Short bows or crossbows for a solo archer?
Klorox
Member Posts: 927
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Meanwhile, you can visit Watcher's Keep and buy Firetooth as soon as you have the gold.
And then there's special ammo. Dispelling arrows can be remarkably useful. Bolts of lightning are great for dealing lots of damage. Fire and acid arrows can put down trolls and disrupt spellcasters even through stoneskins (and do lots of damage in BG1). Arrows and bolts of biting can poison mages for ongoing spell disruption; the latter are far more common. Kuo-toa bolts ... that's a save or stun on every attack. Ranged Celestial Fury, except that they have a low (+1) enchantment level and can be depleted.
And when you get the ultimate endgame easter egg, the special bolts from that are unbeatable.
Both have their good points. I'd go with bows in BG1 unless you have enough other archers in the party, but either way works in BG2.
Non-warrior archers are much more likely to want to use bows, because the extra attack means more to them. I frequently give Jan a point in shortbows when I use him, ditching the crossbow stuff.
Damn, now you make me want to start a new run using two archers; one specializing in shortbows and one in crossbows. Yet another restart. ?
Assuming you get 6 right out of the gate my points distribution would be 4 into crossbow and 2 into shortbow. From there I would max out crossbow before starting on shortbow.
Fire tooth is available pretty much immediately for all your crossbow needs, and that sweet 5th proficiency point is not far away either
Tiguan doesn’t really need grand mastery, the additional +1 APR for short bows in general, combined with +1 APR on the bow means you’ll be pumping out a lot of arrows early in the game.
By the time you get Gesen’s you’ll have maxed crossbows long ago and should be closing in on grand mastery in shortbows just as you need to compensate for losing the APR from Tiguan.
Question about the archer kit. With ranger as the base class you get an exception on proficiency to allow grandmastery in bows. But because the base class is ranger, and not fighter, does that 5th pip give the 1/2 APR bonus too?
Edit: Axe pip is for Azureedge, btw. Only an Undead Hunter can hit as well with that awesome weapon!
The extra attacks from Tuigan aren't enough to off-set the fact that firetooth just spits out death without maintenance at all.. it even becomes +5, which is quite unique for a ranged weapon and thus can hit anything.
Tuigan can hit whatever the arrows you've got let's it hit.. and then you need to organize and carry along a bazillion arrows and prioritize which you use and in which situation.
Gesen? I don't know.. i hate that bow. Each hit is fairly low damage and the projectile speed is just stupid.. i guess it's good but it annoys me a lot.
Summarizing:
1) Gesen and Firetooth should be used with separate ammunition because they stack their bonuses onto them (some people may consider this cheating, but it's been in there since the original release).
2) Without attack increasers (i.e. Improved Haste or Greater Whirlwind), Tuigan outdamages Light Crossbow of Speed, and Gesen outdamages Firetooth (this is presuming Acid Arrows/Lightning Bolts). Tuigan/Gesen also have the advantage of doing more APR as part of that, which means less overflow damage when you kill an enemy and better application of Called Shot.
3) The same is true with Improved Haste.
4) Once GWW comes into play, Firetooth overtakes because it suddenly has the same APR.
5) GWW + the sling you get in Watchers Keep with +4 bullets outdamages even Firetooth, even with only 2 pips in Sling.
6) If you achieve the Big Metal Unit, the absolute best you can do is with Firetooth + Scorcher Ammunition because Scorcher Ammunition hits twice, but it can be tricky to get this to work.
Damage per shot is obviously going to be the firetooth xbow at 3 apr, or 6apr with improved haste when your archer is pimped out.
APR is gonna be Tuigan Bow at 5apr or 10apr with improved haste. Gesen 4apr and 8apr with IH.
Now when it came to dps, all 3 pretty much did the same damage, it took the Gesen and Tuigan with arrows of biting around 19 seconds to take down Jaheira with -10 AC and 500 hp. Firetooth took around 20 seconds with bolts of biting. This was with improved haste, level 12 archer.
I didn’t use called shot, because in some instances the strength drain on hit mechanic actually killed Jaheira in about 4 seconds when using the Tuigan with 10apr.
Basically what I gathered from my tests was that the best short bows and best xbow were pretty much the same dps, but the ability to hit faster at lower damage won overall because of a few things. Firstly interrupting spellcasters before they could even cast a spell over and over until death was easy with Tuigan unhasted right out of the box. Also something that would help you solo is the ability to kill lower hp enemies and retarget faster, especially when 5/6 enemies are running at you, they are picked off before they even get to you with short bows.
The only place that Firetooth wins is basically when you need to hit +5 enemies which are basically non existent, but playing solo you won’t have anyone with you that can kill them, so then you need the upgraded firetooth or switch to melee. At this stage your thaco will be so low that you will hit everything with firetooth even with 0 pips in it. So personally I would just get a couple of pips in xbow and then when you come across a +5 baddie, equip firetooth, fire up a whirlwind and go to town, then put it away and swap back to Tuigan.
Something else I was surprised with was when I tested melee as an archer. 3 pips in two weapons style and a pip in flails and scimitars, along with fighter thaco progression meant my archer wielding Flail of Ages and Belm was actually very strong too. Anything immune to ranged damage is not usually immune to crushing damage, so just switch to melee and kick ass. Assuming you have 18+ strength.
I play with a full party but I have done a number of fights solo. For example i cleared out a dungeon full of vampires and ogres by casting simulcrum or whatever it is called from vhailors helm, then use my double to cast protection from undead scroll on my main archer, then just run around and fill everything full of arrows. The vampires are screwed due to protection from undead and the ogres are dead before they even get to me.
Best arrows imo are arrows of biting because of the stackable poison damage they do, but you don’t get those till later on. Until then I use Acid arrows.
People say you can’t buy enough arrows, but there is a trick you can do with merchants to get around the silly no restock thing. So long as they have more than one stack of 40 arrows you don’t buy them all, you can buy one stack of arrows from the merchant, then sell the arrows back to them 1 at a time. Every single arrow you sell will add one stack of arrows (40) to the merchants inventory. There is a guy upstairs in the house in the slums where you pay that guy 15k to get help from the shadow thieves, and he has acid arrows. Go to watchers keep first level, grab the ammo belt so you can store ammo, and then buy or steal yourself about 1000 acid arrows, and you are set for a long time. When you run out just go back and repeat. Sell 1 arrow, buy 40, sell 1, buy 40 etc etc. You get the idea. As you are solo you won’t be able to steal them, so just buy them.
Basically to answer your question...... shortbows, but you will need firetooth or melee a couple of times.
About a month ago a twitch/YT streamer (the daveaornlol dude who does the all the BG spell guide videos) over on reddit's BG sub disputed the calculations that were done in that post and says he's spotted errors in them. His math ended up being Firetooth > Gesen and Tuigan using the same various conditions in the hands of an Archer. Rather than combing through the entire post I'll quote his 2 posts that deal with this topic:
and
He did mention in another post that he may get around to doing a full write up for his stream at some point. I found the discussion interesting because everyone treats that post you link as gospel and this guy seems to have the "cred" to be able to argue it, and also nobody has ever seriously challenged those numbers until now
Is that confirmed? I think I remember reading somewhere that using ammunition makes it use the ammo's enchantment, so actually it's no longer +4 but less, if you use, let's say, +3 arrows? But I don't know if it was only concerning damage, or the critters that it can hit, or if my fuzzy memory is completely wrong.
For some reason it travels really slow compared to all other ranged weapons and it's just really, really annoying. It's probably my imagination, but it feels like it's slower to attack because of it.. certainly slower to damage it's target on first shot to get that interrupt in.
But ... the need for high enchantment values is overblown. There really aren't all that many enemies that need more than +2. And the number that need +4 to hit is downright tiny.
Still, I'd make +3 ammo available in SoA. Start finding it in chapter 4, have a merchant selling it in chapter 6, and maybe also chapter 5. Then have +4 ammo available in ToB; there are +4 arrows and bolts already in the game files for Black Pits 2.
*Shrug* If they wanted to mod their games they should have gotten a PC version? Not sure what your point is, really... The entire rest of this thread has plenty of info that is relevant for console players. Modders like me aren't going to stop making mods just because some people can't use them...
There is a fantastic mod in this forum that use the bows enchantment level rather than the ammos.
Anyway, the newer version of wizard enchant weapon spell give us unlimited +3 enchantment arrows or any weapons under the duration of the spell
Only one I've ever seen that specifically changes the animation also changes Gesen into a Longbow:
https://forums.beamdog.com/discussion/33259/a-little-mod-that-converts-gesen-bow-to-a-longbow
The lazy workaround for me was to simply set the enchantment level of Quiver of Plenty to 4 in NearInfinity. Allows you to hit any enemy without increasing the damage above what it's meant to be, and also prevents you from abusing specialty arrows on top of the raised enchantment because you have to have the quiver equipped as your ammo when fighting things like adamantium golems, liches etc.
Archer with 5 pips in short bow for Tuigan and acid arrows for 95% of the game, 1 pip in a melee weapon you can duel wield for when you get surrounded, 2 pips in Slings for those rare enemies that need +5. Vhailors helm for OP damage output or if you want to nail two mages to the wall at once. Protection from magic scrolls and undead scrolls for immunity to some powerful enemies (only use scrolls from your clone so you don’t lose them).
If that’s not enough, then start again with a fighter/mage multi and just become immune to all damage and hack everything to bits with flail of ages belm.