NWN:EE for Silicon Macs?
Chili
Member Posts: 1
Hello,
Are there any plans to release NWN:EE as a universal app for Silicon Macs?
I've heard there is some assembler code, hope this does not pose a big hurdle, or maybe it was ported to C.
Are there any plans to release NWN:EE as a universal app for Silicon Macs?
I've heard there is some assembler code, hope this does not pose a big hurdle, or maybe it was ported to C.
1
Comments
So I would not hesitate to upgrade to an M1 Mac if you play NWN:EE.
Nothing game breaking so far, just weird quirks. Runs maxed out with no fan noise.
That's good to know. My daughter bought the new MacBook air and watched 6 hours of streamed video a couple of nights ago without it throttling down ( there are no fans).
Only trouble for me then is the toolset. I currently use WINE for it so can't update to Catalina but when the new iMac with Apple Silicon arrives ( first quarter of next year?) I'm not sure I'll be able to resist.
Like what they're doing for Baldur's Gate 3
It's not free, and I don't have this exact problem yet, but the only way I could say to go here would be to use Parallels.
I use wine for my mac for the toolset sometimes, but can't always trust it to display properly. Anything that goes wrong, like models displaying oddly or shadows being weird, is considered "It could just be WINE" until I can switch to Parallels (or my Windows bootcamp) to see if the issue persists.
I haven't been keeping up with M1 development, but I at the least remember seeing Parallels used in the pre-release demonstrations. By the time you or I may need/want an M1 Toolset solution, Crossover, which is where my WINE currently comes from, may also be compatible.
https://forums.beamdog.com/discussion/82450/toolset-for-mac-in-the-future#latest