[Infinite Dungeons][Feedback][Spoiler] Consequences need to be communicated in advance
Ian579
Member Posts: 241
I just finished dealing with a boss, who is a demon. When he asked me for helping him escape Undermountain, he didn't explain clearly what he would do after escaping. I only remember that he promised to grant me some sort of power and help me defeat Halaster, and I thought that he probably would return to the Abyss after escaping. But when I finally helped him escape, he gave me a powerful magic item and said the following words before leaving:
And I was like: "What??!! What have I done??" Had I known that he would "usher in a new era of darkness on some other unsuspecting populace", I would not decide to help him escape.
I think that kind of consequences really need to be communicated clearly in advance, otherwise the gameplay experience can become regrettable and frustrating.
...now it is time for me to take my leave from this place and usher in a new era of darkness on some other unsuspecting populace. Let terror reign!
And I was like: "What??!! What have I done??" Had I known that he would "usher in a new era of darkness on some other unsuspecting populace", I would not decide to help him escape.
I think that kind of consequences really need to be communicated clearly in advance, otherwise the gameplay experience can become regrettable and frustrating.
Post edited by Ian579 on
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Comments
Your post should probably have spoiler tags.
The thread title already says "Spoiler".
Anyway, what you said about the consequence of helping a demon makes sense. I think I learnt a lesson: It's not a good idea to decide to help demons without knowing what exactly they will do.
Beamdog has no control over this, though. Infinite Dungeons is from the original Premium Module days.
I'm sorry to say this, but there is still a huge room for the story to improve. I haven't finished this module, but I don't see a clear story line in this module. The only presentable stories are from the bosses, and even those are just like short quests.
Ah, that makes sense. Infinite Dungeons was never presented as a storyline module anyways, but as a dungeon crawler you could take several characters through.
I dunno if you have tried em, but I think Pirates of the Sword Coast and Kingmaker are the best of the premium modules, but they pale in comparison to the several very popular campaigns created by module makers.
I have played both modules. Pirates of the Sword Coast is okay. Kingmaker is disappointingly short and I don't feel its story is that good. But that's just my opinions.