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NWN:EE for Silicon Macs?


Are there any plans to release NWN:EE as a universal app for Silicon Macs?
I've heard there is some assembler code, hope this does not pose a big hurdle, or maybe it was ported to C.


  • Swbf2lordSwbf2lord Member Posts: 10
    I'm interested, as well. There is an iOS client, so perhaps some of that base could be used? Though, I'm not familiar with what NWN development looks like behind the scenes.

  • nivniv Member, Moderator, Developer Posts: 402
    Do you have one of these devices? Try running it with Rosetta2 and report back how well that works!

  • barkoneusbarkoneus Member Posts: 1
    Just got a new M1 MacBook Pro w/ 16 GB of RAM. I can report that NWN:EE runs great on it under Rosetta, probably better than it ran on my 2018 13" MacBook Pro (2.0GHz i5). Added bonus is that while before my fans were always crazy loud while playing, now the fans either aren't on, or are on but silent.

    So I would not hesitate to upgrade to an M1 Mac if you play NWN:EE.

  • darrenkitlordarrenkitlor Member Posts: 1
    edited December 2020
    There are some quirks: zooming will sometimes create a horseblinder/periscope effect where there's a circle around the character and anything else is blank screen. Disappears as you zoom in and out.

    Nothing game breaking so far, just weird quirks. Runs maxed out with no fan noise.

  • jimdad55jimdad55 Member Posts: 42
    Runs maxed out with no fan noise.

    That's good to know. My daughter bought the new MacBook air and watched 6 hours of streamed video a couple of nights ago without it throttling down ( there are no fans).

    Only trouble for me then is the toolset. I currently use WINE for it so can't update to Catalina but when the new iMac with Apple Silicon arrives ( first quarter of next year?) I'm not sure I'll be able to resist.

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