Halfling Wizard Slayer
Rigel
Member Posts: 256
I would like to try playing a halfling ws from Candlekeep until ToB. She would be a Grand Master in Darts and in Daggers. Usually, when I play Halflings, I do not go over 10/12 for strgth, for RP reasons.
Of course she would be more ranged-weapon orientated, but I wonder if later during the game, she would not suffer from the impossibility for her to increase significantly her Strength level ?
Can a character like that be interesting all over the trilogy ?
Or should I do a plain fighter ? The idea is to play a halfling dart master, but I thought that the WS option may be interesting - nevertheless I fear that in the longtime it may lose of its interest.
I play SCS Tactical mode.
Thanks for your inputs !
Of course she would be more ranged-weapon orientated, but I wonder if later during the game, she would not suffer from the impossibility for her to increase significantly her Strength level ?
Can a character like that be interesting all over the trilogy ?
Or should I do a plain fighter ? The idea is to play a halfling dart master, but I thought that the WS option may be interesting - nevertheless I fear that in the longtime it may lose of its interest.
I play SCS Tactical mode.
Thanks for your inputs !
1
Comments
By the way ...
Montaron: halfling fighter/thief, starts with 16 Str.
Mazzy: halfling fighter, starts with 15 Str and gets an ability to buff herself to 18/xx.
Restricting yourself to the 10-12 range doesn't really line up with how halflings are handled in the game. It's only a -1 modifier, after all.
@jmerry I think that there is a problem with the strngth score for halflings. If you look at the weight, it i a bit strange that someone whose weight is 30-35 Ilbs can carry up to 150 Ilbs... But you're right, the game gives high scores to Halfling fighters. Note that ALora receives 8 I think ?
There are plenty of ways, but wizard slayers can't use any magic equipment except weapons and armor.
If @rigel plans on grand mastering daggers and darts, that means this character probably won't be able to use any strength enhancing weapons through most of the trilogy, since I'm pretty sure there aren't any strength enhancing daggers or darts.
Strength Enhancing Potions also will be completely unusuable to this character.
I think they'll mostly want to rely on strength enhancing spells, but I don't know of any spells that boost the strength quite as high as most of the options end game players traditionally rely on.
Personally I think they'll probably get the job done just fine though, and finding ways to work around the weaknesses of a wizard slayer is half the fun.
Additional thing to take note of. "Weapons and Armor" is a slightly more broad category than it sounds like. Despite "Armor" being a specific equipment slot, both boots and helmets are "armor". You can use I'm pretty sure any boot or helmet in the game.
Additionally, since they had to code each piece of equipment individually, I'm told sometimes they just forget to exclude the Wizard Slayer from a piece of equipment that it seems like they shouldn't be able to use. I don't know any specific examples of that though.