Guess this is more a little rant than anything else, but I just got imprisoned by that random ass mage in the Underdark with a way
overleveled party and it got me thinking:
- Imprisonment immediately ends the campaign if cast on your Main Char
- It is often uninterruptable, at least temporarily
- It ignores Magic Resistance and
there is no Saving Throw
- There is no counterplay except Spell Immunity: Abjuration
- It is not even really possible to know that Imprisonment belongs to the Abjuration School because the first scroll you find is in ToB. Maze is Conjuration btw., so you can't even deduce it from there. Afaik Imprisonment is the only
Abjuration Spell that doesn't either protect you from something or removes protections. In that regard you could even argue it's off theme. According to the ingame description an Abjurer is someone who "specializes in protective magics".
- You don't even know what happened. Enemy casts green spell animation, Main Char stands in front of him, Main Char disappears, game is over. Might as well have been a bug from the perspective of a new player.
I'm sure there are some more reasons I could come up with, but that is basically he gist of it. The reason I'm saying from a game design point of view is because with enough background knowledge in D&D you could probably have known/guessed the spell exists and maybe figured out the SI: Abjuration one for example. Also, purely from a role-playing perspective, the spell could be interesting for some people. E.g. companion gets imprisoned by Kangaxx, you kill Kangaxx, you figure out later that there is actually a Freedom Spell to counteract the effects, you return from the Underdark and free your long lost companion. But let's be real here, almost no one plays the game like that. I'm pretty sure 99% of players would just reload or google what happened to their party.
In any case, the concept of the spell is a pretty cool idea in principle but all it does in the actual game is encourage reloading and cheese. But then again, I guess there are a lot of things in BG2 that are more or less impossible to beat on your first try without meta knowledge.