beyond human fighter, cleric, mage, or thief.