This guy just blew my mind with regard to thief multiclasses
Chronicler
Member Posts: 1,391
https://forums.beamdog.com/discussion/41344/compare-swashbuckler-fighter-thief-bounty-hunter-shadowdancer-assassin-cleric-thief-mage-thief
I read this and I thought "son of a gun, that is pretty much what I do with my caster thieves. I always make these mage/thieves fancying I'll be some master of the discrete and indirect and then I just load my spellbook up with buffs so I can backstab better and take an arrow without dying."
I think I'm gonna try playing my next mage/thief different to see how that works out.
7 & 8. The Cleric/Thief and the Mage/Thief. These feel closer to being Cleric and Mage than Thief. What are some interesting synergies? Buffs that merely compensate for not being Fighter/Thief aren't interesting.
I read this and I thought "son of a gun, that is pretty much what I do with my caster thieves. I always make these mage/thieves fancying I'll be some master of the discrete and indirect and then I just load my spellbook up with buffs so I can backstab better and take an arrow without dying."
I think I'm gonna try playing my next mage/thief different to see how that works out.
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Comments
Perhaps ironically, she rarely uses her divine magic for much more than healing. Instead, she is the front-runner taking out all the traps. I normally have Aura cast invisibility on her, which is more reliable than hide in shadows, then have her run the area for traps. Because of the armor penalty, she normally does it without armor on.
In battle, she's much better as an archer, though she can tolerate being on the front line for brief periods. The exception is fights against skeleton warriors and undead - as a level 8 Priest of Lathander, she is already at the point where she can make lower level undead explode. Also, she can reliably set two traps (with a trap skill of 105), for battles where the party picks the time and place.
I've found playing a C/T to be a refreshing change over my usual M or M/T PCs. While a C/T really isn't as synergistic as a M/T, she brings a lot to the party - even if her kill ratio is pretty bad. For people who need their PC to be "the stereotypical hero", a C/T is a poor choice, but if you really prefer the team approach, they are incredibly versatile.
Amusingly, for a while she had as her "most powerful killed" Fear - the warder in Durlag's Tower. I thought that was pretty amusing.
Or go polymorph self and make use of the spider. I forget if they can backstab, almost certain they can, and it's just fun to do for a change of pace.
There's also a Druid spell that lets you see parts of the map from far away. Can plan for encounters without ever having to approach an enemy.
Just a few ideas.
What's spider form good for? Fighting in webs, and applying poison to casters. Neither of those is particularly enhanced by also being a thief.
Note also that there's something of a bug (as of version 2.5) - ogre form's weapon is flagged as magical in BGEE, but not BG2EE. That, and shapeshifting in general is far too crash-prone to lean on. It's the only thing I've ever found that generates saves which consistently freeze the game if you try to load them.
By far my fav thief multiclass!