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EEKeeper Imoen Mage/Thief has too many spell slots

Hey there,

I used EEKeeper to change Imoen into a multiclass mage/thief (illegal I know but I didn't want to have to deal with dual-class shenanigans).

When I did she had enough exp to become a 5/6 mage thief but has too many spell slots. She should have 4/2/1 but she has 5/3/2.

I reset her to level 1. I reset hit points, thaco, saving throws, thief skills, and so forth. She didn't even have spell slots prior to this anyways, and I didn't give her any, so it shouldn't have mattered.

Where did I go wrong here?


  • BaptorBaptor Member Posts: 231

    I figured this out thanks to the thread below, but it took me a long time to find it so I am going to leave this here in case someone else needs the answer.

    If you change someone into a multiclass mage using EEKeeper, you have to make sure the Kit is set to Base Class. If it's not set to that, you'll get specialist spell slots without any penalty.

  • jmerryjmerry Member Posts: 1,539
    edited January 31
    See also this thread.
    Imoen is incorrectly set to a null kit, and this has some effects if she becomes a mage. Because of the (bugged) way mage specialties are handled, she effectively becomes a no-school specialist. She gets a 15% penalty to spell learning, and if she's a mage from the start (pure mage, multiclass mage, dual with mage first) she gets the bonus spell slots.

    In my version of the game, I've actually changed all recruitable versions of Imoen in both BG games to have "base class". I can't do anything about the underlying bug, but I can at least stop it from applying in this case.

    The underlying bug applies very broadly, and I suspect it's very old. Any arcane caster with any kit gets the 15% specialist spell learning penalty. This includes the likes of Neera, Haer'Dalis, or a dual-classed berserker-mage. Rather than checking for specialist kits, the game checks to see if the character's kit is anything other than "generalist mage", or what EEKeeper calls "Base Class".
    The bonus slots come for any mage with a kit, if that mage class is alone, part of a multiclass, or the first part of a dual class. This is not something that's going to be wrong, unless you do something with the character that's not possible in character creation or normal gameplay. You need a wrong kit on a mage, a kit for the non-mage part of a multiclass, or a kit on the second half of a dual class for the bug to become relevant.

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