Bug with constant "electric" effect of some spell.
Casso
Member Posts: 3
I ran into some nymphs or sirens on one of the Sword Coast maps. I do not know the exact spell that started it, the battle was quite confusing. But after the battle, my party was constantly going around getting "shocked" like the spell still has effect. It looks like an electrical aura accompanied by a sound effect of crackling electricty. It happens again every time I save, sing a bard song, move to a new location or simply at random intervals. It is very annoying. I supposed it will wear off, but it doesnt. Is there any way to make it stop? Unfortunately I have no previous save before I realized this might be a bug.
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Sirines cast Improved Invisibility on themselves and Dire Charm on you (in both cases, the standard arcane spell). They attack with arrows of biting (the player-usable kind) at range and with an attack that inflicts temporary confusion and feeblemind status on a failed save in melee.
None of these have an electric visual effect.
So now, troubleshooting. Does the issue persist if you save and quit, then come back and reload? If so, you could upload your save so that people could try to find the cause and/or edit the save to remove it. If not - then you're clear.
I uploaded the save file here (I took it from the mpsave folder).
http://download.johnny-dockal.cz/000000040-wtf.rar
If anyone found how to get rid of this effect, I would really appreciate it!
I'm experiencing the same thing and had cast Yeslick's dispel magic just previous to it. Unfortunately my closest save game before casting the spell is 20 days ago!
"Just had the same problem, but figured out a fix. You need to download EE Keeper and go to the "effects" tab on each character. There will be one or two entries with labels called "sprotect" and "spin112". Delete them on each character and save the edited game. Problem solved. "
https://steamcommunity.com/app/228280/discussions/7/2843417619890774156/
It has a Timing Mode of 1 (Permanent), that's why it lasts indefinitely.
To be honest, I do not think that opcode should be there... I mean, its divine counterpart "SPPR303.SPL" does not have it (ditto for its arcane counterpart "SPWI326.SPL"...)