cleric/thief solo question
Kneller
Member Posts: 438
Generally speaking, in my parties, my mage will turn my thief invisible who will then scout ahead levels disarming all the traps. Invisible has a great duration and my thief isn't doing much else anyway, so it works.
I'm not sure how I would approach this situation with a solo cleric/thief, though. You can find/disarm traps under sanctuary (though it has a very low duration), or you can cast find traps then go into stealth (though disarming traps would probably break stealth, inconvenient if there are hostiles around). There's also consumables that grant invisibility, but they are limited. Granted, with UAI and the staff of the magi the problem solves itself, but there's a lot of game before that point.
Maybe there's a more elegant way to handle it. Any tips on trap management with a solo cleric/thief? Thanks!
I'm not sure how I would approach this situation with a solo cleric/thief, though. You can find/disarm traps under sanctuary (though it has a very low duration), or you can cast find traps then go into stealth (though disarming traps would probably break stealth, inconvenient if there are hostiles around). There's also consumables that grant invisibility, but they are limited. Granted, with UAI and the staff of the magi the problem solves itself, but there's a lot of game before that point.
Maybe there's a more elegant way to handle it. Any tips on trap management with a solo cleric/thief? Thanks!
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Edit: oops, that sounded a bit hostile. I just mean that traps shouldn't be a problem for you.
I'm theorizing right now, but considering this run. Traps are an annoyance, though, and I would prefer to have a plan to manage them. I wouldn't mod them out (to cheaty for me), and would prefer to save limited charge items (potions/rings of invisibility) for tough fights. I know you can sell almost drained items to merchants and buy them back fully charged, but this is also too cheaty for me.
While the character will level quickly, this doesn't make the problem go away. What makes it go away is the Staff of the Magi and UAI. This doesn't help you at all in BG1, where there are finite opportunities for invisibility (and it's kinda wasted on such a mundane task). And really, the early parts of BG2 will have the same problem.
I have never thought of this as cheating. To me it seems like a normal business transaction. You sell something that is virtually worn out and get very little money for it; the storekeeper refurbishes it and charges you through the nose to buy it back.
I haven't soloed as a cleric/thief but is it possible to set traps while under Sanctuary? That way you could cast Sanctuary on yourself, detect traps and if you find any in sight of an enemy you could set your own trap and lure them into it before disarming their traps. Or something like that.