That sounds interesting, but
1) How are good/evil acts defined and,
2) Is simply being in the party sufficient to fall or does the actual NPC have to be directed to commit the evil action?
3) How do you get a Paladin through the game without falling, given the sheer number of times where the only way to resolve a quest is to do something "questionable"?
1 - The mod author came up with a list of around 50 decisions over the course of the game that he subjectively felt were evil/good. He added to that a couple of repeatable decisions you could make, like injuring civilians.
2 - Actions are tracked by party with the protagonist's alignment the only one that dynamically changes.
3 - If I remember correctly, the mod author never coded the "least bad" option to be evil.
Comments
1) How are good/evil acts defined and,
2) Is simply being in the party sufficient to fall or does the actual NPC have to be directed to commit the evil action?
3) How do you get a Paladin through the game without falling, given the sheer number of times where the only way to resolve a quest is to do something "questionable"?
2 - Actions are tracked by party with the protagonist's alignment the only one that dynamically changes.
3 - If I remember correctly, the mod author never coded the "least bad" option to be evil.