Mainly just a little rant, but maybe you have suggestions on which long swords you consider superior in SoA until you get to the really supreme ones in ToB.
So let's see, we have all of these available in various places already accessible during chapter 2:
- Long Sword +2: Generic enchanted sword you can buy at the Adventurer's Mart. The only sword in this list that's made redundant by others in this list through the fact that they're obtainable equally easily.
- Namarra +2: Actually deals +4 damage which is nice, and the ability to cast Silence three times a day comes out to be absolutely amazing against Beholders. Can be grabbed right away from the graveyard.
- The Burning Earth +1: Deals +1 fire and +2 against regenerating, so great against trolls, and a whopping +4 against undead! You can actually get this in chapter 1 with an imported character, otherwise chapter 2 at the Druid Grove.
- Dragonslayer, Peridan +2: Immunity to fear, detect invisibility once per day, heal 1 HP per minute, double damage to dragons. Obtained from Firkraag's dungeon which is available in chapter 2.
- The Dancing Blade, Ras +2: Can "attack on its own" (spawn a floating sword as an allied creature, like the spell) for 4 rounds. Pretty dope I guess, haven't bought it personally. You can get it from Trademeet after solving the Genie problem.
- Adjatha the Drinker +2: Immunity to Charm and Domination, heal 1 HP per hit. Dope. Obtained from the Planar Prison which could be seen as late chapter 2 content. (Edit: ok that's a stretch, I forgot that without the SCS change to Gaelan's fee, you can enter chapter 3 much earlier, and some might even leave this for after Spellhold. Still, technically available in chapter 2.)
- Daystar +2: Whopping +4 vs. all evil AND double damage against undead! Can obliterate undead with Sunray! Equip this in your main hand and The Burning Earth in off-hand to become a shredder of the undead. Obtainable in chapter 2 if you can beat a Lich.
- Blade of Roses +3: Just a generic +3 long sword for combat purposes. Only perk is +2 CHA, though actually that's not bad either as it can boost your CHA from 18 to 20 when combined with the Ring of Human Influence, which means your purchase discounts improve by a whopping 10% (from 15% to 25%). Can be bought at the Copper Coronet after freeing the slaves.
All 8 of these long swords can be obtained throughout chapter 2. And what really annoys me is, ALL but the first in the list have one or another great use for which I'd like to keep it around!
This means that by the time I enter chapter 3, I could be double-wielding long swords and carrying around 5 more in my inventory for various purposes. OK, I'll probably skip out on Ras, so make that 4, but that's still one quarter of a character's inventory.
Anyone made a BG2 run yet with three elven fighters each dual-wielding long swords?
Could even go with 4 and still equip them all with a +2 before leaving for Spellhold. (There's another +2 in the Vampire Lair you clear out in the chapter 3 finale.)